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  1. #421
    22alec22's Avatar Member
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    awesome =D thanks. Cant wait to see what u come up with in the end. haha. +rep on both ur replys.

    [BETA] PQRotation - an automated ability priority queue.
  2. #422
    Milkeh's Avatar Member
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    the rogue combat is amazing, now if ya can do a Assassination profile that would be amazing +D

  3. #423
    22alec22's Avatar Member
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    Originally Posted by crystal_tech View Post
    well to get ya going in bgs

    Code:
    local hasFear = UnitDebuff("target", "5782", "player")
    local inRange = 0
    local unit = "target"
    if UnitExists(unit) and UnitIsVisible(unit) and UnitIsEnemy(unit) then
       inRange = IsSpellInRange("Fear",unit)
    end
    
    if inRange==1 then
         if hasFear ~= nil then
              return true
         end
    end
    it should check for range/los/enemy on your current target then if your target matches range/los/enemy it will then check for fear debuff. If it can't find it it will cast it. if your target is feared then it will skip it. It does not take DR into account. And this code is for the warlocks fear spell (spellid:5782).

    One thing i wish xepler did was put in a hot key that pauses the spamming until the key is released.
    I made basically an exact copy of the normal affliction rotation, which worked, but then i added the fear ability and it no longer does anything. It just stands there. lol. Do you know why this would happen?

    Edit: after putting fear at the bottom instead of the top it worked. However it does not cast fear. i get the following error:

    Date: 2011-08-04 16:46:31
    ID: 2
    Error occured in: Global
    Count: 1
    Message: [string "PQR_SetupTable() function pqrFunc0() --we ..."] line 131:
    Usage: UnitIsEnemy("unit", "otherUnit")
    Debug:
    [C]: ?
    [C]: UnitIsEnemy()
    [string "PQR_SetupTable() function pqrFunc0() --we ..."]:131: ?()
    [string "..."]:87: PQR_NextAbility()
    [string "..."]:112: PQR_CastNext()
    [string "..."]:181: ExecuteBot()
    [string "..."]:16:
    [string "..."]:2
    Last edited by 22alec22; 08-04-2011 at 03:48 PM.

  4. #424
    amustrami's Avatar Member
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    I didn't know there was a rogue combat yet, where?

  5. #425
    crystal_tech's Avatar Elite User
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    odd i'll look into it.

  6. #426
    snapple38's Avatar Member
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    Originally Posted by Milkeh View Post
    the rogue combat is amazing, now if ya can do a Assassination profile that would be amazing +D
    thank you. I'll see what I can do this week.

  7. #427
    Tachiean's Avatar Member
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    Originally Posted by crystal_tech View Post
    I would like you to test this code for your healing wave

    Code:
    local party1hp = 100 * UnitHealth("party1") / UnitHealthMax("party1")
    local party2hp = 100 * UnitHealth("party2") / UnitHealthMax("party2")
    local party3hp = 100 * UnitHealth("party3") / UnitHealthMax("party3")
    local party4hp = 100 * UnitHealth("party4") / UnitHealthMax("party4")
    local party5hp = 100 * UnitHealth("party5") / UnitHealthMax("party5")
    local unitone = "party1"
    local partytwo = "party2
    local partythree = "party3"
    local partyfour = "party4"
    local partyfive= "party5"
    local inRange = 0
    local inRange1 = 0
    local inRange2 = 0
    local inRange3 = 0
    local inRange4 = 0
    
    if UnitExists(unitone) and UnitIsVisible(unitone) and UnitIsFriend(unitone) then
       inRange = IsSpellInRange("Healing Wave",unitone)
    
    elseif UnitExists(unittwo) and UnitIsVisible(unittwo) and UnitIsFriend(unittwo) then
       inRange1 = IsSpellInRange("Healing Wave",unittwo)
    
    elseif UnitExists(unitthree) and UnitIsVisible(unitthree) and UnitIsFriend(unitthree) then
       inRange2 = IsSpellInRange("Healing Wave",unitthree)
    
    elseif UnitExists(unitfour) and UnitIsVisible(unitfour) and UnitIsFriend(unitfour) then
       inRange3 = IsSpellInRange("Healing Wave",unitfour)
    
    elseif UnitExists(unitfive) and UnitIsVisible(unitfive) and UnitIsFriend(unitfive) then
       inRange4 = IsSpellInRange("Healing Wave",unitfive)
    end
    
    if inRange==1 then
    	if party1hp <= 90  then
    		return true
    	end
    end
    
    if inRange1==1 then
    	if party2hp <= 90  then
    		return true
    	end
    end
    
    if inRange2==1 then
    	if party3hp <= 90  then
    		return true
    	end
    end
    
    if inRange3==1 then
    	if party4hp <= 90  then
    		return true
    	end
    end
    
    if inRange4==1 then
    	if party5hp <= 90  then
    		return true
    	end
    end
    this checks for range/los and if they are friendly, IE not controlled. I think i found your problem with your code if you wish to keep using that.
    change your local to something other than untihealth try unithp = 100..... and change it in the if then statement and it should work. See you are trying to set Unithealth to itself and causing it to break. Sorry if it took abit.

    my wife went to the hospital yesterday do to high blood pressure and shes nearly nine month pregnant; doesn't help that I had a root canal the same day, and our two year old is bouncing off the walls. And I'm trying to get power back to my repair shop at the same time. But know that I'm still here working on things. I just wonder where xelper ran off to.
    I'm geting this error

    Date: 2011-08-05 12:57:52
    ID: 156
    Error occured in: Global
    Count: 1
    Message: [string "PQR_SetupTable() function pqrFunc0() local party1hp = 100 * Un..."] line 7:
    unfinished string near '"party2'
    Debug:
    (tail call): ?
    (tail call): ?
    [C]: ?


    Very sorry to hear about your wife. Hope she gets well soon.
    Last edited by Tachiean; 08-05-2011 at 05:52 AM.

  8. #428
    Milkeh's Avatar Member
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    Originally Posted by snapple38 View Post
    thank you. I'll see what I can do this week.
    nice one dude, your a superstar +1REP from me =D

  9. #429
    darkriderking's Avatar Active Member
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    The marksman profile didn't work too well for me at the start so i tweaked it, my hunter does 10k dps currently with 320ilvl gear. the rapid fire does not seem to work at all, i put 180 as the delay, removed the pet cast and it wont work.. idk if i should even change the delay for cooldown or if thats the delay before casting but it hasn't worked either time =/, anyway thanks for the program working pretty good besides that!
    If someone helped you a good way to thank them is by clicking the +Rep button.

  10. #430
    Canbus's Avatar Active Member
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    Very nice software you have made there +rep to you sir.
    ░█▀▀ ░█▀█ ░█ ░█▀▀ ░░█▀▀ ░█▀█ ░█ ░█
    ░█▀▀ ░█▀▀ ░█ ░█ ░░░░█▀▀ ░█▀█ ░█ ░█
    ░▀▀▀ ░▀ ░░░▀ ░▀▀▀ ░░▀ ░░░▀░▀ ░▀ ░▀▀

  11. #431
    lostwalker's Avatar Member
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    How do I make these in to xml files to add to the profiles folder? thx

    Originally Posted by snapple38 View Post
    Here is a Bear Tanking Rotation for Single and AoE situations it also has the cat ones too so it wont ruin your current profiles). enjoy. I also added into the cat rotation the ability to go bear if a tank dies to pick up a boss until he is rezzed it will do a standard bear rotation in cat spec. also edited to use berserk in cat spec right away.

    Copy into Druid Rotation

    Code:
    <?xml version="1.0" encoding="utf-8" ?><DRUID><Rotation><RotationName>Cat</RotationName><RotationDefault>false</RotationDefault><RotationList>Faerie Fire (Feral)|Mangle|Savage Roar|Tigers Fury|Berserk|Rake|Ferocious Bite|Rip|Shred|Bear Mangle|Bear Maul|Lacerate|Thrash</RotationList></Rotation><Rotation><RotationName>CatAOE</RotationName><RotationDefault>false</RotationDefault><RotationList>Swipe|Tigers Fury</RotationList></Rotation><Rotation><RotationName>Bear</RotationName><RotationDefault>false</RotationDefault><RotationList>Bear Maul|Bear Mangle|Pulverize|Lacerate|Bear Faerie Fire</RotationList></Rotation><Rotation><RotationName>Bear AOE</RotationName><RotationDefault>false</RotationDefault><RotationList>Bear Maul|Thrash|Bear Swipe|Bear Mangle</RotationList></Rotation></DRUID>


    Copy into Druid Abilities

    Code:
    <?xml version="1.0" encoding="utf-8" ?><DRUID><Ability><Name>Rake</Name><Default>false</Default><SpellID>1822</SpellID><Actions>/startattack</Actions><Lua>local rake, _, _, _, _, _, raketimer = UnitDebuffID(&amp;quot;target&amp;quot;, 1822, &amp;quot;PLAYER&amp;quot;)
    
    if rake ~= nil then
        if raketimer - GetTime() &amp;lt; 3 then
            return true
        end
    else
        return true
    end</Lua><RecastDelay>0</RecastDelay><SelfCast>False</SelfCast></Ability><Ability><Name>Rip</Name><Default>false</Default><SpellID>1079</SpellID><Actions></Actions><Lua>local rip, _, _, _, _, _, riptimer = UnitDebuffID(&amp;quot;target&amp;quot;, 1079, &amp;quot;PLAYER&amp;quot;)
    local ripCP = GetComboPoints(&amp;quot;player&amp;quot;, &amp;quot;target&amp;quot;)
    local riphealth = 100 * UnitHealth(&amp;quot;target&amp;quot;) / UnitHealthMax(&amp;quot;target&amp;quot;)
    
    
    
    
    if rip ~= nil then
        if riphealth &amp;gt; 25 then
            if ripCP == 5 then
                if riptimer - GetTime() &amp;lt; 2 then
                    return true
                end
            end
        end
    else
        if ripCP == 5 then
            return true
        end
    end</Lua><RecastDelay>0</RecastDelay><SelfCast>False</SelfCast></Ability><Ability><Name>Shred</Name><Default>false</Default><SpellID>5221</SpellID><Actions>/startattack</Actions><Lua>-- Check for the debuffs.
    local hasCatMangle = UnitDebuffID(&amp;quot;target&amp;quot;, 33876)
    local hasBearMangle = UnitDebuffID(&amp;quot;target&amp;quot;, 33878)
    local hasTrauma = UnitDebuffID(&amp;quot;target&amp;quot;, 46857)
    local hasHemorrhage = UnitDebuffID(&amp;quot;target&amp;quot;, 16511)
    local CP = GetComboPoints(&amp;quot;player&amp;quot;, &amp;quot;target&amp;quot;)
    
    
    -- Just check for all buffs, we have no casting time on Shred so no need for a timer check
    if hasCatMangle ~= nil or hasBearMangle ~= nil or hasTrauma ~= nil or hasHemorrhage ~= nil then
        if PQR_NotBehindTarget() then
            return false
        else
            if CP == 5 then
                return false
            else
                return true
            end
        end
    end</Lua><RecastDelay>0</RecastDelay><SelfCast>False</SelfCast></Ability><Ability><Name>Mangle</Name><Default>false</Default><SpellID>33876</SpellID><Actions>/startattack</Actions><Lua>-- Rogues and Warriors can handle it themselves.
    local hasCatMangle, _, _, _, _, _, CatMangleTimer = UnitDebuffID(&amp;quot;target&amp;quot;, 33876)
    local hasBearMangle, _, _, _, _, _, BearMangleTimer = UnitDebuffID(&amp;quot;target&amp;quot;, 33878, &amp;quot;PLAYER&amp;quot;)
    local hasTrauma = UnitDebuffID(&amp;quot;target&amp;quot;, 46857)
    local hasHemorrhage = UnitDebuffID(&amp;quot;target&amp;quot;, 16511)
    local CP = GetComboPoints(&amp;quot;player&amp;quot;, &amp;quot;target&amp;quot;)
    
    
    if PQR_NotBehindTarget() then
        if CP == 5 then
            return false
        else
            return true
        end
    end
    
    
    -- First, let&amp;apos;s let other people handle their own debuffs
    if hasTrauma ~= nil then
        return false
    elseif hasHemorrhage ~= nil then
        return false
    elseif hasBearMangle ~= nil then
        return false
    
    
    -- Let us handle it!
    elseif hasCatMangle ~= nil or hasBearMangle ~= nil then
        -- Check the timer
        if CatMangleTimer - GetTime() &amp;lt; 1 then
            return true
        end
    else
        return true
    end</Lua><RecastDelay>0</RecastDelay><SelfCast>False</SelfCast></Ability><Ability><Name>Faerie Fire (Feral)</Name><Default>false</Default><SpellID>16857</SpellID><Actions></Actions><Lua>local FF, _, _, _, _, _, timer = UnitDebuffID(&amp;quot;target&amp;quot;, 91565)
    local FFstart, FFduration, FFenabled = GetSpellCooldown(16857)
    local FFcooldown = (FFstart + FFduration - GetTime())
    
    
    if FF == nil then
        if FFcooldown &amp;gt; 0 then
            return false
        else
            return true
        end
    end</Lua><RecastDelay>0</RecastDelay><SelfCast>False</SelfCast></Ability><Ability><Name>Savage Roar</Name><Default>false</Default><SpellID>52610</SpellID><Actions></Actions><Lua>local _,_,_,SavageRoar = UnitBuffID(&amp;quot;player&amp;quot;, 62071)
    local srCP = GetComboPoints(&amp;quot;player&amp;quot;, &amp;quot;target&amp;quot;)
    local rip, _, _, _, _, _, riptimer = UnitDebuffID(&amp;quot;target&amp;quot;, 1079, &amp;quot;PLAYER&amp;quot;)
    
    
    if SavageRoar ~= nil then
        return false
    else
    if rip ~= nil then
        if srCP &amp;gt;= 1 then
            if riptimer - GetTime() &amp;gt;= 5 then
                return true
            end
        end
    end
    end</Lua><RecastDelay>0</RecastDelay><SelfCast>False</SelfCast></Ability><Ability><Name>Ferocious Bite</Name><Default>false</Default><SpellID>22568</SpellID><Actions></Actions><Lua>local fbrip, _, _, _, _, _, fbtimer = UnitDebuffID(&amp;quot;target&amp;quot;, 1079, &amp;quot;PLAYER&amp;quot;)
    local fbCP = GetComboPoints(&amp;quot;player&amp;quot;, &amp;quot;target&amp;quot;)
    local fbhealth = 100 * UnitHealth(&amp;quot;target&amp;quot;) / UnitHealthMax(&amp;quot;target&amp;quot;)
    local fbenergy = UnitPower(&amp;quot;player&amp;quot;) / UnitPowerMax(&amp;quot;player&amp;quot;) * 100
    
    
    if fbhealth &amp;lt;= 25 then
        if fbrip ~= nil then
            if fbCP == 5 then
                return true
            end
        end
    else
        if fbrip ~= nil then
            if fbtimer - GetTime() &amp;gt; 7 and fbenergy &amp;gt;= 60 and fbCP == 5 then
                return true
            end
        end
    end</Lua><RecastDelay>0</RecastDelay><SelfCast>False</SelfCast></Ability><Ability><Name>Berserk</Name><Default>false</Default><SpellID>50334</SpellID><Actions></Actions><Lua>local _, _, _, BS = UnitBuffID(&amp;quot;player&amp;quot;, 50334)
    local BSstart, BSduration = GetSpellCooldown(50334)
    local BScooldown = (BSstart + BSduration - GetTime())
    local bsEnergy = UnitPower(&amp;quot;player&amp;quot;) / UnitPowerMax(&amp;quot;player&amp;quot;) * 100
    local bsHealth = UnitHealth(&amp;quot;target&amp;quot;) / UnitHealthMax(&amp;quot;target&amp;quot;) * 100
    local levelcheck = UnitLevel(&amp;quot;target&amp;quot;)
    
    
    if levelcheck == -1 or levelcheck &amp;gt;= 80 then
        if BScooldown &amp;gt; 0 then
            return false
        else
            if bsHealth &amp;gt; 50 then
                return true
            end
        end
    end</Lua><RecastDelay>0</RecastDelay><SelfCast>False</SelfCast></Ability><Ability><Name>Tigers Fury</Name><Default>false</Default><SpellID>5217</SpellID><Actions></Actions><Lua>local _,_,_,TF = UnitBuffID(&amp;quot;player&amp;quot;, 5217)
    local TFstart, TFduration = GetSpellCooldown(5217)
    local TFcooldown = (TFstart + TFduration - GetTime())
    local tfEnergy = UnitPower(&amp;quot;player&amp;quot;) / UnitPowerMax(&amp;quot;player&amp;quot;) * 100
    
    
    if TF ~= nil then
        return false
    else
        if TFcooldown &amp;gt; 0 then
            return false
        else
            if tfEnergy &amp;lt; 40 then
                return true
            end
        end
    end</Lua><RecastDelay>0</RecastDelay><SelfCast>False</SelfCast></Ability><Ability><Name>Swipe</Name><Default>false</Default><SpellID>62078</SpellID><Actions></Actions><Lua>local _,_,_,BS = UnitBuffID(&amp;quot;player&amp;quot;, 50334)
    local energy = UnitPower(&amp;quot;player&amp;quot;) / UnitPowerMax(&amp;quot;player&amp;quot;) * 100
    
    
    if BS ~= nil then
        if energy &amp;gt;= 22 then
            return true
        end
    else
        if energy &amp;gt;= 45 then
            return true
        end
    end</Lua><RecastDelay>0</RecastDelay><SelfCast>False</SelfCast></Ability><Ability><Name>Bear Mangle</Name><Default>false</Default><SpellID>33878</SpellID><Actions>/startattack</Actions><Lua>return true</Lua><RecastDelay>0</RecastDelay><SelfCast>False</SelfCast></Ability><Ability><Name>Bear Faerie Fire</Name><Default>false</Default><SpellID>16857</SpellID><Actions></Actions><Lua>return true</Lua><RecastDelay>0</RecastDelay><SelfCast>False</SelfCast></Ability><Ability><Name>Bear Maul</Name><Default>false</Default><SpellID>6807</SpellID><Actions></Actions><Lua>return true</Lua><RecastDelay>0</RecastDelay><SelfCast>False</SelfCast></Ability><Ability><Name>Lacerate</Name><Default>false</Default><SpellID>33745</SpellID><Actions></Actions><Lua>return true</Lua><RecastDelay>0</RecastDelay><SelfCast>False</SelfCast></Ability><Ability><Name>Pulverize</Name><Default>false</Default><SpellID>80313</SpellID><Actions></Actions><Lua>local _, _, _, LacerateCount = UnitDebuff(&amp;quot;target&amp;quot;, &amp;quot;Lacerate&amp;quot;)
    if LacerateCount ~= nil then
    	if LacerateCount == 3 then
    		return true
    	end
    else
    	return false;
    end</Lua><RecastDelay>0</RecastDelay><SelfCast>False</SelfCast></Ability><Ability><Name>Thrash</Name><Default>false</Default><SpellID>77758</SpellID><Actions>/startattack</Actions><Lua>return true</Lua><RecastDelay>0</RecastDelay><SelfCast>False</SelfCast></Ability><Ability><Name>Bear Swipe</Name><Default>false</Default><SpellID>779</SpellID><Actions>/startattack</Actions><Lua>return true</Lua><RecastDelay>0</RecastDelay><SelfCast>False</SelfCast></Ability></DRUID>


    ---------- Post added at 01:25 PM ---------- Previous post was at 01:21 PM ----------

    here is a Combat Rogue PVE does about 20k in 359 gear use cooldown at your discretion. enjoy.

    Rotation

    Code:
    <?xml version="1.0" encoding="utf-8" ?><ROGUE><Rotation><RotationName>Combat PVE</RotationName><RotationDefault>false</RotationDefault><RotationList>SnD|Eviscerate|Sinister Strike|Revealing Strike</RotationList></Rotation></ROGUE>






    Abilities


    Code:
    <?xml version="1.0" encoding="utf-8" ?><ROGUE><Ability><Name>Sinister Strike</Name><Default>false</Default><SpellID>1752</SpellID><Actions></Actions><Lua>local sinisterstrikeCP = GetComboPoints(&amp;quot;player&amp;quot;, &amp;quot;target&amp;quot;)
    
    
    
    if sinisterstrikeCP &amp;lt;= 3 then
       return true
    end</Lua><RecastDelay>0</RecastDelay><SelfCast>False</SelfCast></Ability><Ability><Name>SnD</Name><Default>false</Default><SpellID>5171</SpellID><Actions></Actions><Lua>local sliceanddice, _, _, _, _, _, sliceanddicetimer = UnitBuffID(&amp;quot;player&amp;quot;, 5171)
    
    if sliceanddice ~= nil then
        if sliceanddicetimer - GetTime() &amp;lt; 2 then
            return true
        end
    else
        return true
    end</Lua><RecastDelay>0</RecastDelay><SelfCast>False</SelfCast></Ability><Ability><Name>Eviscerate</Name><Default>false</Default><SpellID>2098</SpellID><Actions></Actions><Lua>local eviscerateCP = GetComboPoints(&amp;quot;player&amp;quot;, &amp;quot;target&amp;quot;)
    
    
    
    if eviscerateCP == 5 then
       return true
    end</Lua><RecastDelay>0</RecastDelay><SelfCast>False</SelfCast></Ability><Ability><Name>Revealing Strike</Name><Default>false</Default><SpellID>84617</SpellID><Actions></Actions><Lua>local revealingstrike, _, _, _, _, _, revealingstriketimer = UnitDebuffID(&amp;quot;target&amp;quot;, 84617)
    
    if revealingstrike ~= nil then
        if revealingstrike - GetTime() &amp;gt; 1 then
            return true
        end
    else
        return true
    end</Lua><RecastDelay>0</RecastDelay><SelfCast>False</SelfCast></Ability><Ability><Name>Recuperate</Name><Default>false</Default><SpellID>73651</SpellID><Actions></Actions><Lua>local _,_,_,recuperate = UnitBuffID(&amp;quot;player&amp;quot;, 73651)
    local recuperateCP = GetComboPoints(&amp;quot;player&amp;quot;, &amp;quot;target&amp;quot;)
    local health = UnitHealth(&amp;quot;player&amp;quot;) / UnitHealthMax(&amp;quot;player&amp;quot;) * 100
    
    
    
    if recuperate ~= nil then
        return false
    else
    if health &amp;lt; 95 then
       if recuperateCP &amp;gt;= 5 then
         return true
       end
    end
    end</Lua><RecastDelay>0</RecastDelay><SelfCast>False</SelfCast></Ability><Ability><Name>WOTF</Name><Default>false</Default><SpellID>7744</SpellID><Actions></Actions><Lua>local fear, _, _, _, _, _, feartimer = UnitDebuffID(&amp;quot;player&amp;quot;, 5782)
    local willoftheforsakencooldown = (willoftheforsakenstart + willoftheforsakenduration - GetTime())
    
    
    if willoftheforsakencooldown &amp;gt; 0 then
            return false
    else
    if fear ~= nil then
        if fear - GetTime() &amp;gt; 1 then
            return true
        end
    else
        return true
    end</Lua><RecastDelay>0</RecastDelay><SelfCast>False</SelfCast></Ability></ROGUE>

  12. #432
    amustrami's Avatar Member
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    Originally Posted by lostwalker View Post
    How do I make these in to xml files to add to the profiles folder? thx
    Copy the entire code from the code box. Edit the .xml file in the profile folder with notepad. Delete everthing that is in the original file and repalce it with the new code.

  13. #433
    lostwalker's Avatar Member
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    Thx, will do =)

    ---------- Post added at 07:59 AM ---------- Previous post was at 07:56 AM ----------

    A question about the demo lock builds.. none of them seem to use life drain or health funnel when the toon/pet is low on health. Could this be added?

    Also, I saw an arcane mage profile, but did anyone make a fire profile?

    And to all the hunters out there.. how are the profiles MM/Srv?

    Great program and thanks to all the coders out there sharing what they made. =)

  14. #434
    Canbus's Avatar Active Member
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    This is great, love it, I found one problem, I play warrior and after some time it just won't autoattack, meaning, if battleshout is on cd and I have no rage it won't attack.
    ░█▀▀ ░█▀█ ░█ ░█▀▀ ░░█▀▀ ░█▀█ ░█ ░█
    ░█▀▀ ░█▀▀ ░█ ░█ ░░░░█▀▀ ░█▀█ ░█ ░█
    ░▀▀▀ ░▀ ░░░▀ ░▀▀▀ ░░▀ ░░░▀░▀ ░▀ ░▀▀

  15. #435
    BulletsFly's Avatar Sergeant
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    This is a great program and I use it nearly every day with no problems. It gets me comfortably at the top of the Damage meters and It got me 18k on Cho'gall and 20-24k on ZA/ZG bosses.

    Are there going to be any new features on the program?

    -BulletsFly

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