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  1. #1
    sharkyx1x's Avatar Active Member
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    Sound activated key presser?

    Has anyone ever seen something like this? Something that would press a key or run a command if it hears a certain sound?

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  2. #2
    Sychotix's Avatar Moderator Authenticator enabled
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    Yup, definitely possible to do. I believe some fishing bots have used that method. I'd guess you would have the user select the audio output the game is using, grab the data, then process it using some sort of pattern recognition.

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    Anderson11's Avatar Contributor
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    I'm using pixel detection on Windows Volume Mixer. Once the loudness passes a certain threshold it will trigger. It's as primitive as it gets, but it's simple to set up in AHK.

  4. #4
    Sychotix's Avatar Moderator Authenticator enabled
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    Thats a pretty good, but hacky approach. Would likely break if anyone ends up walking around you. I've noticed and messed with a few botters who were clearly doing similar things. Could maybe play around with in-game volume sliders to reduce the likelyhood.

  5. #5
    LahkLeKey's Avatar Active Member
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    Originally Posted by Sychotix View Post
    Thats a pretty good, but hacky approach. Would likely break if anyone ends up walking around you. I've noticed and messed with a few botters who were clearly doing similar things. Could maybe play around with in-game volume sliders to reduce the likelyhood.
    Don't have a sub right now so I can't check. But I am pretty sure that the sound API is not protected.

    system Sound (C_Sound)
    Functions
    function C_Sound.GetSoundScaledVolume(soundHandle)
    function C_Sound.IsPlaying(soundHandle)
    function C_Sound.PlayItemSound(soundType, itemLocation)
    Events
    event Event.Sound.SoundDeviceUpdate ->
    event Event.Sound.SoundkitFinished -> soundHandle

    /api

    It would probably be easier to just display a weak aura to screen read on the fishing bobber sound

    Fishing Hooked - Sound - World of Warcraft

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