[BETA] PQRotation - an automated ability priority queue. menu

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  1. #3391
    vorn10's Avatar Active Member
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    @Bubba are u able to implement ONYA chain heal to holy radiance?

    [BETA] PQRotation - an automated ability priority queue.
  2. #3392
    crystal_tech's Avatar Elite User
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    Originally Posted by kickmydog View Post
    Delay which shot? The LNL part needs to be instant so no delay there, and the explosive shot after the LNL needs to be delayed.
    what i've done is this

    on explosive shot it just returns true with a delay of 1200ms. but on arcane I have it as this: if player has LNL then return false. same with cobra shot and black arrow. So what happens on my profile is that LNL procs > cast explosive > wait > cast explosive > casts arcane now cause lnl is gone > cast explosive. Now the delay can be different and needs to be changed based on haste or lag,I believe.

  3. #3393
    cokx's Avatar Banned
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    Originally Posted by kickmydog View Post
    Your method with trap launcher is exactly what i was looking for, I do want to the mouse pointer and not the boss position (it would be nice if that were possible lol).

    Where would i get a copy of your profile, I see your post at 3268 mentioning the profile but I do not see a subsequent link to download it.
    im not done with my profiles yet, ill release them after xmas. they are mostly for pvp

    you need two functions:
    first traplauncher:
    spellid 77769
    if IsRightAltKeyDown() and UnitBuffID("player", 77769) == nil then return true end

    2nd trap:
    spellid: 82941 <<<< this is important its the spellid from the trap if traplauncher is active
    if IsRightAltKeyDown()
    and GetCurrentKeyBoardFocus() == nil
    then CastSpellByName(tostring(GetSpellInfo(13809))) <<<< its the spellid from the trap without traplauncher is active
    if SpellIsTargeting() then CameraOrSelectOrMoveStart() CameraOrSelectOrMoveStop() end
    return true
    end


    Ill use one button for all traps.
    at the first place you need the traplauncher
    then trap 1 (ex. explosive trap) then trap 2 ( ice trap ) ... aso

    so you can fire all traps if you want
    Last edited by cokx; 12-23-2011 at 04:12 PM.

  4. #3394
    Xelper's Avatar ★ Elder ★
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    Ok, I have a new version I am going to release tonight or tomorrow with an updated PQR_IsMoving(x) function. It is fully backwards compatible with older profiles, so no worries there. It does not yet provide the ability to track other units, though... that will require a bit more work.

    This new function will work anywhere, regardless of a world map being present or not. It will also allow profile developers to set a global variable (PQR_ResetMovementTime, default value is 1 (second)) to indicate the reset timer for PQR_IsMoving. Before you would need to stand still for 1 second before it considered you not moving, you can change that to, for example, 0.3 now. In an ability in your rotation, preferably the first one... just add the line:
    Code:
    PQR_ResetMovementTime = 0.3
    Profile developers will need to figure out what they feel the best value is. Note that player tracking occurs globally, and at all times, so you cannot have one ability that uses 0.3 and another ability that uses 1.0)

    I want to know if there are any other features that profile developers feel would really help them. The only thing is that they MUST be possible via Lua only... no memory reading/writing.
    Last edited by Xelper; 12-23-2011 at 04:52 PM.

  5. #3395
    Meatglue's Avatar Active Member
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    Anyone else having an issue running latest DK pvp profile by Sheuron or is it just me? It was working before but not since I installed the latest bundle. I am using the orignal one posted by its self at the moment.

  6. #3396
    kickmydog's Avatar Contributor
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    Originally Posted by cokx View Post
    im not done with my profiles yet, ill release them after xmas. they are mostly for pvp

    you need two functions:
    first traplauncher:
    spellid 77769
    if IsRightAltKeyDown() and UnitBuffID("player", 77769) == nil then return true end

    2nd trap:
    spellid: 82941 <<<< this is important its the spellid from the trap if traplauncher is active
    if IsRightAltKeyDown()
    and GetCurrentKeyBoardFocus() == nil
    then CastSpellByName(tostring(GetSpellInfo(13809))) <<<< its the spellid from the trap without traplauncher is active
    if SpellIsTargeting() then CameraOrSelectOrMoveStart() CameraOrSelectOrMoveStop() end
    return true
    end


    Ill use one button for all traps.
    at the first place you need the traplauncher
    then trap 1 (ex. explosive trap) then trap 2 ( ice trap ) ... aso

    so you can fire all traps if you want
    Thank you very much Cokx, this worked very well.

  7. #3397
    Budoy's Avatar Sergeant
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    is there an update for PQinterface???

  8. #3398
    ticklets's Avatar Member
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    I want to check if if UnitBuffID("player", 81662) is at 5 stacks, can anyone help me out?

  9. #3399
    Eff's Avatar Active Member
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    Originally Posted by ticklets View Post
    I want to check if if UnitBuffID("player", 81662) is at 5 stacks, can anyone help me out?
    local Name, _, _, Stacks, Duration, Expiration = UnitBuffID("player", 81662)

  10. #3400
    Kinky's Avatar Banned CoreCoins Purchaser
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    Originally Posted by ticklets View Post
    I want to check if if UnitBuffID("player", 81662) is at 5 stacks, can anyone help me out?
    Do what I do in my profile;
    Code:
    local _,_,_, EV = UnitBuffID("player", 81662)
    if EV and EV > 4 then
          -- Do something when we have the Evangelism buff and are above 4 stacks.
    end

  11. #3401
    imdasandman's Avatar Contributor
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    Originally Posted by Meatglue View Post
    Anyone else having an issue running latest DK pvp profile by Sheuron or is it just me? It was working before but not since I installed the latest bundle. I am using the orignal one posted by its self at the moment.
    I think Sheuron said if you are not undead remove that undead portion from the rotation and that fixes it.

  12. #3402
    Bossqwerty's Avatar Legendary
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    I've made a load of progress on my Stance Dance arms warrior profile. I get a 3-4k dps increase with only battleshout and no recklessness on the boss target dummy over Bubbas default profile (384 ilvl - 21k vs 25k over 10 minutes). Again it's incredibly messy and I worked off of Bubbas profile and included some tweaks from biorpg so it's not all my work. It's working extremely well for me though, let me know how it is!


    Edit: The priority list is configured for the 10% battle shout damage increase and the -10 rage when inner rage is active set bonuses, change the list according to your gear.

    Edit 2: Version 3 is out, see page 231 post 3465 for link
    Last edited by Bossqwerty; 12-26-2011 at 01:36 AM.

  13. #3403
    smrdlja's Avatar Member
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    Originally Posted by Bossqwerty View Post
    I've made a load of progress on my Stance Dance arms warrior profile. I get a 3-4k dps increase with only battleshout and no recklessness on the boss target dummy over Bubbas default profile (384 ilvl - 21k vs 25k over 10 minutes). Again it's incredibly messy and I worked off of Bubbas profile and included some tweaks from biorpg so it's not all my work. It's working extremely well for me though, let me know how it is!

    BossProfilesv2.rar

    Edit: The priority list is configured for the 10% battle shout damage increase and the -10 rage when inner rage is active set bonuses, change the list according to your gear.
    can you link build with which rotation is tested for raiding PVE?

  14. #3404
    diesall's Avatar Contributor
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    Originally Posted by Budoy View Post
    is there an update for PQinterface???
    been busy with other addons etc... im not really planning on updating any functionality on the addon until the custom event triggers are implemented in the bot istself, afaik it still worx with the latest realease

  15. #3405
    Bossqwerty's Avatar Legendary
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    Talent Calculator - World of Warcraft is the spec I use. Just the standard arms PvE but with tactical mastery.

    Here's the gist of what stance dance profile will currently prioritize in order:
    Overpower - if taste for blood is about to be wasted due to new rend tick
    Rend - if not applied
    Berserker stance - no TFB and rend is up
    Deadly Calm - if rage is low etc
    Inner rage - if CS is applied to target
    Heroic strike (3 versions) - 1 will happen on battle trance/incite/deadly calm, 1 will happen with high rage, the other will happen with medium rage while Inner rage is active and CS is applied to target and CD of MS and CS > 2 or rage >= 50 i think. Priority on rotation list is already set accordingly for each version.
    Colossus smash - if not currently applied to target
    Mortal Strike
    Overpower - if MS and CS cooldown > 2
    Slam

    I'm very open to constructive criticism, I'd like to make this profile the best possible. Please either post suggestions or PM me and I'll change it. I only just recently started playing a warrior and made this profile based off tidbits from EJ and other forums.

    Also wanted to post a few raid dps numbers from 10 man using this profile, again I have pretty bad gear and these were also before the most recent changes I made. I'll post new ones for each boss next tuesday. (384 ilvl, lots of 378's.)
    Madness of Deathwing - 52k
    Warlord Zon'ozz 44k
    Mochok - 36k (could be wrong on this one)
    Last edited by Bossqwerty; 12-24-2011 at 09:50 AM.

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