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  1. #1
    Anachoreta's Avatar Member
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    idewave-cli - Rust implementation of wow client v3.3.5a (cli)

    Hi community,

    I created Rust implementation of wow client version 3.3.5a (cli).

    GitHub - idewave/idewave-cli: Rust implementation for smart wow client (cli)

    I would appreciate if you want to contribute.
    Last edited by Anachoreta; 07-13-2022 at 10:38 PM.

    idewave-cli - Rust implementation of wow client v3.3.5a (cli)
  2. Thanks _chase, Creepwalker (2 members gave Thanks to Anachoreta for this useful post)
  3. #2
    _chase's Avatar Established Member
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    Awesome release very interesting,
    I started creating some recast navigation rust bindings which could be useful in the far future for entity pathfinding
    GitHub - 0xFounders/divert: Rust bindings for Recast Navigation.

  4. Thanks Anachoreta, klumpen (2 members gave Thanks to _chase for this useful post)
  5. #3
    Anachoreta's Avatar Member
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    Version 0.3.0 is available. It includes performance improvements and tests support. Also it includes git hooks (pre-commit for now) to run tests for local changes.

  6. #4
    Anachoreta's Avatar Member
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    New major version v1.0.0 released ! Brief description:
    - added UI with keyboard interaction and optional debug mode
    - improved performance
    - refactored code and file structure

    join us GitHub - idewave/idewave-cli: Rust implementation of world of warcraft client v3.3.5a (smart CLI) !

  7. Thanks _chase (1 members gave Thanks to Anachoreta for this useful post)
  8. #5
    Anachoreta's Avatar Member
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    New major version v2.0.0 released ! Brief description:
    - handlers are refactored into async (so async code can be used directly there now)
    - packet reader now can process partial TCP packets (await until whole packet loaded)
    - refactored code

  9. #6
    Anachoreta's Avatar Member
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    If somebody use idewave-cli you probably will be glad to know v3.0.0 is released. Brief description:

    + added Rust macroses for packet parser. For end-user this allow to provide packet serialization feature, so it's possible to debug packets in real-time and see packet content in human-readable format. For developer this feature make it easier to focus on using packet fields without need of implementing packet parser manually.
    + UI was refactored and improved: added output history scrolling using ArrowUp/ArrowDown, PageUp/PageDown, Home/End; added debug details panel to show any developer-defined output for specific item (to scroll need to use Ctrl + ArrowUp/ArrowDown); added info panel to show some extra info like total income/outcome and pagination info; added formatted time for each output item.
    + added support for .env file (in addition for Config.yml) and all sensitive data (host, port) moved into it.
    * fixed memory leak in UI and some little bugs

    Link: GitHub - idewave/idewave-cli: Rust implementation of world of warcraft client v3.3.5a (smart CLI)

  10. #7
    Anachoreta's Avatar Member
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    It was no updates for a long time, but recently I made pretty much changes in the project (latest version is v4.1.1).
    + First of all, project was renamed to "tentaCLI" (to reflect its actual concept) and now it can be used not only as UI tool, but also as library for third-party Rust applications. Tentacli is used now as part of my next project, binary army, so you can join our discord to follow updates (or even to participate the development or idea discussions).
    + Tentacli is now embeddable extendable console wow-client, it now accepts external feature set (so any developer can extend the functionality according to his/her needs)
    + Run process was changed a bit:
    Code:
    Client::new().run(RunOptions {
            external_channel: None,
            external_features: vec![],
            account: "bot",
            config_path: "./conf/Config.yml",
            dotenv_path: "./conf/.env"
        }).await?;
    so, external channel param allow developers to use own broadcast channel to bind tentacli with rest application, for configs it is now possible to use custom paths (if configs not exist they will be created), also for not it is possible to use account sets (so each host in config can accept multiple accounts and to select one you should just use "account" param as in example above).
    + Tentacli can be installed with default feature (ui), or console feature or even without any features (no output in console by default)
    + UI was refactored and some redundant parts were removed from it. Switching to debug mode was removed, instead debug mode is default UI mode, so you can scroll packets history and look details for each packet.
    + Handlers were refactored, redundant channels were removed, instead each handler should return vector of outputs - response (before this update each handler could only return one output item). Example:
    Code:
    async fn handle(&mut self, input: &mut HandlerInput) -> HandlerResult {
            let mut response = Vec::new();
    
            let (Income { realms, .. }, json) = Income::from_binary(input.data.as_ref().unwrap())?;
    
            response.push(HandlerOutput::ResponseMessage(
                Opcode::get_server_opcode_name(input.opcode.unwrap()),
                Some(json),
            ));
    
            let autoselect_realm_name = {
                let guard = input.session.lock().await;
                let config = guard.get_config()?;
                config.connection_data.autoselect_realm_name.to_string()
            };
    
            if autoselect_realm_name.is_empty() {
                response.push(HandlerOutput::TransferRealmsList(realms));
                response.push(HandlerOutput::Freeze);
            } else {
                let re = Regex::new(format!(r#"{}"#, autoselect_realm_name).as_str()).unwrap();
                if let Some(realm) = realms.into_iter().find(|item| re.is_match(&item.name[..])) {
                    response.push(HandlerOutput::DebugMessage(
                        format!("Selected "{}" Realm", realm.name),
                        None,
                    ));
                    input.session.lock().await.selected_realm = Some(realm);
                } else {
                    bail!(RealmListError::NotFound);
                }
            }
    
            Ok(response)
        }
    Few words about future development. I want to focus on my next project, Binary Army and concept of this project is next: it will be smth like smart swarm where any amount of tentacli can be run and where each tentacli instance has all knowledge from another instances, so they can cooperate. If you have ideas or just interesting to follow or even want to contribute - you are welcome in our discord: Idewave

  11. #8
    Anachoreta's Avatar Member
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    More updates were added. So the most actual version for now is v5.2.1.
    What's new:
    + refactored imports
    + added new messages which tentacli can broadcast (current player state and chat messages)
    * fixed update packet parser
    * some performance fixes

    So for now there much more possibilities for usage tentacli as library in 3rd-party apps.
    Join us to follow most recent updates

  12. #9
    Anachoreta's Avatar Member
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    Tentacli v6.0.0 is ready. What's was changed:
    - refactored opcode struct
    - added all opcodes (so now it is possible to see in output ALL opcodes from server, but ! still need to add more handlers to parse all income packets)
    - added logout handling
    - added `IncomingPacket`/`OutgoingPacket` wrappers for raw packet data
    - `handle_read` and `handle_packet` tasks were combined into one, so income packets are processed consistently
    - fixed Ctrl + Up/Down navigation through debug details panel
    - fixed large packet reading

    You have suggestions or ideas ? You're welcome in our Discord !

  13. #10
    Anachoreta's Avatar Member
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    Tentacli is v8.0.1 for now. There were fixed some critical bugs and also it supports characters auto creation (on empty or newly created accounts). For details reach out tentacli's wiki and do not hesitate to join us on discord !

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