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  1. #1
    Mc-fly's Avatar Sergeant
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    Anyone got spells?

    hiho

    looking for a Spell List for newest WoW.


    Code:
    1=Word of Recall (OLD)
    3=Word of Mass Recall (OLD)
    4=Word of Recall Other
    5=Death Touch
    7=Suicide
    10=Blizzard
    11=Frostbolt of Ages
    12=Hot Foot (TEST)
    13=Swim Speed (TEST)
    14=Mana Drain
    15=Leech (TEST)
    17=Power Word: Shield
    18=Heal Self (TEST)
    22=Super Food (TEST)
    24=Major Heal Self (TEST)
    25=Stun
    26=Bind Self (TEST)
    27=Goldshire Portal
    31=Teleport Goldshire
    33=Teleport Westfall
    .
    .
    .
    .
    or how to get these?
    thx in advance

    Anyone got spells?
  2. #2
    miceiken's Avatar Contributor Authenticator enabled
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    Use the DBC, either from inprocess or extracted?

  3. #3
    Mc-fly's Avatar Sergeant
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    need it extracted. Dunno how to to with DBC -.-

  4. #4
    miceiken's Avatar Contributor Authenticator enabled
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    Hints:
    http://www.mmowned.com/forums/world-...c-reading.html
    http://www.mmowned.com/forums/world-...ml#post2038056
    Code:
    public struct SpellEntry
    {
        public int ID;
        public uint Attributes;
        public uint AttributesEx;
        public uint AttributesExB;
        public uint AttributesExC;
        public uint AttributesExD;
        public uint AttributesExE;
        public uint AttributesExF;
        public uint AttributesExG;
        public uint AttributesExH;
        public uint unk0;
        public int CastingTimeIndex;
        public int DurationIndex;
        public int PowerType;
        public int RangeIndex;
        public float Speed;
        public uint SpellVisualID1;
        public uint SpellVisualID2;
        public int SpellIconID;
        public int ActiveIconID;
        [MarshalAs(UnmanagedType.LPStr)]
        public string Name;
        [MarshalAs(UnmanagedType.LPStr)]
        public string NameSubText;
        [MarshalAs(UnmanagedType.LPStr)]
        public string Description;
        [MarshalAs(UnmanagedType.LPStr)]
        public string AuraDescription;
        public int SchoolMask;
        public int RuneCostID;
        public int SpellMissileID;
        public int SpellDescriptionVariableID;
        public int SpellDifficultyID;
        public float unk1;
        public int SpellScalingID;
        public int SpellAuraOptionsID;
        public int SpellAuraRestrictionsID;
        public int SpellCastingRequirementsID;
        public int SpellCategoriesID;
        public int SpellClassOptionsID;
        public int SpellCooldownsID;
        public int unk2;
        public int SpellEquippedItemsID;
        public int SpellInterruptsId;
        public int SpellLevelsID;
        public int SpellPowerID;
        public int SpellReagentsID;
        public int SpellShapeshiftID;
        public int SpellTargetRestrictionsID;
        public int SpellTotemsID;
        public int unk3;
    }

  5. #5
    QKdefus's Avatar Active Member
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    this is rather simple, if u just want a list of spell id's using Lua_GetReturnValue

    Code:
            public static void DumpSpells(int StartSpellId, int StopSpellId)
            {
                int x = StartSpellId;
    
                while (x < int.MaxValue)
                {
                    String s = "";
    
                    try
                    {
                        s = InjectionManager.Lua_GetReturnValue("name, rank, icon, cost, isFunnel, powerType, castTime, minRange, maxRange = GetSpellInfo(" + x.ToString() + ");", "name");
                    }
                    catch { MessageBox.Show("Error on ID " + x); }
    
                    System.Threading.Thread.Sleep(10);
    
                    if (s.Length > 0)
                    {
                        log.WriteToStart("" + x + "=" + s, false); // output to *.txt
                    }
    
                    x++;
    
                    if (x > StopSpellId)
                    {
                        MessageBox.Show("Debug int > " + StopSpellId);
                        break;
                    }
                }
            }

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