Can't thigure it out why pointer always changes menu

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  1. #1
    Marikafka's Avatar Member
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    Can't thigure it out why pointer always changes

    Hi there.

    So I found few interesting thing via changing memory such as XYZ coordinates, speed hack, fly hack e.t.c. In comon most of features that WEH has.

    So I'm trying to make a pointers to this adress. Everything is OK on this step, pointer found, It's working like a charm. However, when I restart the game pointer works no more all the adresses are different.

    I was trying to find next level pointer but this gave no result.

    Can some one please explain to stupid, pathetic human with a basic knowelage of coding how to find the base pointer for whatever I want to change? So after a game restart it still would point to adress where my found values are.

    Thank you,
    ~tdmarko


    ~close topic
    Last edited by Marikafka; 02-18-2010 at 11:52 AM.

    Can't thigure it out why pointer always changes
  2. #2
    flo8464's Avatar Active Member
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    Because most of the gamestuff isn't stored at memory statically reserved by the linker, dynamically allocated heap memory is used (C++ 'new', C 'malloc' etc).
    Hey, it compiles! Ship it!

  3. #3
    Marikafka's Avatar Member
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    No, sorry my bad, thigured it out.

    ~close topic

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