[Question] Teleportation menu

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  1. #1
    -Ryuk-'s Avatar Elite User CoreCoins Purchaser Authenticator enabled
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    [Question] Teleportation

    Hello all,

    Just a quick question. My teleport hack seems to be failing, well not failing but disconnecting me.

    Im using the same sort of method as WoWX 2010 and was wondering if this has now been fixed, would be a shame but you save me some time checking if one of you knew.

    Thanks

    -Ryuk-
    |Leacher:11/2009|Donor:02/2010|Established Member:09/2010|Contributor:09/2010|Elite:08/2013|

    [Question] Teleportation
  2. #2
    qweerful's Avatar Banned
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    Looks like it. So yes, a server side fix...

  3. #3
    Traxex84's Avatar Contributor Authenticator enabled
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    Currently detectable I think I beleive culino is working on a fix for wowEXT.

  4. #4
    culino's Avatar Banned
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    WoWExt changes 2 functions which are watched by warden since today. I don't have any problems with teleportation on the EU servers right now.

    edit: Here's some gay delphi code from my hotkey teleporter. It may the missing forward flag which disconnects you.

    Code:
    procedure CTeleporter.SendMovementPacket(pUnit: Pointer; dwOpCode, dwTime: DWORD);
    var
      dwOldFlags: DWORD;
    begin
      dwOldFlags := WoW.Units.GetMovementFlags(pUnit);
    
      case dwOpCode of
        MSG_MOVE_START_FORWARD, MSG_MOVE_HEARTBEAT:
          // set the forward flag
          WoW.Units.SetMovementFlags(pUnit, dwOldFlags or MOVEMENTFLAG_FORWARD);
      end;
    
      Detours.bCallIsFromMe := true;
      WoW.Functions.CGUnit_C__SendMovementPacket(nil, nil, pUnit, $FF, 0, 0, 0, 0, dwOpCode, dwTime);
      Detours.bCallIsFromMe := false;
    
      WoW.Units.SetMovementFlags(pUnit, dwOldFlags);
    end;
    
    procedure CTeleporter.HotkeyMove(Destination: TVec3);
    var
      dwTime: DWORD;
    begin
      SetTeleportState(TELEPORTING_HOTKEY);
      dwTime := WoW.Functions.GetGameTiming();
    
      SendMovementPacket(fPlayerObject, MSG_MOVE_START_FORWARD, dwTime);
      WoW.Units.SetUnitPosition(fPlayerObject, Destination);
      Inc(fTimeAdvance, 500);
      SendMovementPacket(fPlayerObject, MSG_MOVE_STOP, dwTime);
    
      fTimeTeleportDone := dwTime;
      SetTeleportState(TELEPORT_DONE_HOTKEY);
    end;
    Last edited by culino; 06-15-2011 at 12:50 PM.

  5. #5
    lanman92's Avatar Active Member
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    I ported(no pun intended) the WoWX teleport to my framework, and it works just fine. Only problem is that it disconnects when it finishes the teleport and you try to move. I've been banging my head on my desk for a few days now trying to figure that one out.

  6. #6
    culino's Avatar Banned
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    Hook SendMovementUpdate or BuildMovementUpdate and fix the timestamp

  7. #7
    lanman92's Avatar Active Member
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    I do. It disconnects me right when I hit the ground. Quite puzzling.

    EDIT: Ah, thank you. I figured it had something to do with my movement flags or rotation. Doesn't make much sense that a character is running forward, but his state isn't running forward...
    Last edited by lanman92; 06-15-2011 at 02:38 PM.

  8. #8
    Robske's Avatar Contributor
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    Not having any issues with packet based teleporting here. (not using the copy pasta method though)
    "Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live." - Martin Golding
    "I cried a little earlier when I had to poop" - Sku

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