The facing, rotation or what ever you want to call it is not correct in Blackrain, and probably neither in some other projects.
this is the Enum of Blackrain:
public enum WowObject : uint
{
X = 0x898,
Y = X + 4,
Z = X + 8,
Facing = X + 0x10,
Pitch = X + 0x14,
GameObjectX = 0x110,
GameObjectY = GameObjectX + 4,
GameObjectZ = GameObjectX + 8,
}
The Facing offset is defined as:
Facing = X + 0x10,
But for Gameobjects this returns 0.
The facing is probably somewhere in the range of the GameObjectX.
I tried GoFacing = GameObjectX + 10 but this didnt work either,
Does someone have the Offset for the Rotation / Facing of the Gameobject.
Thanks .