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  1. #1711
    maikel233's Avatar Contributor
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    Currently working on this cheat in my sparetime.

    My w2s is a bit off but it looks cool.

    Screenshot Update----

    And i'm done

    Last edited by maikel233; 11-16-2020 at 01:36 PM.

    Screenshot Thread
  2. #1712
    maikel233's Avatar Contributor
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    Originally Posted by Cherryheaded View Post
    Do you think you could help me with something im working on for my API (Stealth detection/prediction) Not the best when it comes to Libdraw
    Sorry no experience with libdraw i'm just using imgui.
    Last edited by maikel233; 11-16-2020 at 01:34 PM.

  3. #1713
    charles420's Avatar Contributor
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    Just Playing With Auction house bot for classic

    image_2020_12_01T15_25_32_263Z.png
    Attached Thumbnails Attached Thumbnails Screenshot Thread-auction-hose-test11-png  

  4. #1714
    ChrisIsMe's Avatar Contributor
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    zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
    Last edited by ChrisIsMe; 11-17-2023 at 02:31 PM.

  5. Thanks DarkLinux, sendeos23, buschaffe, Corthezz, homer91, QtDemon, greenthing (7 members gave Thanks to ChrisIsMe for this useful post)
  6. #1715
    ChrisIsMe's Avatar Contributor
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    Last edited by ChrisIsMe; 11-17-2023 at 02:31 PM.

  7. Thanks xalcon (1 members gave Thanks to ChrisIsMe for this useful post)
  8. #1716
    _chase's Avatar Established Member
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    Lots of work still to do, but here is a preview of the bot I'm working on.
    It's built on an internal c++ base, which exposes python bindings with boost.

    Video just shows a demo of a grind bot, and how I can reload and edit the script while developing.
    Plan to work on questing/class training/vendor additions, because all those capabilities are in the base but just not implemented for python yet


  9. Thanks ChrisIsMe, sendeos23, homer91, maikel233, nopz, Neer, greenthing (7 members gave Thanks to _chase for this useful post)
  10. #1717
    Reghero's Avatar Member
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    Originally Posted by _chase View Post
    Lots of work still to do, but here is a preview of the bot I'm working on.
    It's built on an internal c++ base, which exposes python bindings with boost.

    Video just shows a demo of a grind bot, and how I can reload and edit the script while developing.
    Plan to work on questing/class training/vendor additions, because all those capabilities are in the base but just not implemented for python yet

    Looks great. Might be a stupid question but aren't injection based apps detected these days?

  11. #1718
    _chase's Avatar Established Member
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    Originally Posted by Reghero View Post
    Looks great. Might be a stupid question but aren't injection based apps detected these days?
    Blizzard can for sure check for internal bots that use dll injection to operate. I do a couple things to try and evade the low hanging fruit for how I think they might detect my injected dll in the process. But, I've been developing and running my bot for multiple months now with absolutely no problems. My personal opinion is Blizzard devotes the bulk of their anti botting resources into detecting lua unlockers, which is why i've evaded bans for so long. I avoid lua totally, and I'm under the assumption most of the veterans in the wow botting scene do this as well. The lua unlockers are a good target, because they're so wide spread and all the public bots depend on them. So by implementing mechanisms to detect lua unlockers means they cast a wide net and get the best bang for their buck.

  12. Thanks Reghero (1 members gave Thanks to _chase for this useful post)
  13. #1719
    scimmy's Avatar Active Member
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    Originally Posted by _chase View Post
    Lots of work still to do, but here is a preview of the bot I'm working on.
    It's built on an internal c++ base, which exposes python bindings with boost.
    Not as cool as _chase...

    instant rotation - YouTube

    Hopefully I can utilize my movement and spell framework to start implementing dungeon farming bots in TBC

  14. Thanks ChrisIsMe, _chase, Razzue, Creepwalker, homer91 (5 members gave Thanks to scimmy for this useful post)
  15. #1720
    Razzue's Avatar Contributor Avid Ailurophile

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    Imgur: The magic of the Internet
    Imgur: The magic of the Internet


    By no means anything special, and not nearly as clean looking as some of the internal overlays i've seen posted here.
    But still wanted to share my simple lil c# external overlay <3 Never thought wow would be fun again
    Last edited by Razzue; 08-17-2021 at 08:28 AM.

  16. Thanks aeo, thateuler, _chase, Neer (4 members gave Thanks to Razzue for this useful post)
  17. #1721
    culino2's Avatar Elite User
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    - delete me -
    Last edited by culino2; 10-13-2021 at 10:08 PM.

  18. #1722
    ChrisIsMe's Avatar Contributor
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    Last edited by ChrisIsMe; 11-17-2023 at 02:31 PM.

  19. Thanks Neer, homer91 (2 members gave Thanks to ChrisIsMe for this useful post)
  20. #1723
    maikel233's Avatar Contributor
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    Havent done alot but got my grindbot working
    Is the wow section always so dead? Not alot of activity here


    Last edited by maikel233; 02-05-2022 at 09:36 PM.

  21. Thanks aeo, Neer, homer91 (3 members gave Thanks to maikel233 for this useful post)
  22. #1724
    _chase's Avatar Established Member
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    I kinda burnt out on reversing world of warcraft, but have recently found some passion to continue working on it.
    I moved all my development to RustLang. This is rust lang bindings I created for RecastNavigation
    I am a fledgling rust lang developer, so I could be totally doing some stuff terribly wrong. In the example folder, there is a demo of using trinitycore tiles for navigation which should be the targeted use case for this forum.
    Feel free to check it

    GitHub - 0xFounders/divert: Rust bindings for Recast Navigation.
    https://crates.io/crates/divert

    Because the actual crate release is of secondary concern for me I don't always keep it up to date, so your best bet is building from source (remember to pull sub modules when you git clone, so that it actually downloads RecastNavigation). It should build with no issues on windows or linux.
    Last edited by _chase; 07-12-2022 at 07:05 AM.

  23. Thanks Creepwalker (1 members gave Thanks to _chase for this useful post)
  24. #1725
    Loffah's Avatar Member
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    Originally Posted by _chase View Post
    I kinda burnt out on reversing world of warcraft, but have recently found some passion to continue working on it.
    I moved all my development to RustLang. This is rust lang bindings I created for RecastNavigation
    I am a fledgling rust lang developer, so I could be totally doing some stuff terribly wrong. In the example folder, there is a demo of using trinitycore tiles for navigation which should be the targeted use case for this forum.
    Feel free to check it

    GitHub - 0xFounders/divert: Rust bindings for Recast Navigation.
    https://crates.io/crates/divert

    Because the actual crate release is of secondary concern for me I don't always keep it up to date, so your best bet is building from source (remember to pull sub modules when you git clone, so that it actually downloads RecastNavigation). It should build with no issues on windows or linux.
    That's very neat. Thanks a lot for sharing.

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