Is there any way to change the rotation of the player without using simulation keyboard or mouse events?
Is there any way to change the rotation of the player without using simulation keyboard or mouse events?
Yes .
if u wanna be mean you can just overwrite ure cur_facing with a new value but that could make wow cry, Or you can use C_InputControl
overwrite will get me instantly ban i guess...
about this CInputControl how do I use it?
Search is your best friend.
CInputControl Implementation:
http://www.mmowned.com/forums/wow-me...dge-hacks.html
Some more info:
http://www.mmowned.com/forums/wow-me...-movement.html
If you want to access this function from out of the process:
http://www.mmowned.com/forums/wow-me...t-process.html
It doesn't working here part of my code:
when i call to setmovementflags i get an error:Code:class CInputControl { public: void SetMovementFlag( int iFlag, int Enable, unsigned long dwTime = 0 ); unsigned long GetMovementFlag(); }; void CInputControl::SetMovementFlag( int iFlag, int Enable, DWORD dwTime ) { DWORD SetFlags = 0x005544A0; DWORD GetTickCount = 0x00BE10FC; _asm { mov eax,GetTickCount mov ecx, this push dwTime push eax push Enable push iFlag call SetFlags } } unsigned long CInputControl::GetMovementFlag() { return *reinterpret_cast<unsigned long*>( this + 4 ); } CInputControl * gpInputControl; ReadProcessMemory(hProcess, (LPCVOID)0x01175994, (LPVOID)gpInputControl, sizeof(DWORD), NULL);
"Unhandled exception at 0x005544a3 in WowBot.exe: 0xC0000005: Access violation reading location 0x00e40e5e."
How can I inject it?
Last edited by Shamun; 11-29-2008 at 06:42 PM.
AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH.
I would help you.. but it seems you don't have the crucial ability of reading and actually taking in what people say.
LOL!
I tried to understand http://www.mmowned.com/forums/wow-me...t-process.html and I couldn't fully understand it =\
And I guess if I understand it I will be able to use the setmovementflag