Im gonna test your spell reflect and disarm.
Spell reflect first. Can you make Spellreflect check if pummel is ready before it spell reflects? I uses this pummel:
Code:
local buff = { 118,116,61305,28271,28272,61780,61721,2637,33786,5185,8936,50464,19750,82326,2061,9484,605,8129,331,8004,51505,403,77472,51514,5782,1120,48181,30108 }
local castingSpell, _, _, _, _, endTime = UnitCastingInfo("target")
for i,v in ipairs(buff) do
if IsSpellInRange("Pummel", "target") == 1 and PQR_IsOutOfSight("target") == false and castingSpell == GetSpellInfo(v) and endTime/1000 - GetTime() < 0.5 then
if not UnitBuffID("target", 31821) and not UnitBuffID("target", 89485) then
return true
end
end
end
I would like that it would pummel if a mage eg is sheeping me. And lets my pummel gets faked, it will spellreflect because pummel is on CD. But it should only do that if im on the mage and near him. It should still spellreflect if im on a priest and a mage is my focus target and he is sheeping me. I hope you understand me

eles PM me.
And the disarm, does it check if my war is in range of the target? Coz the old disarm keeps stance dancing if the target is out of range.
Last thing, do I still need
PvP Arms: Reflect Check in the rotation for the new spell reflect to work?
And is the new spellreflect like this:
Spell Name: PvP Arms: Spell Reflect
Spell ID: 23920
Target:
Custom?????
delay:
xxx ?????
EDIT: last thing

with the new spellreflect and disarm code, do i still need PvP Arms: Change to DS and PvP Arms: Change to BS?