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  1. #61
    bbenhell4's Avatar Member
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    SP error now seems to consistently be:

    Message: [string "local PQ_SF = PQ_SF ..."] line 39:
    attempt to get length of local 'PQ_UsableUnits' (a nil value)

    [PQR] Nova Team Profiles
  2. #62
    bjokke's Avatar Member
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    Hey,

    tried healing with your Mistweaver on the beta (i know still WIP) and it did keep the group alive for some good time. Only problem was that it isn't that mana efficient and detox aint working that good (wiped on sha a lot in Jade temple). But still nice profile, especially the dps mode implemented in it .

  3. #63
    bu_ba_911's Avatar Elite User
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    Originally Posted by bbenhell4 View Post
    SP error now seems to consistently be:

    Message: [string "local PQ_SF = PQ_SF ..."] line 39:
    attempt to get length of local 'PQ_UsableUnits' (a nil value)
    thanks for the info... i'll look deeper into this for u

    Originally Posted by bjokke View Post
    Hey,

    tried healing with your Mistweaver on the beta (i know still WIP) and it did keep the group alive for some good time. Only problem was that it isn't that mana efficient and detox aint working that good (wiped on sha a lot in Jade temple). But still nice profile, especially the dps mode implemented in it .
    Yea stopped writing Mistweaver and Windwalker for a lil while since there's so many changes going on

    I got a decent groundwork laid out for where I want to go with it... just hope it stays about where it is
    ^0^Team Nova's PQR NCC ^0^

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  4. #64
    Calidris's Avatar Member
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    Just a question for the Arms PvE Profile, are you gonna implent stance dance whit it?

  5. #65
    yourson's Avatar Member
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    Originally Posted by Calidris View Post
    Just a question for the Arms PvE Profile, are you gonna implent stance dance whit it?
    Will there be need for stance dance in MoP? Don't think so. Anyway, current MoP arms profile looks quite basic.

  6. #66
    bu_ba_911's Avatar Elite User
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    The only type of stance dancing that MoP will have from what I see.... Is for AoE....

    Battle Stance seems to be Single Target damage, while Berserker Stance seems to be boosting AoE damage
    ^0^Team Nova's PQR NCC ^0^

    If you think someone did something good, take the time to show your appreciation!

  7. #67
    Calidris's Avatar Member
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    Well my post dident say anything about MoP so..

  8. #68
    daveyboyuk's Avatar Active Member
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    any news on a fixed priest profile (advanced)

  9. #69
    bu_ba_911's Avatar Elite User
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    My bad, but in my defense is believe bosses warrior profile to be near enough perfect where I won't play with it

    If boss doesn't come back, that's when I said I would take over arms warrior again lol. My arms profile I still make occasionally is pvp arms

    I haven't gotten around to looking at spriest yet. Barely have time to log on really lol. I'll try and get around to it soon!

    Sent from my phone using Tapatalk
    Last edited by bu_ba_911; 05-01-2012 at 05:47 PM.
    ^0^Team Nova's PQR NCC ^0^

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  10. #70
    daveyboyuk's Avatar Active Member
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    cool cool looking forward to it appreciate your hard work

  11. #71
    Gabbz's Avatar Contributor
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    My fix to get Mind Sear working is using this code on every spell that clipped Mind Sear:

    Code:
    and not IsLeftAltKeyDown()
    Its not pretty but it works.
    Just add it before "then"
    Looking for exploiters and botters to Elder Scrolls Online.

  12. #72
    bbenhell4's Avatar Member
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    SP error is back to

    Note: AddOn Ace3 attempted to call a protected function (MultiBarBottomLeftButton1:Hide()) during combat lockdown.

    both addon and function are different everytime but the "during combat lockdown" bit is the same every time.
    Wont have any more time to mess disabling addons till later in the week when we are finished with Ds on my main

  13. #73
    daveyboyuk's Avatar Active Member
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    @gabbz im manually casting mind sear the problem is advanced rotation hangs after mf mb

  14. #74
    Gabbz's Avatar Contributor
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    Bubba/Mentally

    this is AA code under advanced
    Code:
    local PQ_AA = PQ_AA
    local PQ_DA = PQ_DA
    local PQ_SF = PQ_SF
    local PQ_Immune = PQ_Immune
    local PQ_Spells = PQ_PriestSpells
    local _,_,_,DA = UnitBuffID("player",PQ_DA)
    local SFCD = (select(1,GetSpellCooldown(PQ_SF)) + select(2,GetSpellCooldown(PQ_SF)) - GetTime())
    
    if PQ_Spells[PQ_AA].known
    	and not PQ_Immune
    	and UnitExists("target")
    	and PQR_SpellAvailable(PQ_AA)
    	and not UnitIsDeadOrGhost("target")
    	and not PQR_IsOutOfSight("target", 1)
    	and ((DA and DA >= 5) and (SFCD >= 16 or UnitExists("pet")))
    then
    	if IsInInstance() then
    		local PQ_UsableUnits = PQ_UsableUnits
    		
    		for i=1,#PQ_UsableUnits do
    			if ((UnitAffectingCombat("player") and UnitExists("boss1")) or UnitAffectingCombat("player"))
    				and (UnitLevel("target") == -1 or UnitName("target") == PQ_UsableUnits[i])
    			then return true end
    		end
    	else return true end
    end
    I dont understand why you use
    Code:
    UnitName("target") == PQ_UsableUnits[i])
    cause i cant see you defining that anywhere ? Is there a table with usableunits somewhere i missed ?
    Looking for exploiters and botters to Elder Scrolls Online.

  15. #75
    bu_ba_911's Avatar Elite User
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    yea I thought she had removed the UsableUnits *sigh* i believe that was an array in a previous version of the Data File that no longer exists. So that is more than likely one of the issues lol
    Last edited by bu_ba_911; 05-02-2012 at 09:25 AM.
    ^0^Team Nova's PQR NCC ^0^

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