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  1. #196
    Cypher's Avatar Kynox's Sister's Pimp
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    Ah, it's implemented differently.

    From InteractUnit:
    loc_6F272D:
    cmp WoWHardwareEventNum, 0
    jz short loc_6F2748

    .data:0135EC60 ; int WoWHardwareEventNum
    .data:0135EC60 WoWHardwareEventNum dd ? ; DATA XREF: sub_498770+3r
    .data:0135EC60 ; sub_4987B0+5Br ...

    Set that number to 0 before you call the function.



    EDIT: Obviously if you're calling it from a script and not WoWs main thread you'll need to patch stuff that writes to that variable.

    Screenshot Thread
  2. #197
    MaiN's Avatar Elite User
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    Originally Posted by Cypher View Post

    Ah, it's implemented differently.

    From InteractUnit:
    loc_6F272D:
    cmp WoWHardwareEventNum, 0
    jz short loc_6F2748

    .data:0135EC60 ; int WoWHardwareEventNum
    .data:0135EC60 WoWHardwareEventNum dd ? ; DATA XREF: sub_498770+3r
    .data:0135EC60 ; sub_4987B0+5Br ...

    Set that number to 0 before you call the function.



    EDIT: Obviously if you're calling it from a script and not WoWs main thread you'll need to patch stuff that writes to that variable.
    Ahh, thanks a bunch!
    I spent hours trying to unprotect it like the old one.
    [16:15:41] Cypher: caus the CPU is a dick
    [16:16:07] kynox: CPU is mad
    [16:16:15] Cypher: CPU is all like
    [16:16:16] Cypher: whatever, i do what i want

  3. #198
    Cypher's Avatar Kynox's Sister's Pimp
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    Originally Posted by MaiN View Post
    Ahh, thanks a bunch!
    I spent hours trying to unprotect it like the old one.
    Protip: It helps if you actually look at how the function is implemented. Took me all of 5 seconds to figure out what was going on once I opened the function in IDA.

  4. #199
    MaiN's Avatar Elite User
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    Originally Posted by Cypher View Post
    Protip: It helps if you actually look at how the function is implemented. Took me all of 5 seconds to figure out what was going on once I opened the function in IDA.
    Yes but you're Cypher and I'm MaiN.

    Edit: Refer to your signature. :P
    Last edited by MaiN; 06-14-2009 at 12:27 PM.
    [16:15:41] Cypher: caus the CPU is a dick
    [16:16:07] kynox: CPU is mad
    [16:16:15] Cypher: CPU is all like
    [16:16:16] Cypher: whatever, i do what i want

  5. #200
    Cypher's Avatar Kynox's Sister's Pimp
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    Originally Posted by MaiN View Post
    Yes but you're Cypher and I'm MaiN.

    Edit: Refer to your signature. :P

    >.<

    (filler)

  6. #201
    Fabolous1's Avatar Member
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    Originally Posted by cloud_wizard View Post
    A screenshot shot of my workspace during early development of Healbot AI 2.

    It's not much, but I'm excited about the progress I'm making on it =D

    Hey, I'm trying to learn how to make C++ programs that actually have an interface instead of doing everything inside of a cmd prompt, what can I search for/look up on google to learn how to do something like this in Visual Studio?

  7. #202
    suicidity's Avatar Contributor
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    I got bored and made a D3DX Logger / L4D hook today.



  8. #203
    Cypher's Avatar Kynox's Sister's Pimp
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    Bow before my leeb 64-bit haxxing skillz:


    More info here if anyone is interested.

  9. #204
    ramey's Avatar Member
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    Sweet looking console! gj

  10. #205
    suicidity's Avatar Contributor
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    I started doing 64 bit stuff, but ended up dropping it for a little bit.


  11. #206
    Cypher's Avatar Kynox's Sister's Pimp
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    "PvP Mode" hack I've been working on to test my framework. Credits to Kynox for the camera/w2s stuff.

    Green is low risk (friendly), yellow is medium risk (hostile but not an immediate thread), red is high risk (hostile and an immediate threat).



  12. #207
    ramey's Avatar Member
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    Originally Posted by Cypher View Post
    "PvP Mode" hack I've been working on to test my framework. Credits to Kynox for the camera/w2s stuff.

    Green is low risk (friendly), yellow is medium risk (hostile but not an immediate thread), red is high risk (hostile and an immediate threat).


    <snip>
    Because no one seems to have commented your work, I'd like to say well done.

  13. #208
    vulcanaoc's Avatar Member
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    I spent about an hour last night carefully reading and looking at all comments and images through the last 14 pages of this thread.


    i cream'd

  14. #209
    suicidity's Avatar Contributor
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    Now change that to a visual ESP so you don't have so much stuff over itself .


  15. #210
    DrGonzo's Avatar Contributor
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    Phase 1 WIP, load current ADT tile. Yes there are some holes. /shrug. Next up boundry boxes.

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