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  1. #1
    tayl's Avatar Member
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    [TBC Classic] [2.5.2.39926]

    should work

    Edit: find out that AuraTable offset was wrong, now it's good. Not sure about the entire aura struct coz I don't use it, but spellId is right.

    Code:
    class Offsets
        {
            public static class Player
            {
              
                public static int LocalGuid = 0x2D2ACE0;//old:0x2B92B50;
                public static int CurrentRage = (0x19 * 4);
                public static int CurrentEnergy = (0x1B * 4);
                public static int MaxEnergy = (0x23 * 4);
                public static int PlayerInformation = 0x198;
                public static int PlayerPositionX = 0x20;
                public static int PlayerPositionY = PlayerPositionX + sizeof(float);
                public static int PlayerPositionZ = PlayerPositionX + sizeof(float) * 2;
                public static int PlayerFacing = 0x1604; 
             
            }
    
            public static class Chat
            {
    
                // 48 8D 15 ? ? ? ? 4C 8D 05 ? ? ? ? 80 BA
                public const int ChatStart = 0x3042D90; //old:0x2EA58C0;
                // 8B 0D ? ? ? ? B8 ? ? ? ? 03 CE F7 E9
                public const int chatBufferPos = 0x30728D0;//old:0x2ED5400; // ?
                public const int OffsetToNextMsg = 0xCB8;
                public const int MsgSenderGuid = 0x00;
                public const int MsgSenderName = 0x34;
                public const int MsgFullMessage = 0xE6;
                public const int MsgChatType = 0xCA0;
                public const int MsgChannelNum = 0xCA4;
                public const int MsgTimeStamp = 0xCB0;
                public const int ChatQueueDepth = 0x3C;
            }
    
            public static class ObjectManager
            {
                public static int LastRedMessage = 0x30418A0;//old:0x2EA4340;
                public static int LoadingWindow = 0x2D14030;//old:0x2B7EE10;
                public static int IsInGame = 0x3042A64;//old:0x2EA55B0;
                public static int MapId = 0x304245C;//old:0x2EA4EFC;
                public static int MouseOverGuid = 0x3042A88; //old:0x2EA55B8;;          
                public static int ObjectManagerBase = 0x2E4EBA8;//old:0x2CB87C8;
                public static int FirstObject = 0x18;
                public static int NextObject = 0x70;
            }
    
            public static class WowObject
            {
                public static int X = 0x1600;
                public static int Y = X + sizeof(float);
                public static int Z = X + sizeof(float) * 2;
                public static int Rotation = X + 0x10;
                public static int DescriptorFields = 0x10;
                public static int Pitch = X + 0x14;      
                public static int Type = 0x20;
                public static int Guid = 0x58;
            }
    
            public static class UnitAuras
            {
                public static int AuraCount1 = 0x1B20;
                public static int AuraCount2 = 0x1B28;
                public static int AuraTable1 = 0x1B28;
                public static int AuraTable2 = 0x1B20;
                public static int AuraSize = 0xB0;
                public static int AuraSpellId = 0x88;
                public static int AuraStack = 0x39;
                public static int TimeLeft = 0x40;
                public static int OwnerGUID = 0x20;
                public static int AuraTableOffset = 0x00;
                public static int AuraFlags = 0x90;
                public static int AuraLevel = 0x92;
            }
            public static class Camera
            {
                // Active player created
                //48 8B 05 ? ? ? ? 48 8B 88 ? ? 00 00 48 8B 43
                public static int CameraPointer = 0x3124398;//old:0x2F89740;
                public static int CameraOffset = 0x38E0;//old:0x38D8;
                public static int Fov = 0x40;
                public static int Position = 0x10;
                public static int ViewMatrix = 0x1C;
            }
            public static class Unit
            {
                public static int Level = 0x134;
                public static int CurrentHealth = 0xDC;
                public static int MaxHealth = 0xFC;
                public static int DynamicFlags = 0x14;
                public static int CurrentMana = 0xE4;
                public static int MaxMana = 0x104;
                public static int Target = 0x9C;
            }
        }
    Last edited by tayl; 09-01-2021 at 08:48 AM.

    [TBC Classic] [2.5.2.39926]
  2. Thanks aeo, Razzue (2 members gave Thanks to tayl for this useful post)
  3. #2
    Razzue's Avatar Contributor Avid Ailurophile

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    Code:
    public class _252_39926
    {
        // Patterns tested on 2.5.1 (39603, 39640) and 2.5.2 (39926)
    
    public class ClickToMove
    {
            // 48 8B 05 ? ? ? ? 83 78 ? ? 74 ? F6 81 ? ? ? ? ? 75 ? B0
            public const int Base = 0x3042680;
            public const int Offset = 0x5C;
    }
    
    public class Addon
    {
       // 48 8D 0D ? ? ? ? 49 8B 5D
       public const int Count = 0x30C7720;
       public const int List = 0x8;
    }
    
    public class AutoLoot
    {
            // 48 8B 05 ? ? ? ? 48 8B CE 8B 50
            public const int Base = 0x30426C8;
            public const int Offset = 0x5C;
    }
    
    public class CorpsePos
    {
            // 48 8D 0D ? ? ? ? 89 6C 24 ? 0F 11 05
            public const int X = 0x2C2EAA0;
            public const int Y = X + 0x4;
            public const int Z = X + 0x8;
    }
    
    public class ActionBar
    {
            // 4C 8D 1D ? ? ? ? BB ? ? ? ? 0F 1F 40 ? 41 8B 0B
            public const int FirstSlot = 0x30855A0;
            public const int Bonus = FirstSlot + 0x240;
            // 3B 1D ? ? ? ? 74 ? 89 1D ? ? ? ? E8 ? ? ? ? 33 C0
            public const int Current = 0x3085BF4;
    }
    
    public class AutoAttack
    {
            // 3B 15 ? ? ? ? 44 89 25
            public const int IsAutoRepeatingSpell = 0x2DB1730;
            public const int IsInMelee = 0xAF6C;
            public const int IsInMelee1 = 0x18A8;
            public const int AutoAttackFlag = 0xEE8;
            public const int AutoAttackMask = 0xEEC;
            public const int AutoAttackGUID = 0xAF6C;
    }
    
    public class PlayerNames
    {
            // 48 8D 0D ? ? ? ? E8 ? ? ? ? 48 85 C0 74 ? 45 33 C9 48 8D 54 24 ? 41 B8 ? ? ? ? 48 8B C8 E8 ? ? ? ? 48 8B C8 45 33 C0
            public const int PlayerNameCache = 0x2A0A8A0;
            public const int NameCacheNext = 0x0;
            public const int NameGUIDOffset = 0x20;
            public const int NameStringOffset = 0x31;
    }
    
    public class CastingInfo
    {
            public const int IsCasting2 = 0x19B0;
            public const int IsCasting = 0x19B0;
            public const int IsCastNotInterruptible = 0x1904;
            public const int ChanneledCasting2 = 0x1A08;
            public const int ChanneledCasting = 0x19C0;
    }
    
    public class Chat
    {
            // 48 8D 15 ? ? ? ? 4C 8D 05 ? ? ? ? 80 BA
            public const int ChatStart = 0x3042D90;
            // 8B 0D ? ? ? ? B8 ? ? ? ? 03 CE F7 E9
            public const int chatBufferPos = 0x30728D0; // ?
            public const int OffsetToNextMsg = 0xCB8;
            public const int MsgSenderGuid = 0x00;
            public const int MsgSenderName = 0x34;
            public const int MsgFullMessage = 0xE6;
            public const int MsgChatType = 0xCA0;
            public const int MsgChannelNum = 0xCA4;
            public const int MsgTimeStamp = 0xCB0;
            public const int ChatQueueDepth = 0x3C;
    }
    
    public class Messages
    {
            // 48 8D 0D ? ? ? ? 41 B8 ? ? ? ? 48 8D 95 ? ? ? ? 0F 1F 40
            public const int EventMessage = 0x30418A0;
    }
    
    public class Container
    {
            // 48 8D 0D ? ? ? ? 48 03 C0 0F 10 44 C1 ? 0F 11 44 24 ? EB
            public const int EquippedBagGUID = 0x3092120;
    }
    
    public class KeyBinding
    {
            // 66 0F 6E 0D ? ? ? ? F3 0F E6 C9 E8 ? ? ? ? B8 ? ? ? ? 48 83 C4 ? C3 ? 40 57 48 83 EC
            public const int NumKeyBindings = 0x2D294D0;
            public const int First = 0x28;
            public const int Next = 0x18;
            public const int Key = 0x30;
            public const int Command = 0x58;
    }
    
    public class UIFrames
    {
            // F3 0F 59 05 ? ? ? ? F3 0F 11 06 48 85 FF
            public const int ScreenWidth = 0x2A08E64;
            public const int ScreenHeight = ScreenWidth + 0x4;
    
            // 48 8B 15 ? ? ? ? 48 89 15 ? ? ? ? 88 0D
            public const int Base = 0x2D9A9A0;
            public const int First = 0xF18;
            public const int Next = 0xF08;
            public const int rText = 0x280;
            public const int rFirst = 0x2A0;
            public const int rNext = 0x290;
        }
    
        public class Guids
    {
            // 48 8D 0D ? ? ? ? E8 ? ? ? ? 48 85 C0 74 ? 4C 8B C7 48 8D 0D
            public const int Mouseover = 0x3042A88;
            // 48 8D 0D ? ? ? ? E8 ? ? ? ? 48 83 BC 24 ? ? ? ? ? 7C ? 48 8B 8C 24 ? ? ? ? 48 8D 15 ? ? ? ? 45 33 C9 45 8D 41 ? E8 ? ? ? ? 48 81 C4
            public const int Player = 0x2D2ACE0;
            public const int Target = 0x2AA30C0; // Is Wrong
            public const int Focus = 0x2AA3118; // Is Wrong
            // 48 89 05 ? ? ? ? 48 89 05 ? ? ? ? 89 05 ? ? ? ? 89 05 ? ? ? ? 88 05
            public const int Pet = 0x307F0C8; // Untested
    }
    
    public class ObjectManager
    {
            // 4C 8B 05 ? ? ? ? 45 33 F6
            public const int Base = 0x2E4EBA8;
            public const int First = 0x18;
            public const int Next = 0x70;
            public const int Type = 0x20;
            public const int Guid = 0x58;
            public const int Storage = 0x10;
    
       // E8 ? ? ? ? 48 8D 4C 24 ? 48 8B D8 E8 ? ? ? ? 4C 89 74 24 -> Decompile first sub in function
       public const int PlayerName = 0x2D2ACF8;
    
       // 44 8B 25 ? ? ? ? 47 89 A4 08
       public const int MapID = 0x304245C;
    
       // 0F 10 01 0F 11 05 ? ? ? ? C3 ? 4C 89 44 24
       public const int LootWindow = 0x307F1B0;
    }
    
    public class Combat
    {
            public const int First = 0x188;
            public const int Last = 0x158;
            public const int Mask = 19;
    }
    
    public class ObjectInfo
    {
            public const int ID = 0x0528;
            public const int Guid = 0x58;
            public const int Position = 0x1B0;
            public const int Name_First = 0x478;
            public const int Name_Last = 0xE0;
    }
    
    public class CreatureRank
    {
            public const int Offset1 = 0x1800;
            public const int offset2 = 0x34;
    }
    
    public class CreatureType
    {
            public const int Offset1 = 0x1800;
            public const int offset2 = 0x30;
    }
    
    public class Skinning
    {
       public const int Flag1 = 0x1800;
       public const int Flag2 = 0x0CC;
    }
    
    public class NpcName
    {
       public const int Name_First = 0x1800;
       public const int Name_Last = 0xF8;
       public const int Name_Size = 30;
    }
    
    public class Camera
    {
       public const int Base = 0x3124398;
       public static int Offset = 0x38E0;
       public static int Fov = 0x40;
       public static int X = 0x10; // y = +4, z = +8
       public static int ViewMatrix = 0x1C
    }
    }
    No promises everything works as it should, was just a quick update.

    forgot:
    Code:
    public class Spellbooks
    {
       // 4C 8B 25 ? ? ? ? 44 8B C8
       public const int PlayerSpellbook = 0x3076508;
       public const int PlayerSpellCount = 0x3076500;
    
       // 8B 15 ? ? ? ? 85 D2 74 ? 4C 8B 05 ? ? ? ? 66 90
       public const int PetSpellbook = 0x3076528;
       public const int PetSpellCount = 0x3076520;
    }
    Last edited by Razzue; 09-01-2021 at 11:33 AM.

  4. Thanks tayl, Xion1704 (2 members gave Thanks to Razzue for this useful post)
  5. #3
    InnerSilence's Avatar Active Member
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    Targeting GUIDS offsets are as follows: (starts at GameBase + 0x2DA0940 )


    Code:
       public const int Target = 0x2DA0940;
    
       public const int LastTarget = 0x2DA0950;
    
       public const int LastEnemy = 0x2DA0960;
    
       public const int LastFriend = 0x2DA0970;
    
       public const int Focus = 0x2DA0980;

  6. #4
    aeo's Avatar Contributor
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    Originally Posted by Razzue View Post
    Code:
    public class _252_39926
    {
        // Patterns tested on 2.5.1 (39603, 39640) and 2.5.2 (39926)
    
    public class ClickToMove
    {
            // 48 8B 05 ? ? ? ? 83 78 ? ? 74 ? F6 81 ? ? ? ? ? 75 ? B0
            public const int Base = 0x3042680;
            public const int Offset = 0x5C;
    }
    
    public class Addon
    {
       // 48 8D 0D ? ? ? ? 49 8B 5D
       public const int Count = 0x30C7720;
       public const int List = 0x8;
    }
    
    public class AutoLoot
    {
            // 48 8B 05 ? ? ? ? 48 8B CE 8B 50
            public const int Base = 0x30426C8;
            public const int Offset = 0x5C;
    }
    
    public class CorpsePos
    {
            // 48 8D 0D ? ? ? ? 89 6C 24 ? 0F 11 05
            public const int X = 0x2C2EAA0;
            public const int Y = X + 0x4;
            public const int Z = X + 0x8;
    }
    
    public class ActionBar
    {
            // 4C 8D 1D ? ? ? ? BB ? ? ? ? 0F 1F 40 ? 41 8B 0B
            public const int FirstSlot = 0x30855A0;
            public const int Bonus = FirstSlot + 0x240;
            // 3B 1D ? ? ? ? 74 ? 89 1D ? ? ? ? E8 ? ? ? ? 33 C0
            public const int Current = 0x3085BF4;
    }
    
    public class AutoAttack
    {
            // 3B 15 ? ? ? ? 44 89 25
            public const int IsAutoRepeatingSpell = 0x2DB1730;
            public const int IsInMelee = 0xAF6C;
            public const int IsInMelee1 = 0x18A8;
            public const int AutoAttackFlag = 0xEE8;
            public const int AutoAttackMask = 0xEEC;
            public const int AutoAttackGUID = 0xAF6C;
    }
    
    public class PlayerNames
    {
            // 48 8D 0D ? ? ? ? E8 ? ? ? ? 48 85 C0 74 ? 45 33 C9 48 8D 54 24 ? 41 B8 ? ? ? ? 48 8B C8 E8 ? ? ? ? 48 8B C8 45 33 C0
            public const int PlayerNameCache = 0x2A0A8A0;
            public const int NameCacheNext = 0x0;
            public const int NameGUIDOffset = 0x20;
            public const int NameStringOffset = 0x31;
    }
    
    public class CastingInfo
    {
            public const int IsCasting2 = 0x19B0;
            public const int IsCasting = 0x19B0;
            public const int IsCastNotInterruptible = 0x1904;
            public const int ChanneledCasting2 = 0x1A08;
            public const int ChanneledCasting = 0x19C0;
    }
    
    public class Chat
    {
            // 48 8D 15 ? ? ? ? 4C 8D 05 ? ? ? ? 80 BA
            public const int ChatStart = 0x3042D90;
            // 8B 0D ? ? ? ? B8 ? ? ? ? 03 CE F7 E9
            public const int chatBufferPos = 0x30728D0; // ?
            public const int OffsetToNextMsg = 0xCB8;
            public const int MsgSenderGuid = 0x00;
            public const int MsgSenderName = 0x34;
            public const int MsgFullMessage = 0xE6;
            public const int MsgChatType = 0xCA0;
            public const int MsgChannelNum = 0xCA4;
            public const int MsgTimeStamp = 0xCB0;
            public const int ChatQueueDepth = 0x3C;
    }
    
    public class Messages
    {
            // 48 8D 0D ? ? ? ? 41 B8 ? ? ? ? 48 8D 95 ? ? ? ? 0F 1F 40
            public const int EventMessage = 0x30418A0;
    }
    
    public class Container
    {
            // 48 8D 0D ? ? ? ? 48 03 C0 0F 10 44 C1 ? 0F 11 44 24 ? EB
            public const int EquippedBagGUID = 0x3092120;
    }
    
    public class KeyBinding
    {
            // 66 0F 6E 0D ? ? ? ? F3 0F E6 C9 E8 ? ? ? ? B8 ? ? ? ? 48 83 C4 ? C3 ? 40 57 48 83 EC
            public const int NumKeyBindings = 0x2D294D0;
            public const int First = 0x28;
            public const int Next = 0x18;
            public const int Key = 0x30;
            public const int Command = 0x58;
    }
    
    public class UIFrames
    {
            // F3 0F 59 05 ? ? ? ? F3 0F 11 06 48 85 FF
            public const int ScreenWidth = 0x2A08E64;
            public const int ScreenHeight = ScreenWidth + 0x4;
    
            // 48 8B 15 ? ? ? ? 48 89 15 ? ? ? ? 88 0D
            public const int Base = 0x2D9A9A0;
            public const int First = 0xF18;
            public const int Next = 0xF08;
            public const int rText = 0x280;
            public const int rFirst = 0x2A0;
            public const int rNext = 0x290;
        }
    
        public class Guids
    {
            // 48 8D 0D ? ? ? ? E8 ? ? ? ? 48 85 C0 74 ? 4C 8B C7 48 8D 0D
            public const int Mouseover = 0x3042A88;
            // 48 8D 0D ? ? ? ? E8 ? ? ? ? 48 83 BC 24 ? ? ? ? ? 7C ? 48 8B 8C 24 ? ? ? ? 48 8D 15 ? ? ? ? 45 33 C9 45 8D 41 ? E8 ? ? ? ? 48 81 C4
            public const int Player = 0x2D2ACE0;
            public const int Target = 0x2AA30C0; // Is Wrong
            public const int Focus = 0x2AA3118; // Is Wrong
            // 48 89 05 ? ? ? ? 48 89 05 ? ? ? ? 89 05 ? ? ? ? 89 05 ? ? ? ? 88 05
            public const int Pet = 0x307F0C8; // Untested
    }
    
    public class ObjectManager
    {
            // 4C 8B 05 ? ? ? ? 45 33 F6
            public const int Base = 0x2E4EBA8;
            public const int First = 0x18;
            public const int Next = 0x70;
            public const int Type = 0x20;
            public const int Guid = 0x58;
            public const int Storage = 0x10;
    
       // E8 ? ? ? ? 48 8D 4C 24 ? 48 8B D8 E8 ? ? ? ? 4C 89 74 24 -> Decompile first sub in function
       public const int PlayerName = 0x2D2ACF8;
    
       // 44 8B 25 ? ? ? ? 47 89 A4 08
       public const int MapID = 0x304245C;
    
       // 0F 10 01 0F 11 05 ? ? ? ? C3 ? 4C 89 44 24
       public const int LootWindow = 0x307F1B0;
    }
    
    public class Combat
    {
            public const int First = 0x188;
            public const int Last = 0x158;
            public const int Mask = 19;
    }
    
    public class ObjectInfo
    {
            public const int ID = 0x0528;
            public const int Guid = 0x58;
            public const int Position = 0x1B0;
            public const int Name_First = 0x478;
            public const int Name_Last = 0xE0;
    }
    
    public class CreatureRank
    {
            public const int Offset1 = 0x1800;
            public const int offset2 = 0x34;
    }
    
    public class CreatureType
    {
            public const int Offset1 = 0x1800;
            public const int offset2 = 0x30;
    }
    
    public class Skinning
    {
       public const int Flag1 = 0x1800;
       public const int Flag2 = 0x0CC;
    }
    
    public class NpcName
    {
       public const int Name_First = 0x1800;
       public const int Name_Last = 0xF8;
       public const int Name_Size = 30;
    }
    
    public class Camera
    {
       public const int Base = 0x3124398;
       public static int Offset = 0x38E0;
       public static int Fov = 0x40;
       public static int X = 0x10; // y = +4, z = +8
       public static int ViewMatrix = 0x1C
    }
    }
    No promises everything works as it should, was just a quick update.

    forgot:
    Code:
    public class Spellbooks
    {
       // 4C 8B 25 ? ? ? ? 44 8B C8
       public const int PlayerSpellbook = 0x3076508;
       public const int PlayerSpellCount = 0x3076500;
    
       // 8B 15 ? ? ? ? 85 D2 74 ? 4C 8B 05 ? ? ? ? 66 90
       public const int PetSpellbook = 0x3076528;
       public const int PetSpellCount = 0x3076520;
    }
    Did you test the casting offsets, I belive they al shifted by 0x10?

  7. #5
    Dupheadss's Avatar Contributor CoreCoins Purchaser
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    Can confirm that the casting offsets aren't correct at the moment will try update them in a bit

  8. #6
    Razzue's Avatar Contributor Avid Ailurophile

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    Originally Posted by aeo View Post
    Did you test the casting offsets, I belive they al shifted by 0x10?
    No, all offsets + extras untested ATM, just went through and quickly updated
    I only caught the camera's extra offset change thanks to tayl
    Last edited by Razzue; 09-01-2021 at 02:24 PM.

  9. Thanks Xion1704 (1 members gave Thanks to Razzue for this useful post)
  10. #7
    Razzue's Avatar Contributor Avid Ailurophile

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    annnnnd 40011 was just pushed
    Imma go to bed and deal with this tomorrow xD

  11. Thanks Xion1704 (1 members gave Thanks to Razzue for this useful post)

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