[Help]how to get the buff of mount(bird or dragon..) ? menu

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  1. #1
    j121780im's Avatar Member
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    [Help]how to get the buff of mount(bird or dragon..) ?

    i ever try search the address of buff,but it is dynamic.
    someone has any solution ? i only know whether i mount

    [Help]how to get the buff of mount(bird or dragon..) ?
  2. #2
    korknob's Avatar Active Member
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    Easiest mount check is speed, if speed > 7, you have speed/mounted. For checking buffs you need a list of all mount spell id's.
    Then it comes to be that the soothing light at the end of your tunnel
    Was just a freight train coming your way

  3. #3
    suicidity's Avatar Contributor
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    If you actually mean the Druid forms (?) It was posted, buff flag(s) we posted in one of the dumps below this.

    From Cypher's 3.0.2 dump (Needs to be updated)

    Code:
    [20:49:33]: 0x00561D40 -> IsLoggedIn
    [20:49:33]: 0x00560620 -> IsFlyableArea
    [20:49:33]: 0x00568F10 -> IsIndoors
    [20:49:33]: 0x00568F70 -> IsOutdoors
    [20:49:33]: 0x00568FD0 -> IsOutOfBounds
    [20:49:33]: 0x00569040 -> IsFalling
    [20:49:33]: 0x005690A0 -> IsSwimming
    [20:49:33]: 0x00569100 -> IsFlying
    [20:49:33]: 0x00569160 -> IsMounted
    [20:49:33]: 0x005691C0 -> IsStealthed
    Found @ http://www.mmowned.com/forums/wow-me...formation.html


  4. #4
    j121780im's Avatar Member
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    i find a solution..

    UNIT_FIELD_MOUNTDISPLAYID = 0x44 .. (catch my mount id, if > 0 then ..)

    how to get the speed ?(UNIT_MOD_CAST_SPEED = 0x50) <-- but it's not.
    Last edited by j121780im; 03-02-2009 at 12:08 AM.

  5. #5
    suicidity's Avatar Contributor
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    That is the +MOD to your casting speed (Casting spells); I seen the moundID, but I wasn't sure if it returned 0/x or x all the time, but that would work fine.

    I'm not seeing a speed modifier, but I'm sure I remember one when I was playing with WoW. If anything you could calculate speed your self..

    Something like (C#)...

    Code:
    TimeSpan _span = DateTime.Now - LASTUPDATE
    
    float _distance = (float)Math.Sqrt((point[0].X - point[1].X)^2 + (point[0].Y - point[1].Y)^2); //Pythagoras Theoram
    float _speed = _distance / _span.Milliseconds;
    I just wrote that so there might be typos, but you should get the Idea; I wrote it as simple as I could so you could get the Idea..

    But it would be the "_span" from the update tick - the last update tick(DateTime), then the Distance traveled from the last tick (Point[0]) to this tick with the help of some math / the TimeSpan which is "_span".

    This would not give you an absolute in-game speed as it would depend solely on your update tick-rate in a sense.


  6. #6
    j121780im's Avatar Member
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    ok!~ i know your idea~
    sound like great method, but i haven't speed. i only mount the something and find some herb
    maybe i will use this method in high demand lately.
    i give you +rep ^^

  7. #7
    g3gg0's Avatar Active Member
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    [[playerObj] + 0x9C0]
    or
    [[[playerObj] +0x108] + 0xF8]

    24757 = brewfest kodo
    22350 = brewfest ram
    19483 = switft white hawkstrider
    24745 = zhevra
    etc...

    vehicles (ice mammoth etc) are not covered by this field...
    didnt check yet for NPCs, but one should work

  8. #8
    g3gg0's Avatar Active Member
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    about speed:

    http://www.mmowned.com/forums/wow-me...ml#post1344613

    Originally Posted by g3gg0 View Post
    Here some notes about the movement field at [unitObject + 0x0110]
    Maybe someone has use for it. I didnt try to change these values


    ..
    +10 UnitX
    +14 UnitY
    +18 UnitZ
    +1C Facing
    +20 Pitch
    ..
    +7C inAirTime (raises while not on ground)
    ..
    +88 currentSpeed
    +8C slowWalkSpeed (when pressing "Num /")
    +90 groundForwardSpeed
    +94 groundBackwardSpeed
    +98 swimForwardSpeed
    +9C swimBackwardSpeed
    +A0 flyForwardSpeed
    +A4 flyBackwardSpeed

  9. #9
    j121780im's Avatar Member
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    wow..

    wonderful!!!

  10. #10
    g3gg0's Avatar Active Member
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    shapeshift form should be at

    [[[playerObj] +0x108] + 0x1D3] (byte size)

    in case you need it..
    Last edited by g3gg0; 03-02-2009 at 08:27 AM.

  11. #11
    schlumpf's Avatar Retired Noggit Developer

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    Originally Posted by suicidity View Post
    If you actually mean the Druid forms (?) It was posted, buff flag(s) we posted in one of the dumps below this.

    From Cypher's 3.0.2 dump (Needs to be updated)

    Code:
    [20:49:33]: 0x00561D40 -> IsLoggedIn
    [20:49:33]: 0x00560620 -> IsFlyableArea
    [20:49:33]: 0x00568F10 -> IsIndoors
    [20:49:33]: 0x00568F70 -> IsOutdoors
    [20:49:33]: 0x00568FD0 -> IsOutOfBounds
    [20:49:33]: 0x00569040 -> IsFalling
    [20:49:33]: 0x005690A0 -> IsSwimming
    [20:49:33]: 0x00569100 -> IsFlying
    [20:49:33]: 0x00569160 -> IsMounted
    [20:49:33]: 0x005691C0 -> IsStealthed
    Found @ http://www.mmowned.com/forums/wow-me...formation.html

    [00:03:57]: 565C10 -> IsLoggedIn
    [00:03:57]: 5644F0 -> IsFlyableArea
    [00:03:57]: 56CE30 -> IsIndoors
    [00:03:57]: 56CE90 -> IsOutdoors
    [00:03:57]: 56CEF0 -> IsOutOfBounds
    [00:03:57]: 56CF60 -> IsFalling
    [00:03:57]: 56CFC0 -> IsSwimming
    [00:03:57]: 56D020 -> IsFlying
    [00:03:57]: 56D080 -> IsMounted
    [00:03:57]: 56D0E0 -> IsStealthed

    3.0.9.9551

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