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  1. #91
    UnknOwned's Avatar Legendary
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    Originally Posted by BoogieManTM View Post
    here's some C# screenies:


    Realm Selection:



    Chat Interface:
    Haha, i just love thoes.

    These ads disappear when you log in.

  2. #92
    Cursed's Avatar Contributor
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    Finding alot of Rendering stuff oO
    Try out 0x9A84F4 (float), normal value = 0,5
    set it to 19 and look closely at the screen! (Can D/C you, so try different values)

  3. #93
    DamonT's Avatar Corporal
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    Just learned DX programming

  4. #94
    Zombie911's Avatar Corporal
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    After year of works with basic memmory reading, i create grind bot.

    My app features:
    - Radar system (Units, Corpce, Player, Hostiles, Enemies)
    - Waypoint editor ( Add, Delete, Load, Save )
    - Units information
    - Scriptable player logic ( like JavaScript, 5000+ Lines of API )
    - Update logic by http request



    QT interface used.
    Also program use script engine (ECMAScript) by QT.


  5. #95
    luciferc's Avatar Contributor
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    that is a neat ass bot XD.

    Love the icons and the layout great work.

    Next thing to add is More advanced pathing is all that i can see for that bot since it uses waypoints.

  6. #96
    RawrSnarl's Avatar Sergeant
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    A bot written in Java...I envy you. I hate Java so much.

  7. #97
    Zombie911's Avatar Corporal
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    Originally Posted by RawrSnarl View Post
    A bot written in Java...I envy you. I hate Java so much.
    No! The program writen in C++.
    Program collect basic data from wow.
    JavaScript engine get data about units, buffs, keybinds, waypoints, etc... from program.
    Script used for programing player actions (When he stay at point, do combat, dispell debuffs, restoring). It easy for use and develop, no need recompile all program, just restart simulation)

  8. #98
    suicidity's Avatar Contributor
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    I don't exactly agree with your UI; But it seems interesting.

    I personally use VB / C# for my routines of my bots; Gives functionality and you don't have to compile them the same as your Java.

    You just unload and reload them.


  9. #99
    kynox's Avatar Account not activated by Email
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    Nice work, though you have "Concussive" written as "Conclussive" .

  10. #100
    Robske's Avatar Contributor
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    Originally Posted by kynox View Post
    Nice work, though you have "Concussive" written as "Conclussive" .
    They seem to be custom names, not the actual ingame names

    Serppent sting
    arcane shoot

    Why are we bitching about the spelling anyway
    "Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live." - Martin Golding
    "I cried a little earlier when I had to poop" - Sku

  11. #101
    luciferc's Avatar Contributor
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    Ya from looking @ it.

    Big list of Skills + Keybinding and then it does a search for it and calls that keybind name.

  12. #102
    Zombie911's Avatar Corporal
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    Yes this is true, it not "ingame" spell names, i use predefined list of spell names for any class and just send key to window from script.
    I said that i was work with basic memory reading, without any injection and of course we are not talking about lua calls( DoLuaString, CastSpellByName and etc. ). This will be my next develop stage

    I'm sorry about spelling, i'm from Russia( all offsets and addresses superbly work in Russian version of WoW), and my English is not the best, this answer i make by Google Translator (i LOVE Google)

    I want to thank all WoW Memory Editing community for the provided information.

  13. #103
    kynox's Avatar Account not activated by Email
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    Originally Posted by Zombie911 View Post
    Yes this is true, it not "ingame" spell names, i use predefined list of spell names for any class and just send key to window from script.
    I said that i was work with basic memory reading, without any injection and of course we are not talking about lua calls( DoLuaString, CastSpellByName and etc. ). This will be my next develop stage

    I'm sorry about spelling, i'm from Russia( all offsets and addresses superbly work in Russian version of WoW), and my English is not the best, this answer i make by Google Translator (i LOVE Google)

    I want to thank all WoW Memory Editing community for the provided information.
    Hey don't apologize man, its better than most!

  14. #104
    ostapus's Avatar Active Member
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    Originally Posted by zombie911 View Post
    no! The program writen in c++.
    Program collect basic data from wow.
    Javascript engine get data about units, buffs, keybinds, waypoints, etc... From program.
    Script used for programing player actions (when he stay at point, do combat, dispell debuffs, restoring). It easy for use and develop, no need recompile all program, just restart simulation)
    прикольно ;-)

  15. #105
    Cypher's Avatar Kynox's Sister's Pimp
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    Originally Posted by kynox View Post
    Hey don't apologize man, its better than most!
    kynox = педик

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