All-
So now that I've figured out how to determine quest completion out of process, I'm dabbling w/redesigning how a lot of my bot functions from a questing perspective.
Right now I have routes (waypoint to waypoint, not a mesh) and you can take actions at certain waypoints due to certain conditions (such as quest completion).
I was curious how people design their bots w/respect to questing. Since obviously you need to do different things (gather an item, open an item, kill a mob, follow someone, etc....). I'm just struggling a bit w/how I should think about my overall design, as right now it's possible to do all the examples I just mentioned (except for following), it's just not *simple*
Do people set up XML files with all quest information so it's obvious, figure it out on the go, etc...
Thanks!