[BETA] PQRotation - an automated ability priority queue. menu

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  1. #5266
    Modernn's Avatar Member

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    has anyone tried to get it working for the 64 bit version

    [BETA] PQRotation - an automated ability priority queue.
  2. #5267
    firepong's Avatar Elite User
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    Originally Posted by Modernn View Post
    has anyone tried to get it working for the 64 bit version
    It's starting to sound like a broken record in here.

    As Xelper said, and many have said after him to the people that have already asked in the last 5 pages. At the moment, PQR will not be 64bit compatible and will not be for a long time. If a time comes that it will need to be 64bit compatible, Xelper said he will think about it. But for right now, there is no 64bit version in the works anytime soon.

  3. #5268
    ishtro's Avatar Master Sergeant
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    Code:
    -- Fading Light
    local FL = {105925, 109075, 110068, 110069, 110070, 110078, 110079, 110080}
    
    for i,v in ipairs(FL) do
       local _,_,_,_,_,_,flight = UnitDebuffID("player", v)
       if flight 
          and flight - GetTime() < .6 
          then RunMacroText("/click ExtraActionButton1") 
       end 
    end
    
    -- Hour of Twilight
    local HoTcast,_,_,_,_,endtime = UnitCastingInfo("boss1")
    local HoT = {109415, 106371, 109416, 109415, 109417}
        
    for i,v in ipairs(HoT) do
       if HoTcast == GetSpellInfo(v) 
          and endtime/1000 - GetTime() < .4 
          then RunMacroText("/click ExtraActionButton1")
       end
    end
    
    -- Madness 
    local _,_,_,_,_,_,shrapnel = UnitDebuff("player","Shrapnel")
    
    if shrapnel 
       and shrapnel - GetTime() < 1
       then RunMacroText("/click ExtraActionButton1") 
    end
    tested and works

  4. #5269
    travis2861's Avatar Contributor
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    Originally Posted by bu_ba_911 View Post
    yea i broke it somewhere along the lines between SVN updates.... Might revert it back to Valma's original code and rebuilt it all back up.... It may have something to do with the range checks i implemented... going to have to test it. a simple fix is just putting the Beacon left alt code back in urself until i can track the problem down and update the SVN



    lol have u tried adding it into the rotation? i think by default i have that out (for whatever reason i can't remember why)
    I'm Retarded, keep up the amazing work lol

  5. #5270
    Valma's Avatar Contributor
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    Ok,first of all,buba u got the lua before bug again.As I stated in somewhere near the start of this thread - LUA BEFORE bugs in this way - if u stated somewhere in your abilities lua before then all other abilities in your xml that are NEXT to this ability will be set the same lua before as this one.It happens coz Xelper made smth wrong with xml parser IN his program,he was said about that but still not fixing it,actually I dunno why.

    So short conclusion: DONT USE LUA BEFORE.
    The long conclusion is: You can use lua before but be sure that u stated some useless function for your top ability in xml ie GetTime()

    About bugs with beacon code here we go:
    Code:
    IsSpellInRange(&amp;quot;GetSpellInfo(53563)&amp;quot;, &amp;quot;mouseover&amp;quot;) == 1
    Lots of this are in your code and it breaks it u know (:

    Also why don't u just used my declared/undeclared logic and added so many unnesessary lines of code? :/

    The code that perfectly works for me:
    Code:
    <Ability><Name>Beacon (Right Alt)</Name><Default>false</Default><SpellID>53563</SpellID><Actions></Actions>
    <Lua>
    if not BeaconDeclared then
    	PQ_BeaconTarget = &amp;quot;player&amp;quot;
    	PQ_BeaconTargetName = UnitName(PQ_BeaconTarget, true)
    	BeaconDeclared = true
    end	
    	
    local hasMouseover = UnitExists(&amp;quot;mouseover&amp;quot;)
    local mouseoverFriend = UnitIsFriend(&amp;quot;player&amp;quot;, &amp;quot;mouseover&amp;quot;)
    local group = &amp;quot;party&amp;quot;
    local members = GetNumPartyMembers()
    
    if GetNumRaidMembers() &amp;gt; 0 then group = &amp;quot;raid&amp;quot; members = GetNumRaidMembers() end
    
    if IsRightAltKeyDown() and GetCurrentKeyBoardFocus() == nil then
    	if hasMouseover and mouseoverFriend then
    		local MouseoverName = UnitName(&amp;quot;mouseover&amp;quot;, true)
    		for i = 1, members, 1 do
    			local member = group..tostring(i)
        		if name == UnitName(member, true)  then
        			PQ_BeaconTarget = member
        			PQ_BeaconTargetName = MouseoverName
        			PQR_CustomTarget = PQ_BeaconTarget
        			if IsSpellInRange(GetSpellInfo(53563), PQ_BeaconTarget) then
        				return true
        			end
        		end
          	end 
        end
    end
    
    if PQ_BeaconTarget then
    	local Beacon = UnitBuffID(PQ_BeaconTarget, 53563)
    	local BeaconExpire = select(7,UnitBuffID(PQ_BeaconTarget, 53563)) - GetTime()
    
    	if UnitName(PQ_BeaconTarget, true) == PQ_BeaconTargetName then	
    		if Beacon then
    			if BeaconExpire &amp;lt; 10 then
    				PQR_CustomTarget = PQ_BeaconTarget
        			if IsSpellInRange(GetSpellInfo(53563), PQR_CustomTarget) then
        				return true
        			end
    			end
    		else 
    			PQR_CustomTarget = PQ_BeaconTarget
        		if IsSpellInRange(GetSpellInfo(53563), PQR_CustomTarget) then
        			return true
        		end		
    		end
    	else
    		for i = 1, members, 1 do
    			local member = group..tostring(i)
        		if PQ_BeaconTargetName == UnitName(member, true)  then
        			PQ_BeaconTarget = member
        			PQR_CustomTarget = PQ_BeaconTarget
        			if IsSpellInRange(GetSpellInfo(53563), PQR_CustomTarget) then
        				return true
        			end
        		end
          	end
          	BeaconDeclared = false	-- Beacon target not found reinit and drop target to player	
          	print(&quot;\124cFFDBFA2A ++ Beacon target not found!!!Beacon placed on player! ++&quot;)
    	end
    end	
    </Lua>
    <RecastDelay>500</RecastDelay><Target>Custom</Target><CancelChannel>False</CancelChannel><LuaBefore></LuaBefore><LuaAfter></LuaAfter></Ability>
    Last edited by Valma; 02-03-2012 at 12:38 AM.

  6. #5271
    bu_ba_911's Avatar Elite User
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    last time i just plugged in your code it actually didn't work for me lol..... i'll just plop this back in and see how it works, and no i didn't know "GetSpellInfo(...)" broke it, thought it did " Spell Name "

    *edit*
    and i tried removing every ability with Before LUA, but it just seemed to keep creeping back in....

    thats another reason for the rewrite haha just to clean everything up
    ^0^Team Nova's PQR NCC ^0^

    If you think someone did something good, take the time to show your appreciation!

  7. #5272
    Gabbz's Avatar Contributor
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    Originally Posted by firepong View Post
    And on Potion of the Tol'vir:

    Name Potion of the Tol'Vir
    SpellID: 0
    Delay: 0

    Code:
    local Pot = GetItemCount(58145)
    local BL = UnitBuffID("player", 2825)
    
    if Pot == nil then
    	return false
    	else
    		if BL ~= nil then
    			RunMacroText("/use Potion of the Tol'Vir") 
    	end
    end
    The above, instead of just returning true to use when Lust is active, it also checks to make sure if you have the potions in your bag. If you do not have potions in your bag, it will disregard this and just return false to not use.

    P.S. The reason for the above changes is I didn't feel like taking anything out of the rotation, just wanted to leave as is
    I changed it to this
    Code:
    local Pot = GetItemCount(58091)
    
    if Pot == nil then
    	return false
    	else
    		if UnitBuffID("player", 2825) or UnitBuffID("player", 80353) then
    			RunMacroText("/use Volcanic Potion") 
    	end
    end
    Havent tested it yet. This use Volcanic Pot and check for Time Warp also.
    +rep to firepong for making the ground code
    Last edited by Gabbz; 02-03-2012 at 01:13 AM.

  8. #5273
    Valma's Avatar Contributor
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    Originally Posted by bu_ba_911 View Post
    last time i just plugged in your code it actually didn't work for me lol..... i'll just plop this back in and see how it works, and no i didn't know "GetSpellInfo(...)" broke it, thought it did " Spell Name "

    *edit*
    and i tried removing every ability with Before LUA, but it just seemed to keep creeping back in....

    thats another reason for the rewrite haha just to clean everything up
    The main problem that GetSpellInfo(...) == tostring(GetSpellInfo(...)) ~= "GetSpellInfo(...)"

    So in other words returns will be smth like this: Beacon == Beacon ~= "GetSpellInfo(...)"

  9. #5274
    [Blinded]'s Avatar Contributor
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    Originally Posted by Gabbz View Post
    I changed it to this
    Code:
    local Pot = GetItemCount(58091)
    
    if Pot == nil then
    	return false
    	else
    		if UnitBuffID("player", 2825) or UnitBuffID("player", 80353) then
    			RunMacroText("/use Volcanic Potion") 
    	end
    end
    Havent tested it yet. This use Volcanic Pot and check for Time Warp also.
    +rep to firepong for making the ground code
    Hmm im not very interested in this rep-shit, but you have to know that the ground code is from me, firepong just added an case if there are no pots in your bag.

    I added a handler for ultraxion and some racial checks iwill upload i when im at home

    Gesendet von meinem GT-I9001 mit Tapatalk

  10. #5275
    Gabbz's Avatar Contributor
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    Originally Posted by [Blinded] View Post
    Hmm im not very interested in this rep-shit, but you have to know that the ground code is from me, firepong just added an case if there are no pots in your bag.
    Sorry didnt know +rep to you then sir !

  11. #5276
    firepong's Avatar Elite User
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    Originally Posted by [Blinded] View Post
    Hmm im not very interested in this rep-shit, but you have to know that the ground code is from me, firepong just added an case if there are no pots in your bag.

    I added a handler for ultraxion and some racial checks iwill upload i when im at home

    Gesendet von meinem GT-I9001 mit Tapatalk
    Originally Posted by Gabbz View Post
    Sorry didnt know +rep to you then sir !
    Ye, I like a more universal approach on coding. If there was a way of taking the rep away, i would take it off. On most of the profiles I use, I go through and if needed or I can, I modify them to be universal across different things. Yes, like said, the code is mostly Blinded's work, I just added checks to see if you even had the potions, so you didn't have to mess with the rotation any, just leave as is. Besides this and the racial check I have done, I also went and changed the way the totems were put down and also added Totemic recall as a check at the end of battle to pick them up. To do this though, had to add a check for combat code, which I finally figured out how to do thanks to studying everybody else's code on how they did it (had to take the check out of had to be in combat of course )


    With the above said, I don't think my updated Feral DPS Profile is using the Button on Ultraxion right, or even using it at all, or just trying to use it to late. I will have to test it out more later. As of right now, I would like to get some feedback from the people using it on how it's working out and if anything else needs to be changed on it. With all the values in it and what I tried out myself, I thought it was the best use. But I could be wrong, just need more people to tell me how they like it and so on. So please, to the people that downloaded it and using it, can you tell me how its working out and if anything needs to be changed?

  12. #5277
    liammifsud's Avatar Member
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    Originally Posted by [Blinded] View Post
    Auto Attack and Skill Rotation.
    Tested it for a boss dummie and Ultraxion ( Patchworkfights ) , i configurated Simcraft for both fights and on both fights my profile done simcraft dps - 1k DPS.

    If u have T13 4p-bonus u will lose some DPS with this profile cuz i have no 4p and so i don't care for casting LB at 4 stacks of MW if my SW are up.






    Exactly this is the rotation of my profile.
    just having problems with this at the moment, its just auto attacking, pqr is working fine as it works with my holy pala and rogue, maybe im missing something

  13. #5278
    [Blinded]'s Avatar Contributor
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    Originally Posted by liammifsud View Post
    just having problems with this at the moment, its just auto attacking, pqr is working fine as it works with my holy pala and rogue, maybe im missing something
    You have to use Call of the Spirits an have my trinket and be an orc. Just remove blood fury and the seed from the rotation and it should work

    I will post a profil with several checks and maybe ultraxion when im at home. ~3h until im home

    Gesendet von meinem GT-I9001 mit Tapatalk
    Last edited by [Blinded]; 02-03-2012 at 06:07 AM.

  14. #5279
    averykey's Avatar Contributor
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    Bubba can you test the rotations before putting on svn, I had a raid and had to heal but when i used the rotation it wouldn't heal, so i had to go searching through my recycle bin for an old one.

    Also bossqwerty i will test anything you put together for ret for any amount of time, ret pallys really needs a pro rotation like your warrior rotation.

  15. #5280
    ZigizmunD's Avatar Member
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    Hello,some1 can give me profiles for arcane mage
    thx.

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