[Release] 2.4.3 Addresses menu

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  1. #16
    Remahlól's Avatar !!jeULyJf8ld1
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    Don't quote your stuff, [code] it rather..
    19/5/2013

    [Release] 2.4.3 Addresses
  2. #17
    Cypher's Avatar Kynox's Sister's Pimp
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    Originally Posted by Giorgio Armani View Post
    Don't quote your stuff, [code] it rather..

    Code tags are lame. I like taking up heaps of space. Its more fun.

    I'll start using code tags when they add syntax highlighting.

  3. #18
    kevinr's Avatar Member
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    Would these addresses be the same for mac? Or windows only?

  4. #19
    Cypher's Avatar Kynox's Sister's Pimp
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    Originally Posted by kevinr View Post
    Would these addresses be the same for mac? Or windows only?

    Obviously (isn't it??) Windows only.

  5. #20
    chizo's Avatar Member
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    Sorry for that dumb question but im new in CE and memory editing. What is possible whit this adresses you posted here?

  6. #21
    Sychotix's Avatar Moderator Authenticator enabled
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    it doesnt matter how new you are to Cheat Engine... the pointers do exactly what they say.

  7. #22
    Broken Shadows's Avatar Active Member
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    xD This is all stuff I dun understand, sounds complex ;<!
    I have the swine flu!
    doihaveswineflu.org

    Oh noess..

  8. #23
    Sychotix's Avatar Moderator Authenticator enabled
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    they are complex addresses, or pointers.
    ex.
    [00E29D28]+0xC70

    [00E29D28] is having the value inside of that address taken out of it. then it adds 0xC70 (that is hex) to that address.

  9. #24
    Cypher's Avatar Kynox's Sister's Pimp
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    The addresses Sychotix are referring to are known as 'pointers' because they 'point' to another address. Offsets are used when the pointer points to a class or struct of some sort, the pointer points to the base address of the object in question, and the offset is added to access the required member.

  10. #25
    sebdoingbot's Avatar Member
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    hi there.

    I manage to get player position/rotation from memory.

    But i got problem for getting Target GUID.. in 2.4.2, target GUID offset was 0x00DDEC88 from hProcess, but value is always 0 in 2.4.3, i dont manage to find it for 2.4.3.

    I see the list of addresse there but, i cant figure out how to get it in my offset coordinate.

    Regards,

    Seb

  11. #26
    kynox's Avatar Account not activated by Email
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    Hi, an easy way to find the offsets with each patch is to search for "Interact Target" in OllyDbg. Once you find this, you'll see 2 offsets being moved. The smaller one is the one you want. (Because its an Int64 aka 8 bytes).

    However, the better method is to read the data directly from the CObject's Storage array.

  12. #27
    sebdoingbot's Avatar Member
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    Thanks for helping.

    Well, i dt know how to use OllyDbg... but i guessusing TLS would be better.

    While waiting for answer i tried to find unit target from the TLS stuff.

    I thought i could get target'sGUID with objectaddress+ UNIT_FIELD_TARGET, but it's not working, i still miss something about TLS.

    I manage to parse all objects, and getting :
    - object GUID ( objectaddress + 0x30 )
    - position/rotation ( objectaddress + 0xBF0 ),
    - next object ( objectaddress + 0x3C )

    but i dont manage to get the eUnitFields informations ( health or target for example ). I tried :
    - health ( objectaddress + UNIT_FIELD_HEALTH )
    - health ( objectaddress + 0x120 + UNIT_FIELD_HEALTH )

    I read this forum since this morning , and i dont find where i'm wrong.

    Thanks helping

    Seb

  13. #28
    sebdoingbot's Avatar Member
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    Finaly i figured out myslef.

    Do somebody has a link to know the type of each field? ( float,int, int64,etc... ) ?
    When i get the players's target as int, sometime it's ok, sometime it can't find the object. Because GUID should be Uint64... but if i get uint64 from the UNIT_TARGET_FIELD, i dont get the right GUID.

    I tried on my self and some people moving at Orgrimar, it works on me, and most of players , but for some player i can't find their GUID.

    Any thought?

    Cheers,

    Seb

  14. #29
    tatakau's Avatar Member
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    thanks for the guide
    Last edited by tatakau; 08-12-2008 at 07:55 PM.

  15. #30
    Xarg0's Avatar Member
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    Code:
    typedef struct GUID
    {
    unsinged long A;
    unsinged long B;
    }TGUID, *PGUID;
    I hacked 127.0.0.1

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