@Bubba are u able to implement ONYA chain heal to holy radiance?
@Bubba are u able to implement ONYA chain heal to holy radiance?
what i've done is this
on explosive shot it just returns true with a delay of 1200ms. but on arcane I have it as this: if player has LNL then return false. same with cobra shot and black arrow. So what happens on my profile is that LNL procs > cast explosive > wait > cast explosive > casts arcane now cause lnl is gone > cast explosive. Now the delay can be different and needs to be changed based on haste or lag,I believe.
im not done with my profiles yet, ill release them after xmas. they are mostly for pvp
you need two functions:
first traplauncher:
spellid 77769
if IsRightAltKeyDown() and UnitBuffID("player", 77769) == nil then return true end
2nd trap:
spellid: 82941 <<<< this is important its the spellid from the trap if traplauncher is active
if IsRightAltKeyDown()
and GetCurrentKeyBoardFocus() == nil
then CastSpellByName(tostring(GetSpellInfo(13809))) <<<< its the spellid from the trap without traplauncher is active
if SpellIsTargeting() then CameraOrSelectOrMoveStart() CameraOrSelectOrMoveStop() end
return true
end
Ill use one button for all traps.
at the first place you need the traplauncher
then trap 1 (ex. explosive trap) then trap 2 ( ice trap ) ... aso
so you can fire all traps if you want
Last edited by cokx; 12-23-2011 at 04:12 PM.
Ok, I have a new version I am going to release tonight or tomorrow with an updated PQR_IsMoving(x) function. It is fully backwards compatible with older profiles, so no worries there. It does not yet provide the ability to track other units, though... that will require a bit more work.
This new function will work anywhere, regardless of a world map being present or not. It will also allow profile developers to set a global variable (PQR_ResetMovementTime, default value is 1 (second)) to indicate the reset timer for PQR_IsMoving. Before you would need to stand still for 1 second before it considered you not moving, you can change that to, for example, 0.3 now. In an ability in your rotation, preferably the first one... just add the line:
Profile developers will need to figure out what they feel the best value is. Note that player tracking occurs globally, and at all times, so you cannot have one ability that uses 0.3 and another ability that uses 1.0)Code:PQR_ResetMovementTime = 0.3
I want to know if there are any other features that profile developers feel would really help them. The only thing is that they MUST be possible via Lua only... no memory reading/writing.
Last edited by Xelper; 12-23-2011 at 04:52 PM.
Anyone else having an issue running latest DK pvp profile by Sheuron or is it just me? It was working before but not since I installed the latest bundle. I am using the orignal one posted by its self at the moment.
is there an update for PQinterface???
I want to check if if UnitBuffID("player", 81662) is at 5 stacks, can anyone help me out?
I've made a load of progress on my Stance Dance arms warrior profile. I get a 3-4k dps increase with only battleshout and no recklessness on the boss target dummy over Bubbas default profile (384 ilvl - 21k vs 25k over 10 minutes). Again it's incredibly messy and I worked off of Bubbas profile and included some tweaks from biorpg so it's not all my work. It's working extremely well for me though, let me know how it is!
Edit: The priority list is configured for the 10% battle shout damage increase and the -10 rage when inner rage is active set bonuses, change the list according to your gear.
Edit 2: Version 3 is out, see page 231 post 3465 for link
Last edited by Bossqwerty; 12-26-2011 at 01:36 AM.
Talent Calculator - World of Warcraft is the spec I use. Just the standard arms PvE but with tactical mastery.
Here's the gist of what stance dance profile will currently prioritize in order:
Overpower - if taste for blood is about to be wasted due to new rend tick
Rend - if not applied
Berserker stance - no TFB and rend is up
Deadly Calm - if rage is low etc
Inner rage - if CS is applied to target
Heroic strike (3 versions) - 1 will happen on battle trance/incite/deadly calm, 1 will happen with high rage, the other will happen with medium rage while Inner rage is active and CS is applied to target and CD of MS and CS > 2 or rage >= 50 i think. Priority on rotation list is already set accordingly for each version.
Colossus smash - if not currently applied to target
Mortal Strike
Overpower - if MS and CS cooldown > 2
Slam
I'm very open to constructive criticism, I'd like to make this profile the best possible. Please either post suggestions or PM me and I'll change it. I only just recently started playing a warrior and made this profile based off tidbits from EJ and other forums.
Also wanted to post a few raid dps numbers from 10 man using this profile, again I have pretty bad gear and these were also before the most recent changes I made. I'll post new ones for each boss next tuesday. (384 ilvl, lots of 378's.)
Madness of Deathwing - 52k
Warlord Zon'ozz 44k
Mochok - 36k (could be wrong on this one)
Last edited by Bossqwerty; 12-24-2011 at 09:50 AM.