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  1. #1
    shadowKD's Avatar Member
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    Wow packet

    Hello everyone, sending the package I encountered such a problem. I caught the package and just copied it (the package simply writes to the chat "1"). The actual contents of the package are not well understood. Explain, please, where to start the package? How do I understand this key is encrypted?

    example packet: 6aeae2d479b207000000008031
    Last edited by shadowKD; 07-08-2018 at 10:18 AM.

    Wow packet
  2. #2
    Hazzbazzy's Avatar wannabe hackerlol Authenticator enabled
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    Originally Posted by shadowKD View Post
    Hello everyone, sending the package I encountered such a problem. I caught the package and just copied it (the package simply writes to the chat "1"). The actual contents of the package are not well understood. Explain, please, where to start the package? How do I understand this key is encrypted?

    example packet: 6aeae2d479b207000000008031
    If it's a timestamped packet it won't procure anything
    "HOLY TIME MACHINE BATMAN! it's 1973!"
    https://youtube.com/Hazzbazzy

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  4. #3
    shadowKD's Avatar Member
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    what then is in his headline? 6aeae2d479b2

  5. #4
    shadowKD's Avatar Member
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    can anyone help?

  6. #5
    Hazzbazzy's Avatar wannabe hackerlol Authenticator enabled
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    Originally Posted by shadowKD View Post
    can anyone help?
    You're not giving enough information. For starters, what are you using to capture packets, why did you pick this segment out from the capture?
    "HOLY TIME MACHINE BATMAN! it's 1973!"
    https://youtube.com/Hazzbazzy

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  8. #6
    shadowKD's Avatar Member
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    Well, I'm trying to write a program that will respond to certain abilities. Example: use the Cloak of Shadows, when a player flies in disgust.

    I use PcapDotNet.


    I easily find the package I need with the ability to swallow the Cloak of Shadows (as an example), but I can not send a package that would tell the game to use the Cloak of Shadows

  9. #7
    culino2's Avatar Elite User
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    First bytes (header) are encrypted. For capturing you would have to detour the engine functions or read the encryption key from ram. For sending you can "simply" call some of their internal packet sending functions.
    It's unlikely that someone will assist you through the whole process.

    You can still find the correct packets by analyzing the rest of the packet data but it's not very clean imho, also sending packets will be impossible.

    Maybe you can find some older stuff in the mem editing section, the next problem with detouring could be the 7.3 anti cheat.

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