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  1. #121
    ~Unknown~'s Avatar Contributor
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    Originally Posted by ctac_18 View Post
    johnmoore's WoW-Object-Manager at master - GitHub
    Object Manager + Source code 3.3.5
    johnmoore's WoW-Radar at master - GitHub
    Radar + source code 3.3.5
    Well thank you sir! just the work I didn't want to have to write :P

    [C#][Source] BlackRain - Simple Object Manager Library
  2. #122
    Seifer's Avatar Site Donator
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    The source of version 1.2 is now available at the SVN, including support for 3.3.5. All systems should be working fine and dandy now, enjoy.

    Binary download available as well:
    http://code.google.com/p/blackrainob...0.rar&can=2&q=

    Oh and, thanks to Nesox for a few parts of the code in it.
    Last edited by Seifer; 07-26-2010 at 06:10 PM.

  3. #123
    NiRd's Avatar Private
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    After a bunch of years playing the game and doing lots of multiboxing I finaly got bored with that. I started to read up on mmowned to get into the memory reading and writing part of bots. Really love this framework since for me it is an easy way into making my first "bot" since C# is my nr. 1 love.

    Thanks for the effort you and others have put in this framework. I know there are many others on this board that reserve +rep but since I use your framework for now this is where I start.

  4. #124
    Seifer's Avatar Site Donator
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    Originally Posted by NiRd View Post
    After a bunch of years playing the game and doing lots of multiboxing I finaly got bored with that. I started to read up on mmowned to get into the memory reading and writing part of bots. Really love this framework since for me it is an easy way into making my first "bot" since C# is my nr. 1 love.

    Thanks for the effort you and others have put in this framework. I know there are many others on this board that reserve +rep but since I use your framework for now this is where I start.
    Thanks for the support, and you're very welcome.

  5. #125
    rafaelcn's Avatar Private
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    I have some problem when i use ObjectManager
    these is the code in ObjectManager.cs

    PHP Code:
    public static void Initialize(int pID)
            {

                if (
    Initialized// Nothing to do if we're already initialized.
                    
    return;

                
    Memory = new BlackMagic(pID);

                try
                {
                    var 
    TLS =Memory.FindPattern(
                        
    "EB 02 33 C0 8B D 00 00 00 00 64 8B 15 00 00 00 00 8B 34 8A 8B D 00 00 00 00 89 81 00 00 00 00",
                            
    "xxxxxx????xxx????xxxxx????xx????");
                    

                    if (
    TLS != uint.MaxValue)
                    {
                        var 
    ClientConnection Memory.ReadUInt(Memory.ReadUInt(TLS 0x16));
                        var 
    ClientConnectionOffset Memory.ReadUInt(TLS 0x1C);
                        
    CurrentManager Memory.ReadUInt(ClientConnection ClientConnectionOffset);

                        
    PlayerGUID Memory.ReadUInt64(CurrentManager 0xC0); // Store the player's GUID.
                    
    }
                }
                catch (
    Exception ex)
                {
                    
    Logging.WriteException(Color.Redex);
                }
            } 
    the line
    var TLS =Memory.FindPattern(
    "EB 02 33 C0 8B D 00 00 00 00 64 8B 15 00 00 00 00 8B 34 8A 8B D 00 00 00 00 89 81 00 00 00 00",
    "xxxxxx????xxx????xxxxx????xx????");

    the Pattern "EB 02 33 C0 8B D 00 00 00 00 64 8B 15 00 00 00 00 8B 34 8A 8B D 00 00 00 00 89 81 00 00 00 00", How can I get the Pattern in wow.exe ver 3.1.3 .In china ,wow version is still 3.1.3,the lastversion of blackrain is for wow 3.3.5.

    I just want to know how can I get the pattern what i need to find .

  6. #126
    caytchen's Avatar Contributor
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    Take a deep look at 0x7C0740 in the 3.1.3 client. Compare to 0x4d7750 from 3.3.5 and figure out what the code you pasted is searching for.

  7. #127
    ~Unknown~'s Avatar Contributor
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    Originally Posted by Seifer View Post
    The source of version 1.2 is now available at the SVN, including support for 3.3.5. All systems should be working fine and dandy now, enjoy.

    Binary download available as well:
    BlackRain.1.2.0.1-335.12340.rar - blackrainobjects - BlackRain 1.2.0.1 - Project Hosting on Google Code

    Oh and, thanks to Nesox for a few parts of the code in it.

    Great work! Switched back to yours today. However, I'm getting Readuint failed when trying to call Me.Name I'm sure I've initialized and pulsed because I can read all the other player attributes fine. I'm guessing playernamecache pointer needs updated?

  8. #128
    caytchen's Avatar Contributor
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    Originally Posted by ~Unknown~ View Post
    Great work! Switched back to yours today. However, I'm getting Readuint failed when trying to call Me.Name I'm sure I've initialized and pulsed because I can read all the other player attributes fine. I'm guessing playernamecache pointer needs updated?
    Actually, they're fine. See quote:
    Code:
    .text:0072A275                 mov     esi, [esi+964h]
    .text:0072A27B                 test    esi, esi
    .text:0072A27D                 jz      short loc_72A24D
    .text:0072A27F                 mov     eax, [esi+5Ch]
    On the other hand, GetUnitName is one big function and it does a lot more than the code in BlackRain. Point is, go injected. Anyway, enough trolling this thread.

  9. #129
    rafaelcn's Avatar Private
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    Originally Posted by caytchen View Post
    Take a deep look at 0x7C0740 in the 3.1.3 client. Compare to 0x4d7750 from 3.3.5 and figure out what the code you pasted is searching for.
    thanks a lot.
    the code block is at 0x7C0660 in the 3.1.3 client.

  10. #130
    barthen's Avatar Contributor Authenticator enabled
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    Good job with this project Seifer. I think you have to learn a little more about svn repositories and branching because you're not using it well

  11. #131
    Seifer's Avatar Site Donator
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    Originally Posted by caytchen View Post
    Point is, go injected. Anyway, enough trolling this thread.
    This thread is for those who don't want to go injected.

    Originally Posted by barthen View Post
    Good job with this project Seifer. I think you have to learn a little more about svn repositories and branching because you're not using it well
    I just dump it there without any thought. Haven't put any effort into it being proper whatsoever. (I know I should :P)


    Edit; tested and confirmed to be compatible with 3.3.5.
    Last edited by Seifer; 08-01-2010 at 02:57 PM.

  12. #132
    homer91's Avatar Active Member CoreCoins Purchaser
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    Thank for this awesome stuff!
    Last edited by homer91; 09-14-2010 at 04:48 PM. Reason: correction

  13. #133
    Seifer's Avatar Site Donator
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    Will be updated as soon as I get around doing it. Also accepting community input and changes, freely PM me any working updated parts of BlackRain you have, and once tested they will be added to the SVN.

    I'll be making the first few changes to the ObjectManager and add relative address support.

  14. #134
    ddebug's Avatar Contributor
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    If people want BlackRain to work with 4.0.1, I released a *.diff (see attachment) that upgrades the latest revision (rev-07272010-v1.2.0.1) and gives it 4.0.1 compatibility. Enjoy.

    So far, everything I've tested is working.

    Thanks to everyone here for some of the updated descriptors and offsets.

    BlackRain 4.x.zip

  15. #135
    Seifer's Avatar Site Donator
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    BlackRain has been updated with Ddebug's patch, and thus has entered a beta stage for compatilibity with 4.0.1.

    Revision 50 on the SVN: blackrainobjects - Project Hosting on Google Code
    As always, use the Issue Tracker for any problems you may find: Issues - blackrainobjects - Project Hosting on Google Code

    Reports through PM will not be reviewed as quickly as Issue Tracker ones!

    Furthermore, greetings and credits fly out to everyone contributing in the 4.0 migration thread. It's thanks to their amazing work that you are able to use stuff like this from patch to patch.
    Enjoy.

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