target bossframe 1 , 2 , 3 -  just like focustarget menu

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  1. #1
    MrBrain1's Avatar Member
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    target bossframe 1 , 2 , 3 - just like focustarget

    Hi,

    I'm trying to let my rotation DoT up on Bossframes under certain Conditions (like deathin).

    any Ideas how the target Code would look like?

    good old Ake did something similiar with focustarget:

    Code:
    { "Judgment", { "glyph(Double Jeopardy)", "focus.exists", "focus.enemy", "focus.judgement" }, "focus" },
    except i dont get the condition : focus.judgement

    would

    Code:
    { "Moonfire",  { "target.debuff(Moonfire).duration <= 1", "!target.deathin <= 15", "boss1.exists, "boss1.enemy""	}, "boss1" },				
      { "Sunfire",   {"target.debuff(Sunfire).duration <= 1"	, "!target.deathin <= 15", "boss1.exists, "boss1.enemy""	}, "boss1" },
    be viable? or does deathin only work agains target?
    Last edited by MrBrain1; 03-24-2015 at 05:05 AM.

    target bossframe 1 , 2 , 3 -  just like focustarget
  2. #2
    akeon1's Avatar Contributor
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    Originally Posted by MrBrain1 View Post
    Hi,

    I'm trying to let my rotation DoT up on Bossframes under certain Conditions (like deathin).

    any Ideas how the target Code would look like?

    good old Ake did something similiar with focustarget:

    Code:
    { "Judgment", { "glyph(Double Jeopardy)", "focus.exists", "focus.enemy", "focus.judgement" }, "focus" },
    Hi Brain,

    If you borrowed that from me, it is probably referring to the function "judgement" in conditions.lua under the external folder.

    You would need to import that in to your rotation as well. (and credit to Mira on that one he wrote it for me).

  3. #3
    ImogenOC's Avatar Contributor ProbablyEngine Community Manager
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    Originally Posted by MrBrain1 View Post
    Hi,

    I'm trying to let my rotation DoT up on Bossframes under certain Conditions (like deathin).

    any Ideas how the target Code would look like?

    good old Ake did something similiar with focustarget:

    Code:
    { "Judgment", { "glyph(Double Jeopardy)", "focus.exists", "focus.enemy", "focus.judgement" }, "focus" },
    except i dont get the condition : focus.judgement

    would

    Code:
    { "Moonfire",  { "target.debuff(Moonfire).duration <= 1", "!target.deathin <= 15", "boss1.exists, "boss1.enemy""	}, "boss1" },				
      { "Sunfire",   {"target.debuff(Sunfire).duration <= 1"	, "!target.deathin <= 15", "boss1.exists, "boss1.enemy""	}, "boss1" },
    be viable? or does deathin only work agains target?
    Originally Posted by akeon1 View Post
    Hi Brain,

    If you borrowed that from me, it is probably referring to the function "judgement" in conditions.lua under the external folder.

    You would need to import that in to your rotation as well. (and credit to Mira on that one he wrote it for me).
    Always make sure you give credit where credit is due.
    ProbablyEngine - Developer and Lead Support
    A Powerful Rotation Bot: ProbablyEngine

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