interupt delay menu

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  1. #1
    Lookin's Avatar Member
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    interupt delay

    anyway to make the addon delay its interupt feature so its not an instant cast?
    any help would be appreciated.

    interupt delay
  2. #2
    akeon1's Avatar Contributor
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    Target.interruptsat >= x

    Just have a scroll through the documentation post to get a full list of conditions with examples

  3. #3
    yobleed's Avatar Active Member
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    Originally Posted by akeon1 View Post
    Target.interruptsat >= x
    This one isn't working properly, not sure what i'm doing wrong
    Code:
    -- Interrupt
    { "Silence", "Target.interruptsat >=80", "target" },
    It's just ignoring it

    This one works but ofcourse interrupts as soon as the cast starts
    Code:
    -- Interrupt
    { "Silence", "modifier.interrupts", "target" },
    Last edited by yobleed; 07-24-2015 at 04:33 PM.
    ~They call me HordeOnYourTube, but you can call me hoyt~

  4. #4
    akeon1's Avatar Contributor
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    Originally Posted by yobleed View Post
    This one isn't working properly, not sure what i'm doing wrong
    Code:
    -- Interrupt
    { "Silence", "Target.interruptsat >=80", "target" },
    It's just ignoring it

    This one works but ofcourse interrupts as soon as the cast starts
    Code:
    -- Interrupt
    { "Silence", "modifier.interrupts", "target" },
    Just copy and paste the line directly out of my rotations . I know 100% they work.
    Also don't set delay too high. You need to account for server lag.


    If it still fails to cast you are probably using an old unlocker or or or something.

  5. #5
    MrTheSoulz's Avatar Contributor
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    Originally Posted by akeon1 View Post
    Just copy and paste the line directly out of my rotations . I know 100% they work.
    Also don't set delay too high. You need to account for server lag.


    If it still fails to cast you are probably using an old unlocker or or or something.
    Nah, PE is case sensitive:
    "target.interruptsat >=80"

    Small "t".
    Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety.

  6. #6
    Belamoor's Avatar Member
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    Nevertheless
    Code:
    { "Pummel", "target.interruptAt>= 30", "target"  },
    Neither InterruptsAt nor interruptAt conditions seem to be working for me too.
    Last edited by Belamoor; 12-14-2015 at 07:17 AM.

  7. #7
    Belamoor's Avatar Member
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    Ok, i think i figured it out. The logic behind the PE interrupt conditions is wrong, it returns true on 95 % casting time instead of a current casting percentage value.
    I rewrote it like this and and it works now.
    ProbablyEngine.condition.register('interruptAt', function (target, spell)
    if ProbablyEngine.condition['modifier.toggle']('interrupt') then
    if UnitName('player') == UnitName(target) then return false end
    local secondsLeft, castLength = ProbablyEngine.condition['casting.delta'](target)
    if secondsLeft then
    return (100 - secondsLeft / castLength * 100)
    end
    end
    return false
    end)
    Last edited by Belamoor; 12-14-2015 at 07:54 AM.

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