What is this hack in arena ? menu

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  1. #1
    manylol's Avatar Sergeant
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    What is this hack in arena ?

    hey im queuing some russians in arena, they use a hack to prevent all my interrupts .. as soon as i use an interrupt, they stop casting like instantly EVERY TIME, it's obivously a tool or a bot but can't find it on ownedcore

    What is this hack in arena ?
  2. #2
    Aes's Avatar Former Staff CoreCoins Purchaser
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    HIGHLY doubt thats possible as an interrupt is instant and cant be 'tracked' by an opposite player. Are you sure they arent just jukeing you?
    ( ͡°( ͡° ͜ʖ( ͡° ͜ʖ ͡°)ʖ ͡°) ͡°)

  3. #3
    Serpious's Avatar Contributor CoreCoins Purchaser
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    They are Fake casting you hard

    How is your MS in game? Make sure you wait later intill you interrupt anyway (Like when the cast has almost finished) as then they loose time from the amount they casted plus the interupt rather than just the interupt.

    Oh... and you do know interupting them STOPS that cast right?

  4. #4
    manylol's Avatar Sergeant
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    found it i guess, there is some combat routines on thebuddyforum that does what i just said.

    features are called like that :

    "Stop spell casts on incoming interrupts to prevent spell school lockouts "
    "Prevent incoming interupts (Juke)"

  5. #5
    mrnice's Avatar Elite User
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    Originally Posted by manylol View Post
    found it i guess, there is some combat routines on thebuddyforum that does what i just said.

    features are called like that :

    "Stop spell casts on incoming interrupts to prevent spell school lockouts "
    "Prevent incoming interupts (Juke)"
    Actually you can define the reaction time in milliseconds, inside your custom class for honorbuddy. Of course if someone sets it too low, the bot even kicks fake casts which pretty obviously isn't humanly possible.

  6. #6
    Vehemity's Avatar Sergeant
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    There's nothing a bot can do as far as juking goes that you couldn't do yourself.

  7. #7
    Vehemity's Avatar Sergeant
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    Originally Posted by mrnice View Post
    Actually you can define the reaction time in milliseconds, inside your custom class for honorbuddy. Of course if someone sets it too low, the bot even kicks fake casts which pretty obviously isn't humanly possible.
    It's not about him getting interrupted by a bot. He's claiming a bot is juking HIS interrupts.

  8. #8
    skythex's Avatar Banned World's cheapest and fastest Mount Service CoreCoins Purchaser
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    yes its possible. there was even a profile to swd blind/scatter etc

  9. #9
    InternetExplorer's Avatar Contributor
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    It is possible. The interrupt gets tracked in your combat log like ~0.01 seconds before it actually interrupts your cast. (Due to spell animation delay)
    You can easily setup a bot to track your combat log for interrupts, then immeditaly have it stopcasting for you as soon as an interrupt is fired.
    Last edited by InternetExplorer; 05-13-2014 at 01:31 PM.

  10. #10
    manylol's Avatar Sergeant
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    i searched around thebuddyforum, it's exist but not in standalone. If you want to use the interrupt prevent, you have to play with a complete routine that will do everything aswell.
    looking forward for a guy to make us a interrupt prevent in standalone lol

  11. #11
    manylol's Avatar Sergeant
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    anyone can code this hack ?

  12. #12
    InternetExplorer's Avatar Contributor
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    You could try this simple lua script, but I have no idea if it works, or is accurate enough.
    You'll need a lua unlocker for it.

    Code:
    local interrupts={[57994]=true,[6552]=true,[102060]=true,[47528]=true,[1766]=true,[96231]=true,[116705]=true,[80965]={80964,106839},[34490]=147362,[2139]=true,[19647]={115781,132409,24259,115782},[15487]=true,[23920]=true,}local SpellStopCasting = SpellStopCasting
    local AF=CreateFrame('Frame')
    AF:RegisterEvent('COMBAT_LOG_EVENT_UNFILTERED')
    AF:SetScript('OnEvent',function(self,event,...)
        if(event=='COMBAT_LOG_EVENT_UNFILTERED')then
            local _,eventType,_,_,_,srcFlags,_,destGUID,_,_,_,spellID = ...
            if ( bit.band(srcFlags, COMBATLOG_OBJECT_REACTION_HOSTILE) ~= 0 ) and ( destGUID == UnitGUID('player') ) then
                if ( eventType == 'SPELL_CAST_SUCCESS' or eventType == 'SPELL_AURA_APPLIED' ) and ( interrupts[spellID] ) then
                    local casting,_,_,_,_,endf,_,_,intable = UnitCastingInfo('player')
                    if ( casting ) and ( not intable) then
                        if ( endf / 1000 - GetTime() > 0.17 ) then
                            SpellStopCasting()
                        end
                    end
                end
            end
        end
    end)
    Last edited by InternetExplorer; 05-19-2014 at 02:12 PM.

  13. #13
    manylol's Avatar Sergeant
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    gonna try this, thank you

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