[BETA] PQRotation - an automated ability priority queue. menu

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  1. #1951
    Piep's Avatar Member
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    I adapted the warrior profile for SMF + some improvements (Other rotations might not fully work as expected)

    Fury War:
    Abilities
    Rotations

    Please let me know if you find problems or things that could go even better.

    Question for Xelper: Could you put a delay in the Interrupt Mode? 1sec would be nice. Or make it configurable

    [BETA] PQRotation - an automated ability priority queue.
  2. #1952
    tatakau's Avatar Member
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    I have taken the hex code by onya I want to hex when maelstrom is 5

    can anyone help?

    Code:
    local inRange = 0
    local unit = "focus"
    
    if UnitExists(unit) and UnitIsVisible(unit) then
       inRange = IsSpellInRange("Hex",unit)
    end
    if inRange==1 and GetSpellCooldown(51514) == 0 and IsMounted() == nil then
     return true
    end

  3. #1953
    Kaolla's Avatar Contributor
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    Originally Posted by tatakau View Post
    I have taken the hex code by onya I want to hex when maelstrom is 5

    can anyone help?
    I don't play a Shaman, but give this a shot. I'm pretty puzzled by the original code you linked, though.

    Code:
    local inRange = IsSpellInRange("Hex","focus")
    local _,_,_,MaelstromStacks = UnitBuffID("player", 53817)
    
    if UnitExists("focus") and UnitIsVisible("focus") and MaelstromStacks == 5 then
        if inRange == 1 and GetSpellCooldown(51514) == 0 and IsMounted() == nil then
            return true
        end
    end

  4. #1954
    tatakau's Avatar Member
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    Originally Posted by Kaolla View Post
    I don't play a Shaman, but give this a shot. I'm pretty puzzled by the original code you linked, though.

    Code:
    local inRange = IsSpellInRange("Hex","focus")
    local _,_,_,MaelstromStacks = UnitBuffID("player", 53817)
    
    if UnitExists("focus") and UnitIsVisible("focus") and MaelstromStacks == 5 then
        if inRange == 1 and GetSpellCooldown(51514) == 0 and IsMounted() == nil then
            return true
        end
    end
    It only hex my main focus when i /focus someone

    i want my /focus hex'ed when cd is off and maelstrom is 5 is it possible?

  5. #1955
    Kaolla's Avatar Contributor
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    I don't really understand. Is your ability set to hex your target, or your focus? The code I linked should be hexing your focus every time the conditions are met.

  6. #1956
    tatakau's Avatar Member
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    Originally Posted by Kaolla View Post
    The code I linked should be hexing your focus every time the conditions are met.
    That's what I want but dont work

  7. #1957
    Kaolla's Avatar Contributor
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    Hmmm. Spell ID is set to 51514? Delay is at 0? The target list is set to 'Focus'?

    Try this:

    Code:
    local MaelstromStacks,_,_,count = UnitBuff("player", "Maelstrom Weapon")
    
    if MaelstromStacks == 5 then
        return true
    end
    I've never played a shaman, so I'm probably just misunderstanding how the ability works. Sorry

  8. #1958
    tatakau's Avatar Member
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    Originally Posted by Kaolla View Post
    Hmmm. Spell ID is set to 51514? Delay is at 0? The target list is set to 'Focus'?

    Try this:

    [code]local inRange = IsSpellInRange("Hex","focus")
    local _,_,_,MaelstromStacks = UnitBuffID("player", 53817)

    if UnitExists("focus") and UnitIsVisible("focus") and MaelstromStacks == 5 then
    if inRange == 1 and GetSpellCooldown(51514) == 0 and IsMounted() == nil then
    return true
    end
    end

    Working 100% i miss set Focus on the Target option +rep

  9. #1959
    Shaela's Avatar Private
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    Originally Posted by bu_ba_911 View Post
    gonna be taking a stab in the dark here

    Code:
    if UnitIsDead("mouseover") and GetInventoryItemCooldown("player", "Loot-A-Rang") == 0 and UnitAffectingCombat("player") == nil then
      TargetUnit("mouseover")
      UseInventoryItem("Loot-A-Rang")
    end
    maybe? i don't have a loot-a-rang to try it out on but let me know

    it will cast it on the mouseover target if you are out of combat and the target it dead
    Thx for trying to help, but it doesn't seem to work at all Could it be coded to auto-target the last dead target, instead of mouseover?

  10. #1960
    Kaolla's Avatar Contributor
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    Originally Posted by tatakau View Post
    Working 100% i miss set Focus on the Target option +rep
    Glad we got there in the end

  11. #1961
    jadethread's Avatar Member
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    Im just wondering how I could update this for PTR. I know you gotta change the offsets and stuff in the offsets.xml. But im not sure how I would find the offsets. Are there any guides anywhere?

  12. #1962
    tatakau's Avatar Member
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    I have taken the GHW code by EnTaroAdun I want to heal me and my party members when hp is <80% and maelstrom is 5


    Code:
    local _,_,_,hasMaelstrom =
        UnitBuffID("player", 53817) local unithealth
        = 100 * UnitHealth("player") /
        UnitHealthMax("player") if hasMaelstrom == 5
        and unithealth < 80 then return true else return false
        end

    is it possible?
    Last edited by tatakau; 10-06-2011 at 06:44 PM.

  13. #1963
    Ninjaderp's Avatar Banned
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    Originally Posted by jadethread View Post
    Im just wondering how I could update this for PTR. I know you gotta change the offsets and stuff in the offsets.xml. But im not sure how I would find the offsets. Are there any guides anywhere?
    Im interested in this as well, It would be fun to play around with premade chars of all classes.

  14. #1964
    Xelper's Avatar ★ Elder ★
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    Really just don't have the time to do this at the moment. There have been 3 PTR patches in the past week alone each would have required a couple hours for me to update, find offsets and post an updated XML...

    I'm working on reducing the number of offsets needed to be updated (ObjectManager/PlayerNameStore aren't required in the next version) but its the most I can do for the time being.

  15. #1965
    ~Unknown~'s Avatar Contributor
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    Originally Posted by Xelper View Post
    Really just don't have the time to do this at the moment. There have been 3 PTR patches in the past week alone each would have required a couple hours for me to update, find offsets and post an updated XML...

    I'm working on reducing the number of offsets needed to be updated (ObjectManager/PlayerNameStore aren't required in the next version) but its the most I can do for the time being.
    Use findpattern stuff in Blackmagic?

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