[C#][Source] BlackRain - Simple Object Manager Library menu

User Tag List

Page 7 of 14 FirstFirst ... 34567891011 ... LastLast
Results 91 to 105 of 196
  1. #91
    DarkLinux's Avatar Former Staff
    CoreCoins Purchaser Authenticator enabled
    Reputation
    1627
    Join Date
    May 2010
    Posts
    1,846
    Thanks G/R
    193/539
    Trade Feedback
    16 (100%)
    Mentioned
    7 Post(s)
    Tagged
    0 Thread(s)
    If your not going to help why post.

    [C#][Source] BlackRain - Simple Object Manager Library
  2. #92
    Evieh's Avatar Contributor
    Reputation
    92
    Join Date
    Aug 2006
    Posts
    191
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Because spoonfeeding is so much better right? Learn to search, reading health has been covered so many times.

    Hint: you're reading from the wrong place.

  3. #93
    DarkLinux's Avatar Former Staff
    CoreCoins Purchaser Authenticator enabled
    Reputation
    1627
    Join Date
    May 2010
    Posts
    1,846
    Thanks G/R
    193/539
    Trade Feedback
    16 (100%)
    Mentioned
    7 Post(s)
    Tagged
    0 Thread(s)
    See that is something I can work with, Info. I do not want you to spoon feed me. I am looking for help like that. Thanks!

  4. #94
    Seifer's Avatar Site Donator
    Reputation
    129
    Join Date
    Apr 2007
    Posts
    270
    Thanks G/R
    1/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by DarkLinux View Post
    See that is something I can work with, Info. I do not want you to spoon feed me. I am looking for help like that. Thanks!
    Just use the Health property in WowUnit?

    Code:
    var target = (from o in ObjectManager.Objects
                             where o.GUID == ObjectManager.Me.Target
                             select o).FirstOrDefault();
    
    var targetHealth = target.Health;
    No need for the stuff you put up with.

  5. #95
    tymezz's Avatar Member
    Reputation
    9
    Join Date
    Nov 2007
    Posts
    44
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    DarkLinux: Almost all of your questions I've seen you ask could have been resolved by you taking 20-30 minutes of your seemingly too precious time to either:

    A) Read the first ~10 pages of a programming book to learn about data types
    B) Understanding the classes/libraries you use.

    Your first issue I tried helping you with was a misunderstanding of both, data types, and what methods of your memory class to use.
    This issue, if you're using Seifer's "Blackrain" as a base, could have been solved by looking at the Unit class.. instead of copy pasting code from a random post. It was already available to you with no extra work required on your part.

    I spent quite a bit of my time replying to you in PM and in another thread trying to help you UNDERSTAND and point out your logical errors. It's time you take the initiative to learn the basics!

  6. #96
    DarkLinux's Avatar Former Staff
    CoreCoins Purchaser Authenticator enabled
    Reputation
    1627
    Join Date
    May 2010
    Posts
    1,846
    Thanks G/R
    193/539
    Trade Feedback
    16 (100%)
    Mentioned
    7 Post(s)
    Tagged
    0 Thread(s)
    Sounds Good, I fell that I have a better idea of the community around this forum. You guys really stick with it. I'll stop with the stupid questions.

    -6 rep lol can you make it -100? it would be more funny.

    Thanks for the help!

  7. #97
    Seifer's Avatar Site Donator
    Reputation
    129
    Join Date
    Apr 2007
    Posts
    270
    Thanks G/R
    1/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Figured I might as well give a heads-up in this thread; I'm currently working on BlackRain 1.2, which will most likely be the definitive version for this expansion pack.

    BlackRain 1.2 comes with a few key features:
    • Access to 99% of all object fields.
    • Easier object searching, though a built-in search class.
    • XML Documentation
    • Enhanced logging.
    • Support for LUA functions.


    And by the last I mean it will include a variety of reversed LUA functions which allow for easy access to them through the Object Manager.

    Hoping to get it out somewhere in the next week, and yes, it will be 3.3.5 compatible.
    Last edited by Seifer; 06-22-2010 at 05:42 PM.

  8. #98
    Seifer's Avatar Site Donator
    Reputation
    129
    Join Date
    Apr 2007
    Posts
    270
    Thanks G/R
    1/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    A binary of version 1.2 has been uploaded to the repository. Code changes should be minimal compared to using 1.x.

    Hope you'll enjoy the new features, and if you find any bugs, please report them to the issue tracker at:

    Issues - blackrainobjects - Project Hosting on Google Code

    Rather than in this thread. Enjoy.

  9. #99
    DarkLinux's Avatar Former Staff
    CoreCoins Purchaser Authenticator enabled
    Reputation
    1627
    Join Date
    May 2010
    Posts
    1,846
    Thanks G/R
    193/539
    Trade Feedback
    16 (100%)
    Mentioned
    7 Post(s)
    Tagged
    0 Thread(s)
    Nice work! Love the support for LUA functions. +Rep

  10. #100
    Fearsoldier's Avatar Member
    Reputation
    10
    Join Date
    Mar 2007
    Posts
    37
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Is it 3.3.5 compat? I'm initializing but I'm pretty much only able to read player guid, any variable I try to access within Me throws null exceptions.

    EDIT: Nvm, forgot my pulse statement. However, when I try and pull the player's name it throws a "uInt Failed" exception, so maybe the address is wrong?
    Last edited by Fearsoldier; 06-29-2010 at 05:11 PM.

  11. #101
    Seifer's Avatar Site Donator
    Reputation
    129
    Join Date
    Apr 2007
    Posts
    270
    Thanks G/R
    1/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Fearsoldier View Post
    Is it 3.3.5 compat? I'm initializing but I'm pretty much only able to read player guid, any variable I try to access within Me throws null exceptions.

    EDIT: Nvm, forgot my pulse statement. However, when I try and pull the player's name it throws a "uInt Failed" exception, so maybe the address is wrong?
    EU hasn't been updated to 3.3.5 yet, so I haven't come around to updating it yet.

    As for your question, the descriptors are out of date for sure, don't know about the stuff like names and such, but I'm pretty confident that'll be sorted when I update it to 3.3.5.

    (You can still fetch the source off the SVN and update the descriptors yourself)

  12. #102
    Fearsoldier's Avatar Member
    Reputation
    10
    Join Date
    Mar 2007
    Posts
    37
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Seifer View Post
    EU hasn't been updated to 3.3.5 yet, so I haven't come around to updating it yet.

    As for your question, the descriptors are out of date for sure, don't know about the stuff like names and such, but I'm pretty confident that'll be sorted when I update it to 3.3.5.

    (You can still fetch the source off the SVN and update the descriptors yourself)
    Ah, didn't realize you guys had the newest version up on svn, thought it was just compiled. It's only a few, I'll definitely do that. I'm trying to figure out a way to tell if the character is logged in. I think I'm just going to try and pull a variable like the characters name and catch any exceptions. That just seems like dirty coding to me.

  13. #103
    Robske's Avatar Contributor
    Reputation
    305
    Join Date
    May 2007
    Posts
    1,062
    Thanks G/R
    3/4
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Fearsoldier View Post
    Ah, didn't realize you guys had the newest version up on svn, thought it was just compiled. It's only a few, I'll definitely do that. I'm trying to figure out a way to tell if the character is logged in. I think I'm just going to try and pull a variable like the characters name and catch any exceptions. That just seems like dirty coding to me.
    Check for the presence of the localplayer('s GUID)
    "Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live." - Martin Golding
    "I cried a little earlier when I had to poop" - Sku

  14. #104
    Seifer's Avatar Site Donator
    Reputation
    129
    Join Date
    Apr 2007
    Posts
    270
    Thanks G/R
    1/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Fearsoldier View Post
    Ah, didn't realize you guys had the newest version up on svn, thought it was just compiled. It's only a few, I'll definitely do that. I'm trying to figure out a way to tell if the character is logged in. I think I'm just going to try and pull a variable like the characters name and catch any exceptions. That just seems like dirty coding to me.
    There is a compiled version up on the Google Projects page, of both 1.2 and 1.1, as well as the entire source in the SVN repository.

    I haven't had the chance to look into this stuff, and specifically 3.3.5, but over the past few patches, updating the descriptors proved to be sufficient.

  15. #105
    Fearsoldier's Avatar Member
    Reputation
    10
    Join Date
    Mar 2007
    Posts
    37
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Seifer View Post
    There is a compiled version up on the Google Projects page, of both 1.2 and 1.1, as well as the entire source in the SVN repository.

    I haven't had the chance to look into this stuff, and specifically 3.3.5, but over the past few patches, updating the descriptors proved to be sufficient.
    Absolutely, like I said I have no problem updating the descriptors, I just read some of the documentation wrong and thought you did not have the most recent source on the svn, and didn't bother to look.

    Also, as for the player guid, it doesn't change as I log in and log out. If I start my program with a timer updating a label with the players guid, and I initialize when I'm logged out it starts with a 0 guid, and after I log in it stays at 0. But if I restart the program and initialize while I'm logged in it find the guid, just fine but also doesn't change when I log out. I also tried the pulse statement before I poll the guid, but it still doesn't update. Other than that it's working just fine right now.

Page 7 of 14 FirstFirst ... 34567891011 ... LastLast

Similar Threads

  1. [C#][Source] Radar and Object Manager Tester / Verifier
    By xochi in forum WoW Memory Editing
    Replies: 18
    Last Post: 01-08-2011, 02:04 AM
  2. [Source] WPF Wow Object manager
    By !@^^@! in forum WoW Memory Editing
    Replies: 11
    Last Post: 01-26-2010, 04:13 PM
  3. Mobs missing from object manager.
    By RawrSnarl in forum WoW Memory Editing
    Replies: 23
    Last Post: 12-31-2008, 01:31 PM
  4. Object Manager
    By Shamun in forum WoW Memory Editing
    Replies: 11
    Last Post: 11-28-2008, 02:06 PM
  5. WoW Object Manager ?
    By discorly in forum WoW ME Questions and Requests
    Replies: 4
    Last Post: 07-28-2007, 06:34 PM
All times are GMT -5. The time now is 06:28 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search