WoW Shader Control (Screen effects) menu

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  1. #1
    UnknOwned's Avatar Legendary
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    WoW Shader Control (Screen effects)

    I was asked about the new update of WoW Machinima Tool and how i did the shader control. It's acturally a long story and i have only sort of cracked the top of the iceberg on the shader part but i can discuss what i got reversed sofar.

    Code:
    ::SHADER LOADER::    // 2009 by malu05
    Offset        TYPE    Description
    ---------------------------------------
    0x0132B148    PTR    Shader Loader
    0x010CB7DC    PTR    ffxSpecial (vision effect)
    0x010CB7E0    PTR    ffxNetherWorld (invisible effect)
    0x010CB7E4    PTR    EffectGlow (default)
    0x010CB7E8    PTR    FFXEffects (death)


    Code:
    ::Underwater Effect::    // 2009 by malu05
    Offset        TYPE    Description
    ---------------------------------------
    0x010CB7E4
        +0x2C    INT    Toggle (toggle underwater effect on/off)
    0x0132B17C    FLOAT    DistortX //Relative to screen size (in aspect with DistortY), is used by many shaders so reset this every time you load a new shader
    0x0132B180    FLOAT    DistortY //Relative to screen size (in aspect with DistortX), is used by some shaders so reset this every time you load a new shader


    Code:
    ffxSpecial param    // 2009 by malu05
    *Color*    
        ShaderOffset
        +0x10
        +0x0
        +0x34
    *ScreenCover*
        ShaderOffset
        +0x10
        +x0x4
        +0x5C
    *ColorTollerance*
        ShaderOffset
        +0x10
        +0x8
        +0x54
    Code:
    ffxNetherWorld param    // 2009 by malu05
    *Tollerance*
        ShaderOffset
        +0x10
        +0x0
        +0x34
    
    //note, seed can be changed at 0x012BDCF0 (float)
    You can try all of them out in the beta posted at www.madx.dk


    EffectGlow (default) - default setting.



    EffectGlow (default) - Underwater effect activated.


    FFXEffects (death)


    ffxNetherWorld


    ffxSpecial
    Last edited by UnknOwned; 09-17-2009 at 05:26 PM.

    WoW Shader Control (Screen effects)
  2. #2
    MelonFarmer's Avatar Member
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    That's cool

  3. #3
    UnknOwned's Avatar Legendary
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    ups... posted the wrong tolerance offset, sry... fixed.

  4. #4
    LegacyAX's Avatar Active Member
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    I suspect you find alot of the client sided stuff on accident :P ive came accross alot of weird affects , like boosting my warlocks spell effects, also make my void walker huge and pink :P crazy what you can stumble apon while reversing. gj mate.

  5. #5
    UnknOwned's Avatar Legendary
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    Originally Posted by LegacyAX View Post
    I suspect you find alot of the client sided stuff on accident :P ive came accross alot of weird affects , like boosting my warlocks spell effects, also make my void walker huge and pink :P crazy what you can stumble apon while reversing. gj mate.
    Hey Jay.
    Well some stuff i do discover with my "Jack of All trades Tool" however most of the stuff in the wow machinima tool is more direct reverse eng of the functions, and what affects what etc.

  6. #6
    Sel3n's Avatar Member
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    This is really nice!

  7. #7
    LegacyAX's Avatar Active Member
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    Either way, Respect for the time it took to dip into the deeper aspects of what your after. more or less, +Rep

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