[quote=namreeb;1849256]1. I'm sure there is a way to do this, but it will require re-meshing the tile in question with the extra geometry.
2. Not entirely sure what you mean here. I'm not aware of terrain hole information being specified elsewhere.
Edit: after reading another one of your replies, it seems that using the proper radius gives bogus pathing. Have you tried cross-tile pathing? Does it work?
I use tile size 256x256, so many pathes, that calculated in runtime is cross-tile.
error was is in translation MODF / MDDF coordinates to "normal" wow coordinates.
it was done as
Code:
pos = (17066 - pos[2], 17066 - pos[0], pos[1])
rot = (rot[2], rot[0], 180+rot[1])
[code]
now it done as
Code:
pos = (17066.666 - pos[2], 17066.666 - pos[0], pos[1])
rot = (rot[2], rot[0], 180+rot[1])
error is gone.
at now agent with radius 1.0 not run inside walls.