"Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live." - Martin Golding
"I cried a little earlier when I had to poop" - Sku
You guys planning on releasing the source to 1.2 anytime soon? I'd love to use it with 3.3.5a but some of the descriptors don't work and I'd like to add some of my custom stuff.
Looking forward to the source code of version 1.2![]()
Is there any source to the Weather application?.. Would give people a fair amount of knowledge of how your library works.
edit;
Sorry, I found it.
http://code.google.com/p/blackrainob...eather/Main.cs
Last edited by spawnfestis; 07-24-2010 at 08:19 AM.
Is there no implemention in BlackRain to read a target's Health and MaxHealth for example?
I can grab the Object.Level, Object.GUID for example, but here I was thinking Health and MaxHealth would also be? Am I wrong?..
I've used ObjectManager.Me.Health etc. to reach myself, and I got the GUID/BaseAddress of the monster, but now I want to attack it, so the health is necessary..
Last edited by SKU; 08-16-2013 at 08:30 AM.
Don't worry. Solved it already.
Didn't know there was difference to Object and Unit, because I could find NPC's with Object. Anyway, it works now so.
---------- Post added 07-25-2010 at 01:30 AM ---------- Previous post was 07-24-2010 at 11:38 PM ----------
Okay, serious issue.
I am not able to find any kind of "write" methods in BlackRain.
And when I try to include BlackMagic (the other library) it says the following:
"Error 1 The type 'Magic.BlackMagic' exists in both 'BlackRain.dll' and 'BlackMagic.dll' WoWForm.cs 109 21 InsaneWoW"
This is rather ****ed up, or am I missing something here?
While using the 1.2 beta I noticed BM Memory writing portion is not there anymore. Any plans of putting it back in?
So it's actually removed? Well that seems like a bitch considering I was going to use that for CTM. And now I don't even know why I started this project out with BlackRain at all, because I can't use BlackMagic too - only BlackRain, else they collide. (as you see in the posts above)
johnmoore's WoW-Object-Manager at master - GitHub
Object Manager + Source code 3.3.5
johnmoore's WoW-Radar at master - GitHub
Radar + source code 3.3.5