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Member
Req: Recent classic binaries
Hello,
I'm looking for binaries of some specific recent patch versions, as I was dumb and didn't save them prior to patch day(s).
I haven't been able to source them from the web.
So, if anyone has either of the following & the will to share, I'd be very happy.
- 3.4.1.47168
- 3.4.1.47612
- 3.4.1.47720
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Member
I have 47168 needs here, so leave your email
Hello everyone, I'm a newbie~ Recently I'm trying to study how to execute API externally and get the return value of API, as well as the release of aoe spells, come on!
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Member
Bummer!
Thanks to @qop1832 I got my hands on the 47168 build. That enabled me to backtest my patterns and adapt them to where they needed to be for the current patch. Happy!
Struggling to make sense out of 'in_game_status' though. Am I right in saying that it only applies to states that are past the character selection & login screen(s)?
The byte doesn't seem to carry any value(s) when on login/charselect (0x0). That's what I need to chase down rn, such that I can distinguish between login/charselect/ingame.
Though that's better suited for another thread I reckon, not strictly on topic.
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Member
GameStatus = "0F B6 05 ?? ?? ?? ?? B9 ?? ?? ?? FF"
I only use GameStatus to identify whether I am in the game. As for how to tell whether I am in other states, I have not tried it, but I feel that it can be distinguished by traversing the frame?
Hello everyone, I'm a newbie~ Recently I'm trying to study how to execute API externally and get the return value of API, as well as the release of aoe spells, come on!
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klumpen (1 members gave Thanks to qop1832 for this useful post)
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Member
Originally Posted by
qop1832
GameStatus = "0F B6 05 ?? ?? ?? ?? B9 ?? ?? ?? FF"
I only use GameStatus to identify whether I am in the game. As for how to tell whether I am in other states, I have not tried it, but I feel that it can be distinguished by traversing the frame?
I haven't dug into enumerating frames yet, but that doesn't sound like a terrible idea. I'll let you know how I fare.
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Contributor
InGame = 0x2D59650,
LoadingScreen = 0x29FDCB8,
i use frames for doing the login part of it
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klumpen (1 members gave Thanks to charles420 for this useful post)
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Member
DropMeFiles – free one-click file sharing service
47720
47168
enum CGGameUI_isinworldID
{
NotInitialized = 0,
LoadingScreen1 = 131,
LoadingScreen2 = 130,
Loaded = 132
};
F6 05 ? ? ? ? ? 74 0B //byte
Offset_IsPlayerInWorld = 0x2D59650 // offset for 3.4.1.48632
uint8_t inGameState()
{
auto res = *reinterpret_cast<uint8_t*>(Offset_IsPlayerInWorld);
return res;
}
Last edited by ValikK; 03-28-2023 at 05:28 PM.
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Post Thanks / Like - 1 Thanks
klumpen (1 members gave Thanks to ValikK for this useful post)