Playerbase 3.0.8 (and more) menu

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  1. #1
    UnknOwned's Avatar Legendary
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    Playerbase 3.0.8 (and more)

    Its really lazy that people from EU have to do the dirty job for thoes in US ^^
    Anyway untill the descriptor post will be updated with all the 3.0.8 info I will hos the PB here meanwhile.

    Code:
    PlayerBase:            0127E13C -> 30 -> 28
    
    MouseOverGUID:     0x010A58D0
    TargetGUID:           0x010A58E0
    LastTargetGUID:     0x010A58E8
    Last edited by UnknOwned; 01-20-2009 at 07:54 PM.

    Playerbase 3.0.8 (and more)
  2. #2
    yangken's Avatar Member
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    great
    so fast..

  3. #3
    ShoniShilent's Avatar Member
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    thank you for the player base.

    can i ask how you got the first address (0127E13C ) so i won't pester people for this the next patch!

    again, thanks!

  4. #4
    UnknOwned's Avatar Legendary
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    Originally Posted by ShoniShilent View Post
    thank you for the player base.

    can i ask how you got the first address (0127E13C ) so i won't pester people for this the next patch!

    again, thanks!

    I use a homemade tool for that.

  5. #5
    Cypher's Avatar Kynox's Sister's Pimp
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    Originally Posted by Hyru View Post
    regex op codes

    Rofl.

    I assume you mean some sort of pattern scanner? Thats not regex, thats a simple byte-scanner with wildcard support. (Assuming you're talking about one of the public ones)

  6. #6
    Nesox's Avatar ★ Elder ★
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    HEre's some i got from my patterns ^^
    Code:
    uint Click_to_Move = 0x00670650;
    uint LuaDoString = 0x0077E060;
    uint LuaDoStringClasspointer = 0x00981B18;
    uint CastSpellById = 0x007735F0;
    uint GetSpellIdByName = 0x004D1880;
    uint g_ClientConnection = 0x011CA310;
    uint Offset = 0x000028A4;
    uint GetTimeStamp = 0x007CAAE0;
    uint protection_check = 0x004A42D0;
    uint Addon_Lock = 0x012EA444;

  7. #7
    Robske's Avatar Contributor
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    Originally Posted by Nesox View Post
    HEre's some i got from my patterns ^^
    Code:
    uint Click_to_Move = 0x00670650;
    uint LuaDoString = 0x0077E060;
    uint LuaDoStringClasspointer = 0x00981B18;
    uint CastSpellById = 0x007735F0;
    uint GetSpellIdByName = 0x004D1880;
    uint g_ClientConnection = 0x011CA310;
    uint Offset = 0x000028A4;
    uint GetTimeStamp = 0x007CAAE0;
    uint protection_check = 0x004A42D0;
    uint Addon_Lock = 0x012EA444;
    Have some cookies.

    On a different matter: I cannot access any field from the descriptor array.

    Does [dwBase+0x8] still point to the base of the array?
    "Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live." - Martin Golding
    "I cried a little earlier when I had to poop" - Sku

  8. #8
    Nesox's Avatar ★ Elder ★
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    Originally Posted by Robske007a View Post
    Have some cookies.

    On a different matter: I cannot access any field from the descriptor array.

    Does [dwBase+0x8] still point to the base of the array?
    yes but you need updated descriptors that doesnt use inheritance for that pointer *correct me if im wrong but i think that's the reason. just use one of the other storage pointers meanwhile

    edit: they havent changed im able to acess them.. weird :yuck:
    Last edited by Nesox; 01-21-2009 at 07:04 AM.

  9. #9
    Cypher's Avatar Kynox's Sister's Pimp
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    Originally Posted by Nesox View Post
    yes but you need updated descriptors that doesnt use inheritance for that pointer *correct me if im wrong but i think that's the reason. just use one of the other storage pointers meanwhile

    edit: they havent changed im able to acess them.. weird :yuck:
    Wrong.

    The pointer at 0x8 is the one that requires your descriptors to use inheritence, its the one at 0x110 or wherever it is that points halfway into the array.

    Also, descriptors don't normally change much (if at all) in bugfix patches because there's no new features so nothing really to add or remove so its not all that surprising they still work (it was the same for 3.0.2 -> 3.0.3).

  10. #10
    Robske's Avatar Contributor
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    Originally Posted by Nesox View Post
    yes but you need updated descriptors that doesnt use inheritance for that pointer *correct me if im wrong but i think that's the reason. just use one of the other storage pointers meanwhile

    edit: they havent changed im able to acess them.. weird :yuck:
    Fixed that, some enums got mixed up and some money went missing and apperantly some legs are going to get broken etc... that stuff.

    More addresses:
    CInputControl : 0x01177A44
    CInputControl::SetFlags : 0x00558210
    Cheers at Nesox for fixing my SetFlags pattern too
    "Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live." - Martin Golding
    "I cried a little earlier when I had to poop" - Sku

  11. #11
    Bunster's Avatar Active Member
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    Damn Cypher is good

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