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  1. #1
    alfastar's Avatar Member
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    Probably for Legion

    Hi, here my updated Probably addon itself and rotations based on Icy-veins & Wowhead Guides.
    I added following conditions to ..\Probably\system\conditions\core.lua:
    player.insanity for Priest
    player.maelstrom for Shaman
    player.arcanecharges for Mage
    player.fury for DemonHunter Havoc
    player.pain for DemonHunter Vengeance
    player.combopoints_legion for Rogue
    player.runes_legion for DK
    player.lunarpower for Druid Balance
    player.poweralternatepower ??? whatever,don't know

    All tank,healer & basic rotation not updated except
    Paladin: Protection
    Demon Hunter: Vengeance

    DPS rotations updated:
    Druid: Feral,Balance
    Death Knight: Unholy, Frost
    Hunter: Survival
    Mage: Arcane, Fire, Frost
    Monk: Windwalker
    Paladin: Retribution
    Priest: Shadow
    Rogue: Assassination
    Shaman: Elemental, Enhancement --by DigitalItch
    Warlock: Affliction
    Warrior: Arms
    Demon Hunter: Havoc

    Some work pretty good,some don't.
    For supported Talents,Spells check appropiate lua file.


    Zippyshare.com - Probably.rar
    Last edited by alfastar; 08-21-2016 at 03:28 AM. Reason: update4

    Probably for Legion
  2. Thanks Krack3n, suncentom, BassGhost, grayfm (4 members gave Thanks to alfastar for this useful post)
  3. #2
    akeon1's Avatar Contributor
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    Great work, i wont be able to check till i am back from holiday but will +rep if it works with the new resources.

  4. #3
    turtlemans's Avatar Member
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    Busy for the next few hours, but I'll test DKs extensively. If the new runes work, you're the ****ing man.

  5. #4
    Bonapart3's Avatar Member
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    Do I need a bot for it? How to run it?

  6. #5
    suncentom's Avatar Member
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    i used the unlocker(oLUA v1.5.1 x64 [7.0.X]), but the arm warrior routation is still not working. could you help me a bit ?

  7. #6
    alfastar's Avatar Member
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    try running 32bit wow + oLUA
    or 32bit wow + EWT

  8. #7
    DigitalItch's Avatar Member
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    it seems your maelstorm should be maelstrom.

    anyway, heres my CR for my shaman

    Code:
    ProbablyEngine.rotation.register(263, {
    
      -- Kick
      { "Wind Shear", "modifier.interrupts" },
    
      -- AoE
      { "Crash Lightning", "modifier.multitarget" },
    
      -- Defence
      { "Astral Shift", "player.health <= 75" },
      
      -- Buff / Cooldowns
      { "Bloodlust", { "modifier.ralt", "modifier.cooldowns" } },
      { "Feral Spirit", "modifier.cooldowns" },
      { "Flametongue", "modifier.cooldowns" },
        
      -- Rotation
      { "Boulderfist", "player.maelstrom < 130" },
      { "Stormstrike", "player.buff(Stormbringer)" },
      { "Crash Lightning", "player.buff(Crashing Storm)" },
      { "Lava Lash", { "player.maelstrom > 110" } },
    
      
    }, {
      -- Heal
      { "Healing Surge", "player.health < 70" },  
    })
    Adjustments is welcome. Im a bit new to PE and too poor to buy soapbox. lol
    Last edited by DigitalItch; 08-21-2016 at 12:06 PM.

  9. Thanks alfastar (1 members gave Thanks to DigitalItch for this useful post)
  10. #8
    akeon1's Avatar Contributor
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    Have you considered using GitHub / GitLab?

    It would make updating and change tracking easier - and allow others to easily pose update which you can still vet.


    Originally Posted by alfastar View Post
    Hi, here my updated Probably addon itself and rotations based on Icy-veins & Wowhead Guides.
    I added following conditions to ..\Probably\system\conditions\core.lua:
    player.insanity for Priest
    player.maelstrom for Shaman
    player.arcanecharges for Mage
    player.fury for DemonHunter Havoc
    player.pain for DemonHunter Vengeance
    player.combopoints_legion for Rogue
    player.runes_legion for DK
    player.lunarpower for Druid Balance
    player.poweralternatepower ??? whatever,don't know

    All tank,healer & basic rotation not updated except
    Paladin: Protection
    Demon Hunter: Vengeance

    DPS rotations updated:
    Druid: Feral,Balance
    Death Knight: Unholy, Frost
    Hunter: Survival
    Mage: Arcane, Fire, Frost
    Monk: Windwalker
    Paladin: Retribution
    Priest: Shadow
    Rogue: Assassination
    Shaman: Elemental, Enhancement --by DigitalItch
    Warlock: Affliction
    Warrior: Arms
    Demon Hunter: Havoc

    Some work pretty good,some don't.
    For supported Talents,Spells check appropiate lua file.


    Zippyshare.com - Probably.rar

  11. #9
    BassGhost's Avatar Active Member
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    Fixed an issue in your Shadow Priest rotation where the rotation would get stuck casting Shadow Word: Pain during Shadowform but for some reason still won't use Mind Flay as a filler while in Shadowform. If anyone could assist would be appreciated:

    Code:
    ProbablyEngine.rotation.register(258, {
      -- Interrupts
      { "Silence", "modifier.interrupts" },
      
      -- Cooldowns
      { "Power Infusion", { "talent(6, 1)", "modifier.cooldowns" } },
      { "Mindbender", { "talent(6, 3)", "modifier.cooldowns" } },
      { "Shadowfiend", { "!talent(6, 3)", "modifier.cooldowns" } },
        
      -- Keybinds
      { "Mind Sear", "modifier.shift" },
        
      -- Rotation
      { "Void Eruption", { "player.insanity >= 70", "!player.buff(Voidform)" } }, 
      { "Mind Blast", { "talent(5, 3)", "player.buff(Shadowy Insight)" } },
      { "Mind Blast", "!talent(5, 3)" }, 
      { "Shadow Word: Death", "target.health < 35" },
      { "Shadow Word: Pain", "target.debuff(Shadow Word: Pain).duration < 3" },
      { "Vampiric Touch", "target.debuff(Vampiric Touch).duration < 3" },
      { "/cast Void Eruption", "player.buff(Voidform)" }, --Void Bolt
      { "Mind Flay", "!modifier.multitarget" },
      { "Mind Sear", "modifier.multitarget" },
    
      }, {
    
      })

  12. #10
    yobleed's Avatar Active Member
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    [QUOTE=BassGhost;3586849]Fixed an issue in your Shadow Priest rotation where the rotation would get stuck casting Shadow Word: Pain during Shadowform but for some reason still won't use Mind Flay as a filler while in Shadowform. If anyone could assist would be appreciated:

    Code:
    ProbablyEngine.rotation.register(258, {
      
    
    
      -- Interrupts
      { "Silence", "modifier.interrupts" },
      
      --Survival
      -- Gift of the Naaru
        {"59544", "player.health <= 40"}, 
        {"17", {"player.moving","!player.buff(194249)", "!target.debuff(Shadow Word: Pain).duration < 3" }}, --Power Word: Shield
        {"186263", "player.health <= 20"},
    
      -- Cooldowns
      { "Power Infusion", { "talent(6, 1)", "modifier.cooldowns" } },
      { "Mindbender", { "talent(6, 3)", "modifier.cooldowns" } },
      { "Shadowfiend", { "!talent(6, 3)", "modifier.cooldowns" } },
        
      -- Keybinds
      { "Mind Sear", "modifier.shift" },
        
      -- Rotation
    
      { "Shadow Word: Death", {"player.moving", "target.health < 35", "player.spell(32379).cooldown = 0"}},
      { "Shadow Word: Death", {"target.health < 35", "player.spell(32379).cooldown = 0"}},
      { "Void Eruption", { "player.insanity >= 70", "!player.buff(Voidform)" }}, 
      {"205065", "player.buff(Voidform)"}, -- Void Torrent
      { "Shadow Word: Pain", {"player.moving","target.debuff(Shadow Word: Pain).duration < 3" }},
      { "Mind Blast", { "talent(5, 3)", "player.buff(Shadowy Insight)" } },
      { "Mind Blast", "!talent(5, 3)" }, 
      { "Shadow Word: Pain", "target.debuff(Shadow Word: Pain).duration < 3" },
      { "Vampiric Touch", "target.debuff(Vampiric Touch).duration < 3" },
      { "/cast Void Eruption", "player.buff(Voidform)" }, --Void Bolt
      { "Mind Sear", "modifier.multitarget" },
      { "Mind Flay", "player.spell(8092).cooldown > 0"},
    
    
      
        
    
      }, {
    
      })
    UW
    Last edited by yobleed; 09-03-2016 at 01:50 PM. Reason: Update the fixed rotation
    ~They call me HordeOnYourTube, but you can call me hoyt~

  13. Thanks BassGhost (1 members gave Thanks to yobleed for this useful post)
  14. #11
    yobleed's Avatar Active Member
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    Originally Posted by BassGhost View Post
    Fixed an issue in your Shadow Priest rotation where the rotation would get stuck casting Shadow Word: Pain during Shadowform but for some reason still won't use Mind Flay as a filler while in Shadowform. If anyone could assist would be appreciated:

    Code:
    ProbablyEngine.rotation.register(258, {
      -- Interrupts
      { "Silence", "modifier.interrupts" },
      
      -- Cooldowns
      { "Power Infusion", { "talent(6, 1)", "modifier.cooldowns" } },
      { "Mindbender", { "talent(6, 3)", "modifier.cooldowns" } },
      { "Shadowfiend", { "!talent(6, 3)", "modifier.cooldowns" } },
        
      -- Keybinds
      { "Mind Sear", "modifier.shift" },
        
      -- Rotation
      { "Void Eruption", { "player.insanity >= 70", "!player.buff(Voidform)" } }, 
      { "Mind Blast", { "talent(5, 3)", "player.buff(Shadowy Insight)" } },
      { "Mind Blast", "!talent(5, 3)" }, 
      { "Shadow Word: Death", "target.health < 35" },
      { "Shadow Word: Pain", "target.debuff(Shadow Word: Pain).duration < 3" },
      { "Vampiric Touch", "target.debuff(Vampiric Touch).duration < 3" },
      { "/cast Void Eruption", "player.buff(Voidform)" }, --Void Bolt
      { "Mind Flay", "!modifier.multitarget" },
      { "Mind Sear", "modifier.multitarget" },
    
      }, {
    
      })
    Fixed rotation
    Code:
    ProbablyEngine.rotation.register(258, {
      
    
    
      -- Interrupts
      { "Silence", "modifier.interrupts" },
      
      --Survival
      -- Gift of the Naaru
        {"59544", "player.health <= 40"}, 
        {"17", {"player.moving","!player.buff(194249)", "!target.debuff(Shadow Word: Pain).duration < 3" }}, --Power Word: Shield
        {"186263", "player.health <= 20"},
    
      -- Cooldowns
      { "Power Infusion", { "talent(6, 1)", "modifier.cooldowns" } },
      { "Mindbender", { "talent(6, 3)", "modifier.cooldowns" } },
      { "Shadowfiend", { "!talent(6, 3)", "modifier.cooldowns" } },
        
      -- Keybinds
      { "Mind Sear", "modifier.shift" },
        
      -- Rotation
    
      { "Shadow Word: Death", {"player.moving", "target.health < 35", "player.spell(32379).cooldown = 0"}},
      { "Shadow Word: Death", {"target.health < 35", "player.spell(32379).cooldown = 0"}},
      { "Void Eruption", { "player.insanity >= 70", "!player.buff(Voidform)" }}, 
      {"205065", "player.buff(Voidform)"}, -- Void Torrent
      { "Shadow Word: Pain", {"player.moving","target.debuff(Shadow Word: Pain).duration < 3" }},
      { "Mind Blast", { "talent(5, 3)", "player.buff(Shadowy Insight)" } },
      { "Mind Blast", "!talent(5, 3)" }, 
      { "Shadow Word: Pain", "target.debuff(Shadow Word: Pain).duration < 3" },
      { "Vampiric Touch", "target.debuff(Vampiric Touch).duration < 3" },
      { "/cast Void Eruption", "player.buff(Voidform)" }, --Void Bolt
      { "Mind Sear", "modifier.multitarget" },
      { "Mind Flay", "player.spell(8092).cooldown > 0"},
    
    
      
        
    
      }, {
    
      })
    ~They call me HordeOnYourTube, but you can call me hoyt~

  15. #12
    julliuzking's Avatar Member CoreCoins Purchaser
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    Was probablyengine ever detected or did they quit because blizzard was threatening to sue ?

  16. #13
    brice2010's Avatar Member
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    Hi guys. I use EWT with probably addon, so i use the lua unlocker part. But i can't get it works, i read all this topic + tuto about probably, and can't get it.
    So i launch EWT, attach, and tick advanced lua unlock in hack tab. I have my probably add on up. But there is no attack except auto attack.

    Do i have to put Combat (On) on EWT window? do i have to load the .lua? Thanks guys.

    Do i have to get game in english?
    I should do something wrong, bc for exemple i tick "loot mob" in ewt windows, and it doesn't.

    It's still writen 'détected firehack".
    Last edited by brice2010; 09-05-2016 at 06:11 AM.

  17. #14
    yobleed's Avatar Active Member
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    Probably sometimes stops the rotation on some bosses. Is it possible to fix this?
    ~They call me HordeOnYourTube, but you can call me hoyt~

  18. #15
    akeon1's Avatar Contributor
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    Originally Posted by yobleed View Post
    Probably sometimes stops the rotation on some bosses. Is it possible to fix this?
    Yes, if you still have a copy of my old addon - use that and just add the bosses you are having trouble with the appropriate list in objectmanager.lua

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