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  1. #106
    Robske's Avatar Contributor
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    Originally Posted by Fearsoldier View Post
    Also, as for the player guid, it doesn't change as I log in and log out. If I start my program with a timer updating a label with the players guid, and I initialize when I'm logged out it starts with a 0 guid, and after I log in it stays at 0. But if I restart the program and initialize while I'm logged in it find the guid, just fine but also doesn't change when I log out. I also tried the pulse statement before I poll the guid, but it still doesn't update. Other than that it's working just fine right now.
    You are doing it wrong.
    "Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live." - Martin Golding
    "I cried a little earlier when I had to poop" - Sku

    [C#][Source] BlackRain - Simple Object Manager Library
  2. #107
    Fearsoldier's Avatar Member
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    Originally Posted by Robske View Post
    You are doing it wrong.
    In what way? The timer? Initialization? I'm not sure where.

  3. #108
    Seifer's Avatar Site Donator
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    Originally Posted by Fearsoldier View Post
    Also, as for the player guid, it doesn't change as I log in and log out. If I start my program with a timer updating a label with the players guid, and I initialize when I'm logged out it starts with a 0 guid, and after I log in it stays at 0. But if I restart the program and initialize while I'm logged in it find the guid, just fine but also doesn't change when I log out. I also tried the pulse statement before I poll the guid, but it still doesn't update. Other than that it's working just fine right now.

    Initialize when logged in, always worked for me.

  4. #109
    Chinchy's Avatar Active Member
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    Originally Posted by Seifer View Post

    Initialize when logged in, always worked for me.
    I just did a quick test, but initializing at the login screen then using Pulse() after zoning in seemed to supply a valid GUID. Not sure what his problem is.

  5. #110
    Fearsoldier's Avatar Member
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    You guys planning on releasing the source to 1.2 anytime soon? I'd love to use it with 3.3.5a but some of the descriptors don't work and I'd like to add some of my custom stuff.

  6. #111
    Seifer's Avatar Site Donator
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    Originally Posted by Fearsoldier View Post
    You guys planning on releasing the source to 1.2 anytime soon? I'd love to use it with 3.3.5a but some of the descriptors don't work and I'd like to add some of my custom stuff.
    Yes. The source of version 1.2 will be available on the SVN in the coming week. (between 14th of July and the 21st)

  7. #112
    hmzdlh's Avatar Private
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    Looking forward to the source code of version 1.2

  8. #113
    spawnfestis's Avatar Contributor
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    Is there any source to the Weather application?.. Would give people a fair amount of knowledge of how your library works.

    edit;
    Sorry, I found it.
    http://code.google.com/p/blackrainob...eather/Main.cs
    Last edited by spawnfestis; 07-24-2010 at 08:19 AM.

  9. #114
    spawnfestis's Avatar Contributor
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    Is there no implemention in BlackRain to read a target's Health and MaxHealth for example?
    I can grab the Object.Level, Object.GUID for example, but here I was thinking Health and MaxHealth would also be? Am I wrong?..

    I've used ObjectManager.Me.Health etc. to reach myself, and I got the GUID/BaseAddress of the monster, but now I want to attack it, so the health is necessary..

  10. #115
    SKU's Avatar Contributor
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    Originally Posted by spawnfestis View Post
    Is there no implemention in BlackRain to read a target's Health and MaxHealth for example?
    I can grab the Object.Level, Object.GUID for example, but here I was thinking Health and MaxHealth would also be? Am I wrong?..

    I've used ObjectManager.Me.Health etc. to reach myself, and I got the GUID/BaseAddress of the monster, but now I want to attack it, so the health is necessary..
    Inheritance (object-oriented programming) - Wikipedia, the free encyclopedia

    http://code.google.com/p/blackrainob...cts/WowUnit.cs
    Last edited by SKU; 08-16-2013 at 08:30 AM.

  11. #116
    spawnfestis's Avatar Contributor
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    Originally Posted by SKU View Post
    Don't worry. Solved it already.
    Didn't know there was difference to Object and Unit, because I could find NPC's with Object. Anyway, it works now so.

    ---------- Post added 07-25-2010 at 01:30 AM ---------- Previous post was 07-24-2010 at 11:38 PM ----------

    Okay, serious issue.
    I am not able to find any kind of "write" methods in BlackRain.
    And when I try to include BlackMagic (the other library) it says the following:
    "Error 1 The type 'Magic.BlackMagic' exists in both 'BlackRain.dll' and 'BlackMagic.dll' WoWForm.cs 109 21 InsaneWoW"

    This is rather ****ed up, or am I missing something here?

  12. #117
    ~Unknown~'s Avatar Contributor
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    While using the 1.2 beta I noticed BM Memory writing portion is not there anymore. Any plans of putting it back in?

  13. #118
    spawnfestis's Avatar Contributor
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    Originally Posted by ~Unknown~ View Post
    While using the 1.2 beta I noticed BM Memory writing portion is not there anymore. Any plans of putting it back in?
    So it's actually removed? Well that seems like a bitch considering I was going to use that for CTM. And now I don't even know why I started this project out with BlackRain at all, because I can't use BlackMagic too - only BlackRain, else they collide. (as you see in the posts above)

  14. #119
    ~Unknown~'s Avatar Contributor
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    Originally Posted by spawnfestis View Post
    So it's actually removed? Well that seems like a bitch considering I was going to use that for CTM. And now I don't even know why I started this project out with BlackRain at all, because I can't use BlackMagic too - only BlackRain, else they collide. (as you see in the posts above)
    Yea. Unless I'm mistaken I was trying to do that same thing and all I could find was the memory reading. I wanted to use Blackrain so I didn't have to write my own object manager. xD

  15. #120
    ctac_18's Avatar Member
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    johnmoore's WoW-Object-Manager at master - GitHub
    Object Manager + Source code 3.3.5
    johnmoore's WoW-Radar at master - GitHub
    Radar + source code 3.3.5

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