[BETA] PQRotation - an automated ability priority queue. menu

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  1. #1561
    diesall's Avatar Contributor
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    Not the scope of this bot.
    it is possible though as you can use all the protected function in this bot
    Last edited by diesall; 09-20-2011 at 01:07 AM.

    [BETA] PQRotation - an automated ability priority queue.
  2. #1562
    onya's Avatar Member
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    Originally Posted by diesall View Post
    it is possible though as you can use all the protected function in this bot
    might help to include a quote with that, no idea what you're talking about.

  3. #1563
    bu_ba_911's Avatar Elite User
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    people didn't seem excited about the disarm i created for pvping warriors...... are there any pvp warriors out there interested in spell reflect?

    been working on this one all day and finally with the help of @lostinthewoodslol (+rep him..... he's a freaking trooper) i'm close to haven't it perfect...... it works in the same abilities as the disarm..... but it's complicated haha

    is anyone even interested in it?
    ^0^Team Nova's PQR NCC ^0^

    If you think someone did something good, take the time to show your appreciation!

  4. #1564
    Sumpe's Avatar Private
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    ey, could you make the PQR frame/window resizeable, cause when I load it I just get half the options, but besides that, I love this app

  5. #1565
    Kaolla's Avatar Contributor
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    Originally Posted by onya View Post
    might help to include a quote with that, no idea what you're talking about.
    I assume he's referring to the fact that this hack, when injected, unlocks Protected LUA functions.

  6. #1566
    lostinthewoodslol's Avatar Active Member The Coinmaster CoreCoins Purchaser
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    Originally Posted by bu_ba_911 View Post
    people didn't seem excited about the disarm i created for pvping warriors...... are there any pvp warriors out there interested in spell reflect?

    been working on this one all day and finally with the help of @lostinthewoodslol (+rep him..... he's a freaking trooper) i'm close to haven't it perfect...... it works in the same abilities as the disarm..... but it's complicated haha

    is anyone even interested in it?
    cant explain how amazing this Disarm/Spell reflect code you have made is, currently using it in high end arena atm and it is flawless, auto disarm's when certain buffs are up on your opponent for eg; Avenging Wrath, Unholy Frenzy, Berserk, (Bloodlust, Heroism in RBGS/BGS/DUELS), Shadow Dance, Pillar of Frost, Blood Fury, Call of Victory(any trinks u desire), (Recklessness + if not burst targ), Bladestorm etc... Auto Spell Reflects CC such as Polymorph, Cyclone etc, and large damage spells; Arcane Blast, Lava Burst. if wanted.

    thnx so much for helping me with this, you are a god.

  7. #1567
    bu_ba_911's Avatar Elite User
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    Ok we got a confirmed success when using this...... I will only say one thing..... In order to get Spell Reflect to work, you will need to write out your own specific shield and main hand weapon used in your spell reflecting set... This goes in PVP Arms: Change to DS

    near the bottom you will see:
    RunMacroText("/equip [THIS IS WHERE YOUR WEAPON GOES]")
    RunMacroText("/equip [THIS IS WHERE YOUR SHIELD GOES]")

    spell them out EXACTLY like you see them in game in order for this to work

    also inside the PVP Arms: Change to BS

    you will want to do the exact same thing as with Change to DS except write in your Arms 2-handed weapon name instead....

    without further delay here's the code *add this into you current WARRIOR_Abilities.xml file

    Code:
    <Ability><Name>PvP Arms: Change to DS</Name><Default>false</Default><SpellID>71</SpellID><Actions></Actions><Lua>local DS = GetShapeshiftForm()
    local Disarm = UnitDebuffID(&amp;quot;target&amp;quot;, 676)
    local Spell,_,_,_,_,_,_,_,_ = UnitCastingInfo(&amp;quot;target&amp;quot;)
    local CD = GetSpellCooldown(23920)
    local AW = UnitBuffID(&amp;quot;target&amp;quot;, 31884)
    local UF = UnitBuffID(&amp;quot;target&amp;quot;, 49016)
    local B = UnitBuffID(&amp;quot;target&amp;quot;, 18499)
    local BL = UnitBuffID(&amp;quot;target&amp;quot;, 2825)
    local H = UnitBuffID(&amp;quot;target&amp;quot;, 32182)
    local SD = UnitBuffID(&amp;quot;target&amp;quot;, 51713)
    local PoF = UnitBuffID(&amp;quot;target&amp;quot;, 51271)
    local BF1 = UnitBuffID(&amp;quot;target&amp;quot;, 33702)
    local BF2 = UnitBuffID(&amp;quot;target&amp;quot;, 20572)
    local BF3 = UnitBuffID(&amp;quot;target&amp;quot;, 33697)
    local CoV = UnitBuffID(&amp;quot;target&amp;quot;, 99740)
    local R = UnitBuffID(&amp;quot;target&amp;quot;, 1719)
    local BS = UnitBuffID(&amp;quot;target&amp;quot;, 46924)
    local IV = UnitBuffID(&amp;quot;target&amp;quot;, 12472)
    
    if  AW ~= nil or UF ~= nil or B ~= nil or BL ~= nil or H ~= nil or SD ~= nil or PoF ~= nil or BF1 ~= nil or BF2 ~= nil or BF3~= nil or CoV ~= nil or R ~= nil or BS ~= nil or IV ~= nil then
    if DS ~= 2 and Disarm == nil then
    return true
    end
    end
    
    if Spell == (&amp;quot;Arcane Blast&amp;quot;) or Spell == (&amp;quot;Cyclone&amp;quot;) or Spell == (&amp;quot;Mind Control&amp;quot;) or Spell == (&amp;quot;Polymorph&amp;quot;) or Spell == (&amp;quot;Lava Burst&amp;quot;) or Spell == (&amp;quot;Entangling Roots&amp;quot;) or Spell == (&amp;quot;Hex&amp;quot;) then
    if DS ~= 2 and CD == 0 then
    RunMacroText(&amp;quot;/equip Vicious Gladiator&amp;apos;s Hacker&amp;quot;)
    RunMacroText(&amp;quot;/equip Vicious Gladiator&amp;apos;s Shield Wall&amp;quot;)
    return true
    end
    end</Lua><RecastDelay>500</RecastDelay><Target>Player</Target></Ability><Ability><Name>PvP Arms: Disarm</Name><Default>false</Default><SpellID>676</SpellID><Actions></Actions><Lua>local DS = GetShapeshiftForm()
    local AW = UnitBuffID(&amp;quot;target&amp;quot;, 31884)
    local UF = UnitBuffID(&amp;quot;target&amp;quot;, 49016)
    local B = UnitBuffID(&amp;quot;target&amp;quot;, 18499)
    local BL = UnitBuffID(&amp;quot;target&amp;quot;, 2825)
    local H = UnitBuffID(&amp;quot;target&amp;quot;, 32182)
    local SD = UnitBuffID(&amp;quot;target&amp;quot;, 51713)
    local PoF = UnitBuffID(&amp;quot;target&amp;quot;, 51271)
    local BF1 = UnitBuffID(&amp;quot;target&amp;quot;, 33702)
    local BF2 = UnitBuffID(&amp;quot;target&amp;quot;, 20572)
    local BF3 = UnitBuffID(&amp;quot;target&amp;quot;, 33697)
    local CoV = UnitBuffID(&amp;quot;target&amp;quot;, 99740)
    local R = UnitBuffID(&amp;quot;target&amp;quot;, 1719)
    local BS = UnitBuffID(&amp;quot;target&amp;quot;, 46924)
    local IV = UnitBuffID(&amp;quot;target&amp;quot;, 12472)
    
    if  AW ~= nil or UF ~= nil or B ~= nil or BL ~= nil or H ~= nil or SD ~= nil or PoF ~= nil or BF1 ~= nil or BF2 ~= nil or BF3~= nil or CoV ~= nil or R ~= nil or BS ~= nil or IV ~= nil then
    if DS == 2 then
    return true
    end
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>PvP Arms: Change to BS</Name><Default>false</Default><SpellID>2457</SpellID><Actions></Actions><Lua>local DS = GetShapeshiftForm()
    
    if DS ~= 1 then
    RunMacroText(&amp;quot;/equip Ruthless Gladiator&amp;apos;s Bonegrinder&amp;quot;)
    return true
    end</Lua><RecastDelay>500</RecastDelay><Target>Player</Target></Ability><Ability><Name>PvP Arms: Spell Reflect</Name><Default>false</Default><SpellID>23920</SpellID><Actions></Actions><Lua>local Spell,_,_,_,_,_,_,_,_ = UnitCastingInfo(&amp;quot;target&amp;quot;)
    local DS = GetShapeshiftForm()
    
    if Spell == (&amp;quot;Arcane Blast&amp;quot;) or Spell == (&amp;quot;Cyclone&amp;quot;) or Spell == (&amp;quot;Mind Control&amp;quot;) or Spell == (&amp;quot;Polymorph&amp;quot;) or Spell == (&amp;quot;Lava Burst&amp;quot;) or Spell == (&amp;quot;Entangling Roots&amp;quot;) or Spell == (&amp;quot;Hex&amp;quot;) then
    if DS ==2 then
    return true
    end
    end</Lua><RecastDelay>500</RecastDelay><Target>Player</Target></Ability><Ability><Name>PvP Arms: Reflect Check</Name><Default>false</Default><SpellID>0</SpellID><Actions></Actions><Lua>local Spell = UnitCastingInfo(&amp;quot;target&amp;quot;)
    local Reflect = UnitBuffID(&amp;quot;player&amp;quot;, 23920)
    
    if Spell == (&amp;quot;Arcane Blast&amp;quot;) or Spell == (&amp;quot;Cyclone&amp;quot;) or Spell == (&amp;quot;Mind Control&amp;quot;) or Spell == (&amp;quot;Polymorph&amp;quot;) or Spell == (&amp;quot;Lava Burst&amp;quot;) or Spell == (&amp;quot;Entangling Roots&amp;quot;) or Spell == (&amp;quot;Hex&amp;quot;) then
    if Reflect ~= nil then
    return true
    end
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Pause</Name><Default>false</Default><SpellID>0</SpellID><Actions></Actions><Lua>if IsLeftShiftKeyDown() then
    return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Player</Target></Ability>
    if i copied it over wrong let me know, i'm half asleep as is

    *edit*

    looks like i missed the entire heart of the abilities lol

    this should be right now MY BAD never do anything dead tired
    Last edited by bu_ba_911; 09-20-2011 at 03:44 PM.
    ^0^Team Nova's PQR NCC ^0^

    If you think someone did something good, take the time to show your appreciation!

  8. #1568
    Ninjaderp's Avatar Banned
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    Any way of making a frostmage profile for singletarget & trash/aoe-profile? If someone has the time on their hands I would be ever so grateful, frost is fun!

  9. #1569
    4y4MEk's Avatar Member
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    Hi, i just download this program and some of mutilate rogue profiles, but program doesnt see them( http://i057.radikal.ru/1109/53/a38a9c5ac0a3.jpg )
    I already rename them to ROGUE_Abilities etc
    what i need to do? sorry for bad english

  10. #1570
    kickmydog's Avatar Contributor
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    Code:
    if UnitPower("player") < 40 then reloadphase = 1 end
    if UnitPower("player") > 60 then reloadphase = nil end
    
    if reloadphase then return true end
    [/QUOTE]

    I've been trying this code out, seems to work fine. I have noticed that once in a while during the Careful Aim phase that Serpent Sting drops off. It hasn't happened 100% of the time but it does happen due to Chimera Shot not firing in time.

    Also the problem with Aimed Shot! not being used up is still there, I fixed this by manually creating an Aimed Shot! ability and cut and pasting the code for it from your standard Aimed Shot ability. I really think that you need to split these two.

    Would it be possible to have a Rapid Fire and non-Rapid fire rotation as standard in your list. Having to create one every time it is updated is rather time consuming. Also I have a suggestion for a MM pvp rotation for you.

    For PVP,

    1. High priority Concussive Shot
    2. Remove Aimed Shot, replace with Aimed Shot!
    3. Add in Wing Clip around the same place as Raptor Strike for the two to be used together if need be. (9s delay on reuse)

    This is what I have been using with existing profile.

    I have been trying to get Kill Command to work with it when all other abilities are not available, for example when the target is in melee range and wing clip and raptor strike are on cool-down or when the target is just simply out of range.

    Code:
    if IsSpellInRange("Growl","pet","target") == 1 then
      return true
    end
    Here is a copy of the BM: kill command code that I currently use, it tests if the target is in range, if so tries to kill command.

  11. #1571
    jnnimot's Avatar Member
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    Code:
    if (Conditions for an attack) then
         RunMacroText("/startattack")
         return true
    end
    So when you were talking about using this where the /startattack goes in the Actions box, does this also go in the action box or directly in the Lua beginning?

  12. #1572
    Gorthok's Avatar Active Member
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    Ok so I have MIA for a while because my Raid array crashed on me, I lost everything, i even had to download my profile off the site >_> anyways I am back and working again...

  13. #1573
    Ninjaderp's Avatar Banned
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    Welcome back Gorthok! Sorry about your computer man, it sucks. Good to have you back again.

  14. #1574
    ticklets's Avatar Member
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    Another question for the holy paladin profile (it's coming along real good btw, just a couple of tweaks and it should be good)

    Is there a way to auto-target the tanks current target so I can cast a spell on the enemy? (Judgement for the 15% base mana boost).

    Also, is there a way to check if a spell is on CD?

    Edit: Welcome back Gorthok!
    Last edited by ticklets; 09-20-2011 at 12:51 PM.

  15. #1575
    bu_ba_911's Avatar Elite User
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    Originally Posted by ticklets View Post
    Another question for the holy paladin profile (it's coming along real good btw, just a couple of tweaks and it should be good)

    Is there a way to auto-target the tanks current target so I can cast a spell on the enemy? (Judgement for the 15% base mana boost).

    Also, is there a way to check if a spell is on CD?

    Edit: Welcome back Gorthok!
    sheuron was using a way to check is raid role was tank in his warrior taunting ability codes..... the check was

    Code:
    UnitGroupRolesAssigned("targettarget") == "TANK"
    this is for raids so that as long as the targetoftarget is a tank it wont cast taunt, if targetoftarget wasn't a tank then it would cast taunt.... i'm sure you can butcher this to suit your purposes


    Also Gorthok still wouldn't mind you checking my Profiles over to see if I'm doing anything needlessly
    ^0^Team Nova's PQR NCC ^0^

    If you think someone did something good, take the time to show your appreciation!

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