Originally Posted by
Zemnexx
I tested this and I think you got it mixed up, the regular "Horn of Winter" that is in the rotations isn't working, but "Horn of Winter(on)" is now working as intended, applying it once the debuff fall's off.
Also, could you make a necrotic strike ability that reapplies once the debuff reaches 5 seconds, or maybe give me the debuff ID. I would really appreciate it and it would really help me out a lot in PVP.
Yes it was Horn Of Winter(on) that was working it was early.....
Here this is the Necrotic Strike you needed, I will add both spells in my next release. Use spell ID: 73975
Code:
local NecroticStrike, _, _, _, _, _, NecroticStrikeExpire = UnitDebuffID("target",73975, "player")
if NecroticStrike ~= nil then
--cast if debuff has < 5 sec left
NecroticStrikeExpire =(NecroticStrikeExpire - GetTime())
if NecroticStrikeExpire < 5 then
return true
end
else
return true
end
---------- Post added at 03:39 PM ---------- Previous post was at 03:36 PM ----------
Originally Posted by
ticklets
And I guess I would add it right after Raise dead?
Thanks Gorthok, you da man.
Yes anywhere in front of a damaging ability.
you could use this also, it will not use the ability if the target is under 300k HP
Code:
local BloodFury = UnitDebuffID("player",20572)
local CD = GetSpellCooldown(20572)
if UnitHealth("target") >= 300000 then
if BloodFury ~= nil then
if CD ~= nil then
return true
end
else
return true
end
end