[BETA] PQRotation - an automated ability priority queue. menu

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  1. #511
    crystal_tech's Avatar Elite User
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    healing your target/focus/pet/yourself yes. everything else nope.

    to do healing for groups a pixel scan bot would be the way to go as it would detect color changes via addons and such.

    at least atm.

    [BETA] PQRotation - an automated ability priority queue.
  2. #512
    wuzbob's Avatar Member
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    I can not for the life of me get the arms pvp to work. I've been testing out new things on the dummy and all it does is hamstring. Everything else is fine just not arms pvp. Thanks a bunch you guys!

  3. #513
    Xelper's Avatar ★ Elder ★
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    Healing:
    I'm not going to say its impossible, but I am going to say its improbable for you to see something like that that works efficiently. There are just so many situational things that would need to be coded for PVE wise, and the Lua API doesn't have access to enough data to really do it effectively.
    PVP battlegrounds might be simple enough to do, though. You can heal any player by either adding into the Lua code CastSpellByID() or using the Run Actions... /cast [target=raid6] Heal.

    Arms PVP:
    Heroic Dummys are immune to hamstring. If you aren't attacking a Heroic one let me know, I know when I was testing that profile it did just what you are saying.
    Last edited by Xelper; 08-08-2011 at 11:25 PM.

  4. #514
    andryshka's Avatar Corporal
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    How to configure the use trinket on cooldown? Only trinket
    I use SpellId 0, Actions - /use 13, Lua - return true. Trinket is used, but rotation does not go beyond

  5. #515
    crystal_tech's Avatar Elite User
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    add /use 13 and /use 14 to the action box for the ability that you want to use it with. It treats it like a in game macro. eg: when the bot casts bestial wrath it also uses /use 13 and /use 14 and /cast call of the wild and /cast rabid.

  6. #516
    supermann's Avatar Member
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    heyho,
    awesome bot.
    But with the last version i cant enable DK rotations.
    I`m the only one with these probs ?

  7. #517
    Gorthok's Avatar Active Member
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    I have made 3 rotations for DK's all of them are frost. I have only used them for DW Frost but I would assume they will work for 2H also. I am still tweaking them so when I update enough to release a better one I will post it, right now I am working on unholy and will not be doing blood there are to many variables.

    Adding Apparatus of Khaz'goroth to Frost http://www.wowhead.com/item=68972/ap...-of-khazgoroth



    Specs:
    Frost single target. will also Raise Dead on cd
    Frost AOE. will also Raise Dead on cd
    Frost kiting to solo Firelands trash. I use this for Firelands trash, you will need to glyph Death Coil and you will need Chilblains. This will Raise Dead on cd and will die on turtles, you can't expect much from him but to die.

    Copy and paste

    ABILITIES

    Code:
    <?xml version="1.0" encoding="UTF-8"?>
    -<DEATHKNIGHT>-<Ability><Name>Rune Strike</Name><Default>false</Default><SpellID>56815</SpellID><Actions>/startattack</Actions><Lua>return true</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability>-<Ability><Name>Obliterate</Name><Default>false</Default><SpellID>49020</SpellID><Actions>/startattack|/use 10</Actions><Lua>return true</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability>-<Ability><Name>Howling Blast</Name><Default>false</Default><SpellID>49184</SpellID><Actions>/startattack</Actions><Lua>return true</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability>-<Ability><Name>Plague Strike</Name><Default>false</Default><SpellID>45462</SpellID><Actions/><Lua>local dbBloodPlague, _, _, _, _, _, BloodPlagueExpire = UnitDebuffID(&quot;target&quot;,59879, &quot;player&quot;) if dbBloodPlague ~= nil then --cast if debuff has &lt; 5 sec left BloodPlagueExpire =(BloodPlagueExpire - GetTime()) if BloodPlagueExpire &lt; 5 then return true end else return true end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability>-<Ability><Name>Blood Strike</Name><Default>false</Default><SpellID>45902</SpellID><Actions/><Lua> return true </Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability>-<Ability><Name>Frost Strike</Name><Default>false</Default><SpellID>49143</SpellID><Actions/><Lua> return true </Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability>-<Ability><Name>Death Coil</Name><Default>false</Default><SpellID>47541</SpellID><Actions/><Lua> return true </Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability>-<Ability><Name>Blood Boil</Name><Default>false</Default><SpellID>48721</SpellID><Actions/><Lua> return true </Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability>-<Ability><Name>Outbreak</Name><Default>false</Default><SpellID>77575</SpellID><Actions/><Lua>local dbBloodPlague, _, _, _, _, _, BloodPlagueExpire = UnitDebuffID(&quot;target&quot;,59879, &quot;player&quot;) if UnitHealth(&quot;target&quot;) &gt;= 300000 then if dbBloodPlague ~= nil then --cast if debuff has &lt; 5 sec left BloodPlagueExpire =(BloodPlagueExpire - GetTime()) if BloodPlagueExpire &lt; 5 then return true end else return true end end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability>-<Ability><Name>Death Strike</Name><Default>false</Default><SpellID>49998</SpellID><Actions/><Lua>return true</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability>-<Ability><Name>Horn of Winter</Name><Default>false</Default><SpellID>57330</SpellID><Actions/><Lua>return true</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability>-<Ability><Name>Mind Freeze</Name><Default>false</Default><SpellID>53550</SpellID><Actions/><Lua>return true</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability>-<Ability><Name>Festering Strike</Name><Default>false</Default><SpellID>85948</SpellID><Actions/><Lua>return true</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability>-<Ability><Name>Pestilence</Name><Default>false</Default><SpellID>50842</SpellID><Actions/><Lua>return true</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability>-<Ability><Name>Howling Blast (proc)</Name><Default>false</Default><SpellID>49184</SpellID><Actions>/startattack</Actions><Lua>local FreezingFog = UnitBuffID(&quot;player&quot;, 59052) local dbFrostFever, _, _, _, _, _, dbexpire = UnitDebuffID(&quot;target&quot;,55095, &quot;player&quot;) if FreezingFog ~= nill then return true else if dbFrostFever ~= nil then --cast if debuff has &lt; 5 sec left dbexpire =(dbexpire - GetTime()) if dbexpire &lt; 5 then return true end else return true end end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability>-<Ability><Name>Horn of Winter(on)</Name><Default>false</Default><SpellID>57330</SpellID><Actions/><Lua>local bHornofWinter, _, _, _, _, _, expire = UnitDebuffID(&quot;target&quot;,57330, &quot;player&quot;) if bHornofWinter ~= nill then return true end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability>-<Ability><Name>Death Coil(rp-cap)</Name><Default>false</Default><SpellID>47541</SpellID><Actions/><Lua>if UnitPower(&quot;player&quot;) &gt;= 80 then return true end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability>-<Ability><Name>Frost Strike(rp-cap)</Name><Default>false</Default><SpellID>49143</SpellID><Actions/><Lua>if UnitPower(&quot;player&quot;) &gt;= 90 then return true end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability>-<Ability><Name>Pillar of Frost</Name><Default>false</Default><SpellID>51271</SpellID><Actions>/startattack</Actions><Lua>if UnitHealth(&quot;target&quot;) &gt;= 300000 then return true end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability>-<Ability><Name>Blood Tap</Name><Default>false</Default><SpellID>45529</SpellID><Actions>/startattack</Actions><Lua>return true</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability>--<Ability><Name>Raise Dead</Name><Default>false</Default><SpellID>46584</SpellID><Actions/><Lua>return true</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability></DEATHKNIGHT>
    ROTATION

    Code:
    <?xml version="1.0" encoding="UTF-8"?>
    -<DEATHKNIGHT>-<Rotation><RotationName>Frost 4.2 Dps</RotationName><RotationDefault>false</RotationDefault><RotationList>Horn of Winter(on)|Pillar of Frost|Outbreak|Frost Strike(rp-cap)|Howling Blast (proc)|Plague Strike|Obliterate|Frost Strike|Horn of Winter|Raise Dead|Blood Tap</RotationList></Rotation>-<Rotation><RotationName>Frost AOE Kite</RotationName><RotationDefault>false</RotationDefault><RotationList>Horn of Winter(on)|Pillar of Frost|Outbreak|Howling Blast|Pestilence|Blood Tap|Blood Boil|Raise Dead|Death Coil</RotationList></Rotation>-<Rotation><RotationName>Frost AOE</RotationName><RotationDefault>false</RotationDefault><RotationList>Horn of Winter(on)|Pillar of Frost|Outbreak|Howling Blast|Frost Strike|Blood Tap|Horn of Winter|Raise Dead</RotationList></Rotation></DEATHKNIGHT>
    Last edited by Gorthok; 08-10-2011 at 02:06 AM. Reason: Updated

  8. #518
    Ruinit's Avatar Member
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    Anyone have a rar with all the current profiles? 1.08 doesn't have them I know there were more druid,shaman etc.

  9. #519
    Gorthok's Avatar Active Member
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    Originally Posted by Ruinit View Post
    Anyone have a rar with all the current profiles? 1.08 doesn't have them I know there were more druid,shaman etc.
    Sounds like a project for you

  10. #520
    Ruinit's Avatar Member
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    Originally Posted by Gorthok View Post
    Sounds like a project for you
    crystal prolly already has them though... and his will work lol

  11. #521
    Gorthok's Avatar Active Member
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    Originally Posted by Ruinit View Post
    crystal prolly already has them though... and his will work lol

    mine work

  12. #522
    22alec22's Avatar Member
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    after the update i started having a strange problem. WoW keeps minimizing randomly while i run the bot. Any idea why?

  13. #523
    diesall's Avatar Contributor
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    Originally Posted by diesall View Post
    **updated Frost Deathknight rotation (for the most part complete), this is pretty much the most optimal priority system currently available to Frost deakthknights patch 4.2

    Priority system breakdown:
    DeathStrike: Player HP below 20%
    Blood Tap: Death Runes currently available < 2
    Pillar of ice: if mob's HP > 400k
    Raise Dead: if mob is boss and HP > 1m and Unholy strength and Pillar of ice buff's present
    Outbreak: if mob HP > 400k and Blood Plague < 5 seconds left
    Plague Strike: if Blood Plague < 5seconds
    Howling Blast: if Frost Fever < 5 seconds
    Obliterate: if 2 Frost and Unholy runes available
    Obliterate: if 2 Death Runes available
    Obliterate: if buff = killing machine
    Frost Strike: if RPMax -30 RP = true
    Howling Blast: Rime proc
    Howling Blast: if no death and unholy runes are available and blood lust is present
    Obliterate
    Frost Strike
    Blood Tap
    Horn of Winter
    Raise Dead: if Boss and mob HP > 1M

    **ive also added a Frost (Brez) rotation that will keep your RP above 50, so you can switch to that rotation if youu need some quick health with a pet sac or need to battle rez

    Profile Download here: Profiles.7z
    Bump, as my older rotations have only made it into the 1.08 release and trudging through this thread has become tedious

  14. #524
    kickmydog's Avatar Contributor
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    Originally Posted by Xelper View Post
    PQR_IsMoving(seconds) returns true if the player has been moving for X seconds. If a player is stationary for 1 second they are considered to be not moving.

    So for example... if a player has been moving for 2.4 seconds:
    PQR_IsMoving(2) = returns true
    PQR_IsMoving(3) = returns false
    PQR_IsMoving(2.399) = returns true.

    If a player moved for 2.8 seconds then stayed still for .5 seconds:
    PQR_IsMoving(3) should return false but PQR_IsMoving(2.7) should still return true.


    This code was actually originally designed for Aspect switching. You can create 2 abilities: Aspect of the Fox and Aspect of the Hawk and put them under all of the abilities except for Steady Shot/Cobra Shot.

    Fox:
    Code:
    local FoxBuff = UnitBuffID("player", 82661)
    if PQR_IsMoving(1) == true and FoxBuff == nil then
    	return true
    end
    Hawk:
    Code:
    local HawkBuff = UnitBuffID("player", 13165)
    if PQR_IsMoving(1) == false and HawkBuff == nil then
    	return true
    end
    I'm a little confused by what you are stating here.

    So I would go into the abilities menu and create abilities for Aspect of the hawk and fox, with the the code "return true" on them? Then I would put both your code snippets into every single non-focus generating shot? However there would be no code insert for the focus generating shots, so what tells the bot to switch aspect when you are moving and doing focus generating shots? Or would i put your code snippets into the individual aspect abilities that are newly created and then place the aspect abilities at a higher priority than the focus generating shots?
    Last edited by kickmydog; 08-09-2011 at 07:06 PM.

  15. #525
    nertharul's Avatar Member
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    Hello Xelper, i have a question is there any issue with the default fury warrior rotation cuz last night i was doing about 30k dps, and today i logged q'd for random and baerly doing 12 - 20k dps, same gear same stats everything the same.

    Sorry for my bad english

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