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  1. #3961
    PowerUP Boosts's Avatar Active Member
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    I was wondering is there some awesome survival profile?
    All profiles i find cast explosive shot on tnt twice in a row, is there any way to delay the cast for 2 sec before using other tnt proc charge?
    or maybe there is some profile with that included already?

    [BETA] PQRotation - an automated ability priority queue.
  2. #3962
    crystal_tech's Avatar Elite User
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    Originally Posted by MibuT View Post
    I was wondering is there some awesome survival profile?
    All profiles i find cast explosive shot on tnt twice in a row, is there any way to delay the cast for 2 sec before using other tnt proc charge?
    or maybe there is some profile with that included already?
    first two explosive shots chain the dot during lnl. you need a delay after the buff is down to cast the third.

  3. #3963
    saga3180's Avatar Knight-Lieutenant
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    Originally Posted by Lofty View Post
    Holy paladin update.
    CURRENT VERSION: 2.0


    Code:
    CHANGELOG V2.0
    
    1) REWRITE profile has been re-writen / cleaned up
    2) CHANGE auto target to SHEURONS smarter targeting
    3) CHANGE LoD will now be cast more often
    4) CHANGE LoH will be cast at 20% if we are less then 20% mana (For the 5% base mana, you need the glyph)
    5) ADDED bu_ba_as new cleans code
    6) CHANGE more heal %'s. You may want to up them abit if your gear is not upto par
    
    
    CHANGELOG V1.3
    
    1) ADDED Hand of Sacrifice to mouseover (Using left Ctrl)
    2) CHANGE a few more tweaks with heal percents
    3) REMOVED Healthstone intill i can work out a way for PQR to know we have it in our bags
    
    
    CHANGELOG V1.2.1
    
    1) FIXED heroic will now works (Credits to SHEURONS for the code from his profile)
    2) REMOVED beacon being cast on your focus
    
    
    CHANGELOG V1.2
    
    1) CHANGED Judgment will now only be cast to refresh buff (Not when it's off CD)
    2) CHANGED LoD will now cast if we have 2 or more HP
    3) ADDED beacon will now be cast on focus (Set tank as your focus and it will keep beacon on him)
    4) FIXED should now heal itself fine
    4) NOTFIXED heroic will still not working
    
    
    CHANGELOG V1.1.1
    
    1) FIXED will now cleanse withought you having to target the player
    
    
    CHANGELOG V1.1
    
    1) BUG FIXES
    2) CHANGED Heroic will to be cast on 3 seconds left (Instead of one) to account for lag
    3) CHANGED LoH to be cast at 12% (Up from 7%)
    
    
    CHANGELOG V1.0
    
    1) Added in Xelper's Ultraxion's Hour of Twilight / Fading light code
    2) Added OHSHIT button (Lay on Hands)
    3) Added the use of Healthstone
    4) Changed some health percents for healing spells
    5) Changed mana regen abilities for better mana usage
    6) Added Light of Dawn (Does not check for range, so make sure you are correctly positioned)
    7) Fixed Cleanse (I think)
    8) Will be much better on mana usage now
    DOWNLOAD: http://dl.dropbox.com/u/11791741/10-...din%20v2.0.rar

    Code:
    TODO:
    
    1) ??

    Could you add raid healing when your not targetting anyone or when your targget a target

  4. #3964
    LtButterman's Avatar Member
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    Originally Posted by Bossqwerty View Post
    Here's an updated version of my stance dance arms warrior profile. I fixed the slam code but I did a lot of research and personal trials and with 2pc t13 it seems better to prioritize heroic strike while under the effects of inner rage, so you will still see heroic strike high on the dmg list.

    Still open to suggestion to improve the profile in any way possible

    Download here:

    BossSDv5.2.rar
    Big fan of your Arms stance dance profile it really does go for optimal DPS but I was wondering if you could implement the 4set bonus on T13 so that if Colossus Smash effect gets triggered by Mortal Strike it would then rage dump an extra H strike/Overpower or even Slam rather then trying to reapply the Colossus Smash effect? That should serve to be a further increase in DPS for those with 4 Set bonuses.

    Originally Posted by Xaos View Post
    in catching up with forum post i saw a few request for a balance druid profile. here is one i workjed on for a friend who decided a hunter was the better way to go so it is dirty buty it does function and should produce near optimal DPS. although i run mostly resto i may take the time to improve this profile.
    Xaos Balance Druid
    The only profile Ive come across so far that does come somewhat "close" to optimal DPS but still I found it to be around 4-5k less in DPS then manual rotation. I'm sure its the fact that it sometimes(randomly) casts Starsurge when it hasnt proc'd therefore dropping your DPS quite a lot, that alone seems to be the only flaw Ive found with yours.
    Last edited by LtButterman; 01-11-2012 at 09:12 AM.

  5. #3965
    Meatglue's Avatar Active Member
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    Guess this lil thing is pretty popular, can always tell when someone else is using it or something real similar. Good way to find bugs though, had a warrior auto spell reflect my deathgrip at 10% hp. The main thing is interrupts, I have found leaving interrupt all spells is not so good for arena. I am trying to composite a list of spells that NEED to be interrupted in order to bring the player down. Both of our healers were shamans and we both auto interrupted our healers but usually missed out on healing surge and greater healing wave. Made it a long boring fight so I decided to add these spells manually and not choose interrupt all spells for pvp.

    The best story of all though, is the feral druid who pops out of stealth kitty to buff gotw when a pally buffs kings. My druid friend using same profile and I watched him auto-pop out, cast gotw, and return back to kitty form in AV. We lol'd.

    ---------- Post added 01-11-2012 at 12:54 AM ---------- Previous post was 01-10-2012 at 11:31 PM ----------

    Looking for a simple heart strike( 55050 ) ability to only be used when death strike( 49998 ) is not available.

  6. #3966
    2dgreengiant's Avatar ★ Elder ★


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    Freaking love this haha +rep
    If you need me you have my skype, if you don't have my skype then you don't need me.

  7. #3967
    smrdlja's Avatar Member
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    Originally Posted by Bossqwerty View Post
    Out of curiosity what was wrong? Anything I need to fix?
    Great Arms profile mate, really great. Any chance you can make it that Heroic Leap can be used? Coz even if I hold down Shift I cant really use it. I like using it for escaping from dangerous situations and to run faster when needed.

  8. #3968
    vorn10's Avatar Active Member
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    @Bubba So now when u are back, look at ONYA chain heal ability - is it possible to do something like that for HR? Checking if near target are 3-4 lowhpmembers.

  9. #3969
    dklcfr's Avatar Master Sergeant
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    @smrdlja you just need to move the pause ability to the top of the rotation.

  10. #3970
    GRB's Avatar Established Member CoreCoins Purchaser
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    Originally Posted by fireman605 View Post
    GRB thank you for the great pvp profile was wondering if you could add it to decurse hex from our healer for arena
    Guess its something it can be done, but you actually want to stop do what you are doing to decurse ur healer?

    - Imagine your almost killing a resto shammy, and then he hex your healer, its better to finish it off, or to decurse your healer?
    - I will add that, but i dont think it will really help at all, special in 3's and 5's.

  11. #3971
    smrdlja's Avatar Member
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    Originally Posted by dklcfr View Post
    @smrdlja you just need to move the pause ability to the top of the rotation.

    that helped... but its more like workaround then solution. With some other profiles i can do like this: start rotation, press Heroic Leap button, take a leap... with this i have to: press pause button, click heroic leap ability, choose target to land, release pause button.

    Anyway, thx a lot for fast solution.

    ---------- Post added at 01:20 PM ---------- Previous post was at 01:15 PM ----------

    Originally Posted by LtButterman View Post
    Big fan of your Arms stance dance profile it really does go for optimal DPS but I was wondering if you could implement the 4set bonus on T13 so that if Colossus Smash effect gets trigged by Mortal Strike it would then rage dump an extra H strike/Overpower or even Slam rather then trying to reapply the Colossus Smash effect? That should serve to be a further increase in DPS for those with 4 Set bonuses.
    Aye, having p4 dps arms warrior dps bonus (aka detecting if CS debuff is active) and not using CS again if debuff is present would be great.

  12. #3972
    Anotherfox's Avatar Contributor
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    A suggestion:

    Instead of having 2-3 profiles for certain specs would it not be better to have 1 rotation per spec and everyone who wants to (or can) work on that single profile to further enhance it?
    This would allow us to compile the specs in a single wiki page and further develop them. It would also allow people to see what profile is currently missing and start a basic one (which can then be further amended by someone with better programming skills).

    As the front page link is a bit sparse, I'll write the list and if people can add their profiles to it (via a quote) we can effectively update the Wiki page.
    If people add their profiles to the list here I'll update the relevant wiki page. I'll be starting at the end and working backwards to find profiles and edit this post, but if others can do the same it would save a great amount of time.

    PLEASE REMEMBER TO +REP THE RESPECTIVE AUTHOR OF THE PROFILE IF YOU LIKE IT....

    Death Knight



    Druid


    Hunter


    Mage


    Paladin


    Priest


    Rogue


    Shaman
    • Elemental
    • Enhancement
    • Restoration


    Warlock


    Warrior
    Last edited by Anotherfox; 01-11-2012 at 12:00 PM.

  13. #3973
    smrdlja's Avatar Member
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    Originally Posted by sheuron View Post
    This code may be useful to any tank profile. Create an ability with your taunt class spell

    Code:
    if not ShouldTaunt then
      function ShouldTaunt()
        if UnitInRange("targettarget") and not UnitIsUnit("player","targettarget") then 
    
          local debuff = { 103687, 104849, 108043, 101239 }
          for _,v in ipairs(debuff) do 
            local debuffstacks = select(4,UnitDebuffID("targettarget",v))
            if debuffstacks and debuffstacks > 2 and not UnitDebuffID("player",v) then return true end     
          end
    
          local debuff = { 110078, 104936, 101007, 95172, 99476 }
          for _,v in ipairs(debuff) do 
            if UnitDebuffID("targettarget",v) and not UnitDebuffID("player",v) then return true end     
          end
    
        end
      end
    end
    
    if ShouldTaunt() then return true end
    Can you please explain a bit what does it do?

  14. #3974
    jc230285's Avatar Member
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    is it possible to to take data from an addon or add addon lua to the code.

    attempting to get the best combustions as fire mage. something like this

    Code:
    local yellowAt = 4000
    local greenAt = 10000
    local PyroblastId = 11366
    local IPyroblastId = 92315
    local LivingBomgId = 44461
    local LivingBomgDotId = 44457
    local IgniteId = 12654
    
    LBdmg = 0
    PBdmg = 0
    IGdmg = 0
    amount = 0
    
    
    loadUI = function ()
    	local fbFrame = CreateFrame("Button", "fbFrame", UIParent)
    	local fbdb
    	fbFrame:SetFrameStrata("TOOLTIP")
    	fbFrame:SetWidth(124)
    	fbFrame:SetHeight(45)
    	fbFrame:Show()
    	fbFrame:SetPoint("CENTER",0,0)
    	fbFrame:EnableMouse(true)
    	fbFrame:SetMovable(true)
    	fbFrame:RegisterForDrag("LeftButton")
    	fbFrame:CreateTitleRegion() 
    	fbFrame:GetTitleRegion():SetAllPoints(true)
    	fbFrame:SetScript("OnUpdate", OnUpdate)
    	fbFrame:SetScript("OnEvent", OnEvent)
    	fbFrame:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
    	fbFrame:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED")
    	fbFrame:RegisterEvent("PLAYER_TARGET_CHANGED")
    	FontString = fbFrame:CreateFontString("CFontString")
    	FontString:SetFont("Fonts\\FRIZQT__.TTF", 24) ;
    	FontString:SetPoint("CENTER", fbFrame, "CENTER", 0, 0)
    	FontString:SetWidth(fbFrame:GetWidth())
    	FontString:SetHeight(fbFrame:GetHeight())
    	FontString:SetText(" ")
    	FontString:SetTextColor(1,0,0)
    	fbFrame:RegisterEvent("ADDON_LOADED")
    end
    
    local function VerifyDB(self)
      fbdb = fbdb or {}
    	
      if fbdb.lock == nil then
      fbdb = {
        lock = "u"
      }
      end
    
      return self
    end
    
    local lastamount = 0
    function OnUpdate(elapsed)
    	local IgniteComp = 0
    	local LivingComp = 0
    	local PyroblastComp = 0
    
    	if UnitBuffInfoById(IgniteId, "target", UnitDebuff, true) ~= nil then
    		IgniteComp = IGdmg /2.8
    	end
    
    	if UnitBuffInfoById(LivingBomgDotId, "target", UnitDebuff, true) ~= nil then
    		LivingComp = LBdmg / (2.98*0.78)
    	end
    
    	if UnitBuffInfoById(IPyroblastId, "target", UnitDebuff, true) ~= nil then
    		PyroblastComp = PBdmg /(2.98*0.73)
    	end
    
    	if UnitBuffInfoById(PyroblastId, "target", UnitDebuff, true) ~= nil then
    		PyroblastComp = PBdmg /(2.98*0.73)
    	end
    
    
    	
    	amount = floor (IgniteComp+LivingComp+PyroblastComp)
    	FontString:SetText(amount)	
    
    	if amount >= greenAt then
    		FontString:SetFont("Fonts\\FRIZQT__.TTF", 24, "THICKOUTLINE") ;
    		FontString:SetTextColor(0,1,0)
    	elseif amount >= yellowAt then
    		FontString:SetFont("Fonts\\FRIZQT__.TTF", 24) ;
    		FontString:SetTextColor(1,1,0)
    	else
    		FontString:SetFont("Fonts\\FRIZQT__.TTF", 24) ;
    		FontString:SetTextColor(1,0,0)
    	end
    	if amount == 0 then
    		FontString:SetText(" ")
    	end
    end
    
    function OnEvent(frame, event, ...)
    	if event == "ADDON_LOADED" then
    
    	    VerifyDB(frame)
    
    	  if(fbdb.lock == "u") then
    	    frame:EnableMouse(true)
    	  else
    	    frame:EnableMouse(false)
    	  end
    
    	end
    
    	if event == "COMBAT_LOG_EVENT_UNFILTERED" then
    		local type, _, castGUID, _, _, _, targGUID = select(2, ...)
    		if targGUID == UnitGUID("target") and castGUID == UnitGUID("player") then
    			local spellId, _, _, amount = select(12, ...)
    			local crit = select(21, ...)
    				if type == "SPELL_PERIODIC_DAMAGE" then
    
    				if (not crit) and spellId == LivingBomgDotId then
    					LBdmg = 1.3571 * (amount+GetMastery()) * (1+GetMastery()*2.8/100) /3 -6
    				end
    				if (crit) and spellId == LivingBomgDotId then
    					LBdmg = 1.3571 * (amount+GetMastery()) * (1+GetMastery()*2.8/100) /3 -6
    					LBdmg = LBdmg / 2.05
    				end
    
    				if (not crit) and spellId == IPyroblastId then
    					PBdmg = (0.15134) * ((1 +GetMastery() *2.8 /100)-0.08771) * (amount + ((1 +GetMastery() *2.8 /100) + 10.21) / 0.27950) * 3
    				end
    				if (not crit) and spellId == PyroblastId then
    					PBdmg = (0.15134) * ((1 +GetMastery() *2.8 /100)-0.08771) * (amount + ((1 +GetMastery() *2.8 /100) + 10.21) / 0.27950) * 3
    				end
    				if (crit) and spellId == IPyroblastId then
    					PBdmg = (0.15134) * ((1 +GetMastery() *2.8 /100)-0.08771) * (amount + ((1 +GetMastery() *2.8 /100) + 10.21) / 0.27950) * 3
    					PBdmg = PBdmg / 2.05
    				end
    				if (crit) and spellId == PyroblastId then
    					PBdmg = (0.15134) * ((1 +GetMastery() *2.8 /100)-0.08771) * (amount + ((1 +GetMastery() *2.8 /100) + 10.21) / 0.27950) * 3
    					PBdmg = PBdmg / 2.05
    				end
    				if (not crit) and spellId == IgniteId then	
    					IGdmg = amount
    				end
    				if (crit) and spellId == IgniteId then	
    					IGdmg = amount/2.05
    				end
    			end
    		end
    	end
    end
    
    function UnitBuffInfoById( buff, unit, func, own )
    	local i = 1
    	local buffName, buffRank, buffTexture, buffApplications, school, duration, timeLeft, unitCaster, buffId, isStealable, buffId2 = func( unit, i, 0 )
    	while buffName ~= nil do
    		if (buffId == buff or buffId2 == buff) and ((own == nil) or unitCaster == "player" ) then
    			return buffRank, buffTexture, buffApplications, duration, (timeLeft - GetTime()), unitCaster, buffId, isStealable, buffId2
    		end
    		i = i + 1
    		buffName, buffRank, buffTexture, buffApplications, school, duration, timeLeft, unitCaster, buffId, isStealable, buffId2 = func( unit, i, 0 )
    	end
    	return nil, nil, 0, 0, 0, nil, 0, nil
    end
    
    
    
    SLASH_FIREBUNNY1 = "/fb"
    SLASH_FIREBUNNY2 = "/firebunny"
    
    function SlashCmdList.FIREBUNNY(msg, editbox)
    	
          if msg:lower() == "lock" then
    	if(fbFrame:IsMouseEnabled()) then
              fbFrame:EnableMouse(false)
    	  fbdb.lock = "l"
    	else 
              if not(fbFrame:IsMouseEnabled()) then
              fbFrame:EnableMouse(true)
    	  fbdb.lock = "u"
              end
    	end
          else
            print("Please use /fb lock   or  /firebunny lock   to toggle locking of the frame")
          end
    
    end
    
    
    
    loadUI()

  15. #3975
    domestecus's Avatar Member
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    Is there a updated warrior pvp profile? Anotherfox Thank you for putting the compilation together, that is quite helpful.

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