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  1. #31
    MrTheSoulz's Avatar Contributor
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    Hi, thanks for this awesome tool!

    About ounits, could you make it dump the units?
    Thanks!

    EDIT: Could you add MoveTo Also?
    Last edited by MrTheSoulz; 12-01-2014 at 12:52 AM.
    Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety.

    OffSpring
  2. #32
    Wildbreath's Avatar Contributor
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    Originally Posted by MrTheSoulz View Post
    Hi, thanks for this awesome tool!

    About ounits, could you make it dump the units?
    Thanks!

    EDIT: Could you add MoveTo Also?
    yes, but how you will use dump?
    and how to organize data? like that?
    { [guid] = {name, health, position, auraIDs array, blah blah ... }}
    { [guid] = {name, health, position, auraIDs array, blah blah ... }}

  3. #33
    axazol's Avatar Member
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    After selecting PID and pressing Attach - nothing happens and program quits
    .net, vs.redist, admin rights, fresh wow install, x86 - all in place.

    Any debug mode ?

  4. #34
    MrTheSoulz's Avatar Contributor
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    Originally Posted by Wildbreath View Post
    yes, but how you will use dump?
    and how to organize data? like that?
    { [guid] = {name, health, position, auraIDs array, blah blah ... }}
    { [guid] = {name, health, position, auraIDs array, blah blah ... }}
    All i would need in my case would be the unit guid.
    We offten on PE use units around do to fancy stuff like automated dotting, heres an example using Firehack code:

    Cache:
    Code:
    mts_unitCache = {}
    
    local function cache()
    	wipe(mts_unitCache)
    	if FireHack then -- Use FireHack objects manager
          for i=1, totalObjects do
    	  local totalObjects = ObjectCount()
          local object = ObjectWithIndex(i)
    		if ObjectExists(object) then
    		  if ObjectIsType(object, ObjectTypes.Unit)
    		  and ProbablyEngine.condition["distance"](object) <= 40
    		  and ProbablyEngine.condition["alive"](object) then
    			table.insert(mts_unitCache, object)
    		  end
    		end
    	  end
    	else -- Cache Party/Raid Targets
    	  local groupType = IsInRaid() and "raid" or "party"
    	  for i = 1, GetNumGroupMembers() do
    	  local target = groupType..i.."target"
    		if ProbablyEngine.condition["alive"](target)
    		and UnitAffectingCombat(target)
    		and not UnitIsPlayer(target) then
    		  if ProbablyEngine.condition["distance"](target) <= 40 then
    			table.insert(mts_unitCache, target)
    		  end
            end
          end
       end
    end
    A function using the cache:
    Code:
    SWD = function()
    	  for i=1,#mts_unitCache do
    		if mtsLib.immuneEvents(mts_unitCache[i])
    		and ProbablyEngine.condition["health"](mts_unitCache[i]) <= 20
    		and UnitAffectingCombat(mts_unitCache[i])
    		and UnitCanAttack("player", mts_unitCache[i])
    		and not UnitIsPlayer(mts_unitCache[i]) then
    		  if ProbablyEngine.parser.can_cast(32379, mts_unitCache[i], false) then
    			if mtsLib.infront(mts_unitCache[i])
    			and LineOfSight(mts_unitCache[i], "player") then
    			  ProbablyEngine.dsl.parsedTarget = mts_unitCache[i]
    			  return true
    			end
    		  end
    		end
    	  end
    		return false
    	end,
    If you could add that, we could include offspring support on this kind of stuff
    Last edited by MrTheSoulz; 12-01-2014 at 03:44 PM.
    Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety.

  5. #35
    MrTheSoulz's Avatar Contributor
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    When using oclick, is there anyway you could clear the mouse after its done?
    Like for example, a spell like Priest 'Angelic Feather' has 3 chargers so after using it once if the spell still has charges it will stay on the mouse and hang the rotation until the user manualy clears it.

    Thanks once again!
    Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety.

  6. #36
    Wildbreath's Avatar Contributor
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    anyway lua api needs a unitid for casting (e.g. 'target', 'focus', 'boss2' and etc), if i implement objectmanager its return guids and other info but not unitids
    how you will cast then? thats why i ask
    i think in the second example mts_unitCache contains a list of any possible enemy unitids, like a boss1-5, arena1-5, target, units targets, mouseover and etc. it easy doable using lua

    about oclick - check SpellIsTargeting() and use SpellStopTargeting() after cast to clear cursor. if was trying to clear it automatically, but there some troubles with timing and throw crashes sometimes

  7. #37
    MrTheSoulz's Avatar Contributor
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    Originally Posted by Wildbreath View Post
    anyway lua api needs a unitid for casting (e.g. 'target', 'focus', 'boss2' and etc), if i implement objectmanager its return guids and other info but not unitids
    how you will cast then? thats why i ask
    i think in the second example mts_unitCache contains a list of any possible enemy unitids, like a boss1-5, arena1-5, target, units targets, mouseover and etc. it easy doable using lua

    about oclick - check SpellIsTargeting() and use SpellStopTargeting() after cast to clear cursor. if was trying to clear it automatically, but there some troubles with timing and throw crashes sometimes
    In my cache, i store all units around me (40 yards) friendly or enemie.
    Then with another function like i one i sent, SWD (Shadow word: death), i use the units from the cache to do futher "condicions" like if unit is enemie, health etc, etc and if the unit meets the "condicions" i target it and cast something.
    Ive sent in PM a link containing details on how the FH functions work to see if it can explain better then me :P

    Using your words: "Sorry for my "great" english." :P
    Thanks!
    Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety.

  8. #38
    leonel916's Avatar Member
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    I cant get this to even work. I got all the requirements. I click to run as admin. at first it just crashes the game after that, nothing happens. I even checked my anti virus bitdfender but it doesnt even detect it at all. So I have no clue what to do

  9. #39
    wowmacro's Avatar Member
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    game crashed after relogin :confused:

  10. #40
    Wildbreath's Avatar Contributor
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    if you full logout but wow window still opened - it will, still trying to fix it

  11. #41
    leizel14344's Avatar Member
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    i click attached and nothing happens

  12. #42
    axazol's Avatar Member
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    Originally Posted by axazol View Post
    After selecting PID and pressing Attach - nothing happens and program quits
    .net, vs.redist, admin rights, fresh wow install, x86 - all in place.
    Специально на виртуалке поставил чистую винду - тот же результат. После нажатия Attach ничего не происходит, программа просто закрывается.

  13. #43
    Kuri's Avatar Member
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    Originally Posted by axazol View Post
    Специально на виртуалке поставил чистую винду - тот же результат. После нажатия Attach ничего не происходит, программа просто закрывается.
    wat? nerozjumet parusky я Гагарин!
    ***--***--/////**\\\\\--***--***

  14. #44
    Neji666's Avatar Member
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    what I need for a monk rotation work?
    I downloaded many profiles and none of them run so far
    where I see the errors?

  15. #45
    fedelis's Avatar Active Member
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    Can someone explain this for complete noobs? Say I wanted to run

    /run if not UnitBuff("player", "Enrage") and (GetSpellCooldown("Berserker Rage") == 0) then CastSpellByName("Berserker Rage") end

    How would I do this with offspring?

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