1.0.7.3
Moonrock
- Updated login API to reflect changes in the new forum software.*
- Changed threshold for filter_tag to 0.97.
- Fixed a syntax issue in the Discord/Telegram red announcer that caused the bot to crash.
- Fixed the sudden start/stops while in belt.
- The bot will now dump it's hull after a recall (both by GCS and Solo scanning) even if the hull is not full yet.
- New setting*RescanDelayAfterGCSRecall for delaying the scanning process after a GCS flee order to prevent sudden undocks with reds still in system (this should not occur anyway if the recall is from the same system). Defaults to two minutes, can be disabled by setting the value to zero.*
- Now the bot properly upgrades the config file after a version change.
1.0.7.4
Moonrock
- New setting*SendDumpNotification for disabling/enabling dump notifications over Telegram/Discord.
- Fixed an issue with*OnlyApproachAsteroids where the bot would not ScanLocal/Redock to dump hull.*
- Reduced the number of attempts to detect an empty belt from 6 to 3.
- Stab activation is now delayed after calling for recall.*
- Damage detection is now performed on each stage of the mining process.
1.0.7.5
Moonrock
- New setting*ScanDelayAfterRecall for setting (in minutes) the maximum wait time after a recall before restarting scanning operations. This value is randomized, so if you set "3" the applicaiton will wait between 1 and 3 minutes before making a new attempt.
- Bot now checks that the Locations menu is present before taking actions. Noramlly this is not an issue, but with the new mission banner it could trigger the interface.
- Added more locations checks to prevent desync issues when recalling using GCS.
Instance Manager
- You can now run consoles extrenally for easier debug.
- More exception handling to prevent sporadical issues with ADB.
- Added a manual recall button.
Updater
- Added an updater for easier managment.
You can download older (or beta, in the future) releases by running the updater with the following argument:
(By default it will check for the latest release)Code:Updater.exe --version versionNumber
1.0.7.6
Moonrock
- Added PVEAssist mode, the bot will follow fleet commands. This is still work in progess and to be considered a beta feature. Enable it by setting PVEAssist as true in the config file.
- Now the bot can select the device using the MODEL reported by android. This allows for mismached startup of instances, when the new setting ADBDeviceName is changed from "default" the bot will ignore DeviceID.
You can change the model in MeMU by opening Settings -> Profile -> Device Model -> Options- The bot will now dump partial loads.
- Processing time for template matching is now shown in Verbosity 3.
- Local scanning is now faster, template matching there now uses pyramid search and the sample size has been reduced (by a lot). In the future all calls will use pyramid search when possible.
- Delay in char selection has been incrased.
- Some edits here and there to address some bugs (hopefully)
1.0.7.7
Moonrock
- SendStats now allows users to save their stats (right now only accessible trough the image userbar), this setting is toggable using the*SaveStats setting.
You can acces your userbar at the following url:
Code:https://cc.napalm.rocks/moonstats.php?user=YOURFORUMUSERNAME
optionally you can change the color by specifying a hex color code (do not put the # sign before, in this example will be*FAD02C):
Code:https://cc.napalm.rocks/moonstats.php?user=uid0&color=FAD02C
- New setting*SendFullLocalScreenshot (defaults to false) enables sending of full game view instead of sending just the local view after a red detection.*
- New workaround for the endless "selector" search. I've replicated the issue in one of the debugging sessions and discovered that is not a bot bug but a game bug where the interface stop accepting tapts in that region. The fix is to close and open the selector view again. Now the bot will perform this action after too many failed attempts.*
- Fixed a bug with the delay time after red detection where the delay would only a few seconds.*
- Wrote again asteroid locking to works with less screencap calls and use pyramid search.
- Reduced processing time is some detection routines.
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1.0.7.9
Moonrock
- Podcheck now also happens in dump screen.
- Changed how OnlyApproachAsteroid works.
- Fixed a crash on startup (this only happened to a few user that used VMs/PC with no LAN adapter).
- Lowered minimum belts for warping away from 3 to 2.
- PVEScanner is a bit faster but still to be considered very beta.*
1.0.8.0
Moonrock
- Fixed a big detection issue causing the bot not recognizing certain features. This might be subject to changes, while logic has not changed much some additional checks and image manipulation where required. It's still not known why this issue is happening in the first place, probably a game bug.*
- You can now bind scripts to specifics emualtors.*
Code:-- run_on: on_gank -- author: uid0 -- bind_to: AF732 -- description: Taps specific coordinates on gank only on device AF732 function moonrock() SendTap(1125, 575) SendTap(1150, 575) SendTap(1070, 575) SendTap(990, 575) end- GroundControl client settings are no longer stored in gcs.json, now you can find the GCS connection settings in each bot's config file, allowing the use of multiple systems or the exclusion of some.
"ConnectToGCS":false,"GroundControlSocket":"127.0.0.1:9000"- Main script can now be defined in each config file.*
1.0.8.2
Moonrock
- Local list is now scrolled to top by opening and cosing the menu as users suggested; I did not applied this method to the finder sidebar since it could lead to ingame "endless refresh" bug after a dozen of iterations.*
- Added configurable global contrast override for user who use the bot in systems with bright backgrouds; this setting can override the global contrast for image recognition.*
Code:"ContrastAdjustment":{"Enable":false,"Percentage":10}- [from preview 7] Randomization offset can now be configured in settings.
*"RandomizationOffset":{"min":0,"max":7}- Refactored Venture miner since it was not updated since 1.0.4.0.
- Bot tries to avoid tapping inside the "This area has been spotted by other players message.*
- Some adjustements here and there regarding the OCR and the image analysis.
About the recognition issues:
Neteasy changed the transparencies in some menus; this can cause recognition issues when user is in bright systems (stars, planets, etc), conditions may vary. if you have recogniton issues, unless it's logics fault you might wanna try playing with the ContrastAdjustment setting, or retaking sample images adeguate to your system [feel free to ask]
1.0.8.3
Moonrock
- LocalScan has been reworked with the last game update; now the bot can detect neutrals. This system also reduces the time taking for the scan to happen.
- The bot has now a debug viewer to see what is happening with image recognition, this option can be enabled by passing --viewer as a console argument for debugging tolerances.
[img=936x369]https://i.imgur.com/5U4qPec.png[/img]- Image processing now has some additional filters to help with recognition.
- Varius fixes from previous patches.
1.0.8.4
Moonrock
- JSON configration are now saved with identation for better reading.
- Users can now override the coordinates of the locations menu to recall in station by setting*
Code:* "OverrideHomeStation": { * * "X": 0, * * "Y": 0 * },
- Users can now opt for a double scan of the local when REDs are detected. This setting should be used only if you get recognition issues due to black screens (ingame bug I cannot fix, reason unclear, seems a emulator render issue). This will perform another scan to confirm the detection, however if the next frame is also black this will not fix the issue.
Code:"DoubleCheckRedScan": false
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Any update