Thanks for mentioning Caelus.
Ive PM'd you, hopefully we can work together.
|Leacher:11/2009|Donor:02/2010|Established Member:09/2010|Contributor:09/2010|Elite:08/2013|
UGH, Finally.... ;-)
Thank you for this very big docu!!
Is it possible to add some informations how to adjust the generic.lua?
I am on a mac os x and want to have some functions like "target.ground" or "player.ground".
bashor you need an unlocker that has object management to use those. that's why its in the generic the way it is.
"Shootings easy, Aimings hard!" Stinky
The mac unlocker doesn't have advanced features atm (ProbablyEngine shows that and the functions don't work too).
I was thinking about scripting it, but it seems to be more difficult than I thought.
Nethertheless many thanks for your work.
Yo you went ham on this nice job yo
good job, we all appreciate the work you put in to this. a few notes, however.
[b]9_55. classification/b] missing [ and classification is misspelled
great work.
does "player.buff.count(Lunar Empowerment,1)" work? its missing in the doc, i used "player.buff(Lunar Empowerment1).count = 1"
and whats going on with aura.stacks?
Last edited by MrBrain1; 03-22-2015 at 09:35 AM.
I'm not givin' yuh crap about it.. don't care if you don't.. buuut just for the sake of clarification I assume you mean "Tortoise"SVN ;-)
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