[Question] PBA(Player Base Address) menu

User Tag List

Results 1 to 7 of 7
  1. #1
    hestas's Avatar Banned
    Reputation
    1
    Join Date
    Oct 2007
    Posts
    16
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    [Question] PBA(Player Base Address)

    This is a copy of my post over at MMOGlider. I figured it may get a better response over here.
    ------------------------------------------

    Hey all, I am a bit new to playing with memory and I am slowly gaining a hold on it. I am currently using C++ to play with it.

    I have managed to find the base player address via cheat engine but as many of you know this changes per WoW session. The way I have gone about finding this is taking the hp scan f.ex say its "0x108A42C" and subtracting 0xFF4(This is the value you would add to the base address to produce the HP). After doing this with the two-three hp address I found, I took the mana address and did the same but with 0xFF8(The value added to the base for mana). Now comparing the addresses I find two that are identical and this is what I assume to be our base address so I add another to it (0x3630 to be specific) and this produces our exp to prove that we have our base address.

    Now after this long winded bit of text on to my question. I have no clue how to find a pointer that is static and will always point to our base address. Is anyone able to help me? Via Advice xD Im not looking for any address handouts but a pointer if you will to the correct direction xD

    Yes I have searched these forums as well as google(For some few days now) so If I missed it I am dearly sorry and would be very great-full of a link to what I missed.

    -Hestas

    These ads disappear when you log in.

  2. #2
    furang's Avatar Master Sergeant
    Reputation
    19
    Join Date
    Jul 2009
    Posts
    84
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Not sure if it's what you need. Just look through it)
    Code:
    DWORD GetPlayerBase()
    {
    	DWORD dwObjMgr=GetOM();
            if ( dwObjMgr == NULL ) return 0;
            unsigned __int64 LocalGuid,guid;
    	DWORD	dwFirstObject;
    	DWORD	dwCurObject;
            ReadProcessMemory( hProc, (LPVOID)(dwObjMgr + 0xAC), (LPVOID)&dwFirstObject, 4, NULL );
    	LocalGuid=GetLocalGUID();
            dwCurObject = dwFirstObject;
            while ( dwCurObject!=0  && (dwCurObject&1) == 0 )
    	{
            dwCurObject=dwCurObject;
            ReadProcessMemory( hProc, (LPVOID)(dwCurObject +  0x30),(LPVOID)&guid, 8, NULL );
            if (guid==LocalGuid) 
    	return dwCurObject;				
    	dwFirstObject = dwCurObject;
    	ReadProcessMemory( hProc, (LPVOID)(dwFirstObject + 0x3C),(LPVOID)&dwCurObject, 4, NULL );
             if ( dwCurObject == dwFirstObject )
             break;
    	}
             return 0;
    }
    Last edited by furang; 10-22-2009 at 07:18 PM.
    i did it 4 lulz

  3. #3
    hestas's Avatar Banned
    Reputation
    1
    Join Date
    Oct 2007
    Posts
    16
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Uhh I think that is what I am looking for...at least in a way. I don't understand the OM to well tho. Like how it would implement it and stuff...

    If I understand what I have read about the OM that should produce the same things im looking for, such as info about my character and other NPCs, correct? If so can anyone explain any better how I could implement such a thing? I can't seem to understand what I see but I may need to just re-read it more.(That includes the other stuff in the forum involving OM of course)

    Uhh and what I am specifically looking for would be a pointer to BasePlayerAddress.

    BPA = Pointer+0x30+0x40 (I think)
    CharacterHP = BPA + 0xFF4.

    So as you can see for any character stuff I need BPA and for BPA I need a pointer that is static and always points to it.

    So what I am looking for is "Pointer = ??"
    Does that make it any clearer as to what I am looking for?
    Last edited by hestas; 10-22-2009 at 08:09 PM.

  4. #4
    furang's Avatar Master Sergeant
    Reputation
    19
    Join Date
    Jul 2009
    Posts
    84
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    OMG. Why finding HP and MP to get pBase? That's pretty ugly!
    Here's the rest
    Code:
    #define G_CLI_CON 0x12705B0
    #define S_CUR_OBJ 0x2D94
    DWORD GetOM()
    {
    	DWORD dwObjMgr=0;
            ReadProcessMemory( hProc, (LPVOID)(G_CLI_CON), (LPVOID)&dwObjMgr, 4, NULL );
            ReadProcessMemory( hProc, (LPVOID)(dwObjMgr + S_CUR_OBJ), (LPVOID)&dwObjMgr, 4, NULL );
    	return dwObjMgr;
    }
    
    unsigned __int64 GetLocalGUID()
    {
    	unsigned __int64 LocalGuid;
    	DWORD dwObjMgr=GetOM();
    	ReadProcessMemory( hProc, (LPVOID)(dwObjMgr + 0xC0), (LPVOID)&LocalGuid, 8, NULL );
    	return LocalGuid;
    }
    It's ugly too, but not so much. And it just works.
    And read Shynd's blog. There you can find basic knowledge http://shynd.wordpress.com
    Last edited by furang; 10-22-2009 at 08:07 PM.
    i did it 4 lulz

  5. #5
    hestas's Avatar Banned
    Reputation
    1
    Join Date
    Oct 2007
    Posts
    16
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Thank you. I have heard much about this blog =)

  6. #6
    flo8464's Avatar Knight-Captain
    Reputation
    30
    Join Date
    Apr 2009
    Posts
    434
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Don't you think G_CLI_CON is a bad abbreviation?
    Normally CLI means commandline interface and I think someone who doesn't know what your code does could be easily misleaded

  7. #7
    furang's Avatar Master Sergeant
    Reputation
    19
    Join Date
    Jul 2009
    Posts
    84
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    It's not my problem.
    Those who know about comand line interface would know that this abreviation is not related to this offset. And it's defined. So they can see what it is.
    i did it 4 lulz

Similar Threads

  1. [Question] Finding the player base pointer
    By ddebug in forum WoW Memory Editing
    Replies: 8
    Last Post: 02-24-2012, 12:15 AM
  2. Player base address and offsets
    By Require in forum WoW Memory Editing
    Replies: 3
    Last Post: 01-02-2012, 06:00 AM
  3. [Question] Finding the Player Base Address in C++
    By l0l1dk in forum WoW Memory Editing
    Replies: 29
    Last Post: 12-16-2010, 07:38 AM
  4. Replies: 7
    Last Post: 12-19-2009, 11:45 AM
  5. Get Player Base NO TLS + Delphi code [2.3.3]
    By robotkid in forum WoW Memory Editing
    Replies: 26
    Last Post: 05-08-2008, 08:33 PM
All times are GMT -5. The time now is 01:31 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2020 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2020 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search