Is there a plugin that shows the way i have to go to the next point in Delve?
sorry for my bad english
Is there a plugin that shows the way i have to go to the next point in Delve?
sorry for my bad english
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heist icon still working for you guys? stopped working for me for some reason
I need to know, did I fuck myself at all by running the loader as admin. I did this after creating a limited user and making the folder limited/running poe through the limited user
from your Phrasing it looks like you set the loader as limited user? you have to set PoE as limited user. that way it can mostlikely only scan thinks running as that user.
I set both PoE and the loader as limited user but right clicked on the loader and did run as administrator
dont run the loader as limited. all you have to do is open up the folder settings from exileapi, go to security tab. if the new created user isnt there add it and deny it. if you run the loader itself but blocked all input from the new user he cant open the loader since he doesnt have access
Hi @Queuete,
First & foremost, thanks to continue to update exileAPI, that is the legacy of so many other developers. Just for potential wrist issues & clarity , it's a huge QoL.
I'm contacting you about few things that i find a bit bothersome since i switched to yours, it seems some offset are not properly put.
1°) on autoOpen plugin, each time the API will try to open close to the door but not exactly on it (so it can lock the character if i use the plugin). Though the offsets are mostly write for a lot of plugin to be fair.
There is a similar situation with Copilot & Mirage archer on my side, probably the same cause; an issue with offsets.
2°) ExileAPI (or at least a plugin) has sometimes issue (creating ping issues alike, i just need to create another instance of exileAPI (that will close the previous one) to make it disappear. By the way i use the normal settings.
3°) The antivirus issue is an annoying one, each update i need to manually autorise the exe; i know it's not on your hand but i had to tell it.
4°) ExileAPI (or at least a plugin, but i tried to activate/deactivate most of them) has sometimes random freeze. It doesn't crash but for example, it will stutter on minimap display (monsters for example).
If you want/need extra log, do not hesitate to ask me i will try to send you everything that is needed. If you prepare that i create some tickets in your github repository, tell me!
Have a nice day guys
I'm looking for how to make BasicFlaskRoutine use my Foreboding (FlaskManaRecoveryAtEnd) Hallowed Hybrid Flask to either use as a defensive flask or normal mana flask. I tried change the flask type/flask affix type in flaskinfo.json to defense/mana/hybrid but it spams the Foreboding Flask. What should i do?
Sorry for being incoherent. What I mean is compare to Enduring hybrid flask, Foreboding hybrid flask is used with the same condition but it will spam like it doesnt have the buff. Now I can make it reserve use but then it will eat up my fority uptime (i'm using hardened scar). Also is this the right place to ask abou specific addon question like this or should I ask in the BasicFlaskRoutine thread? Thanks in advance
I don't understand why everyone got it working while i need to try everything without result...
The error still exists.. i got all required software and LATEST release with cimgui.dll ... error says i don't have cimgui.dll
@Queuete: Can you help me with finding out how to add my own custom preload_alerts?
I know the format is:
#Metadata ; Text; Color (ARGB)
#Example : Metadata/Chests/StrongBoxes/Strongbox; ; ff00FF00
The problem is I don't know how to find the correct #Metadata ; Text; Color (ARGB) I want. Can you explain how this works?
The problem is I don't know how to find the correct #Metadata ; Text; Color (ARGB) I want. Can you explain how this works?[/QUOTE]
you need to compile and use the dev version which lets you see all ingame doodads entities etc
1. Thats non of the default plugins. If the plugin slightly misses the door thats definitly not an ExileApi offset issue.
2./4. I have no clue what you mean by "ping issues". As mentioned in the first post "EliteBar" is still not working properly in terms of performance. If you have only the default plugins and that one activated thats most likely the cause. If one of the other (default) plugins causes your issues feel free to track down which plugin it is and post a verbose error log of the play session when it happened.
3. You can add a windows defender exception for the whole folder (google).
For such specific questions the BasicFlaskRoutine thread is most likely the better choice.
An dll not found exception is usually caused by:
- a dll not being present
- a dependency of the mentioned dll (one with another name) not being present
- rights / access issues to the dll
The troubleshooting section tells you what to do in an error case. If there is no error log created in your case, thats aswell a valueable information.
First the general way of finding the metadata path of an entity which is currently present.
Get the plugin DevTree (see first post), open it and click "Debug entities around" in the top right corner.
For Preload Alerts: Go to the settings of PreloadAlert, click "Show all preloads" and search for the ones you are looking for. Everything which is not in here is most likely not preloaded and therefore cant be displayed by PreloadAlert.
No thats wrong. Compiling the code yourself changes nothing about the program.
Ty, I managed to find "Show all preloads", but I wasn't able to detect Qbot_Dyness in the Hall of Grandmasters.
Here is what I found out about him, but it seems it doesn't load information directly when you enter the Hall of Grandmaster:
Metadata/Effects/Microtransactions/head/pumpkin_head/pumpkinheadmtx.ao; Pumpkinhead; ffC6FFC6
Art/Models/Items/Armours/Shields/Unique/ShieldChernobogsPillar.fmt; Cherno; ffC6FFC6
Metadata/Effects/Microtransactions/Weapon_effects/uniques/ChernobogsPillar/blade.pet; Shield; ffC6FFC6
Art/Microtransactions/head/ice_crown/shardsc.mat; SHARDS ICE CROWN; ffC6FFC6
Art/Microtransactions/head/ice_crown/ringc.mat; RING ICE CROWN; ffC6FFC6
Art/Microtransactions/head/ice_crown/light_gradient.mat; lightgradient ICE CROWN; ffC6FFC6
Art/Models/Items/Armours/Boots/BootsDex5/BootsDex5Dex.sm; Goldwyrm ALT; ffC6FFC6
Art/Models/Items/Armours/Boots/BootsDex5/BootsDex5Dex_753e3f91.smd; Goldwyrm ALT; ffC6FFC6
Metadata/Effects/Microtransactions/Spells/firestorm/meteor_shower/pet/trail.trl; Firestorm 1; ffC6FFC6
Metadata/Effects/Microtransactions/Spells/firestorm/meteor_shower/SiegeFS_aoe.ao; Firestorm 2; ffC6FFC6
Metadata/Effects/Microtransactions/Spells/firestorm/meteor_shower/SiegeFS_aoe_shards.ao; Firestorm 3; ffC6FFC6
Metadata/Effects/Microtransactions/Spells/firestorm/meteor_shower/SiegeFS_aoe_spam.ao; Firestorm 4; ffC6FFC6
Metadata/Effects/Microtransactions/Spells/firestorm/meteor_shower/SiegeFS_shower.ao; Firestorm 5; ffC6FFC6
Metadata/Effects/Microtransactions/Spells/firestorm/meteor_shower/SiegeFS_shower_noSmoke.ao; Firestorm 6; ffC6FFC6
Metadata/Effects/Microtransactions/Spells/firestorm/meteor_shower/SiegeFS_shower_shards.ao; Firestorm 7; ffC6FFC6
Metadata/Effects/Microtransactions/Spells/auras/discipline/barrier/barrier.epk; FORCE FIELD BARRIER 1; ffC6FFC6
Metadata/Effects/Microtransactions/Spells/auras/discipline/barrier/energyshield.ao; FORCE FIELD BARRIER 2; ffC6FFC6
Metadata/Effects/Microtransactions/BodyArmours/ArcaneArmour/ArcaneArmourBodyFx.ao; ArcaneArmour1; ffC6FFC6
Metadata/Effects/Microtransactions/BodyArmours/ArcaneArmour/cyl.pet; ArcaneArmour1; ffC6FFC6
Metadata/Effects/Microtransactions/foot_prints/vampiric/vampiricfootprint_02.ao; Vampiric Foot 1; ffC6FFC6
Metadata/Effects/Microtransactions/foot_prints/vampiric/town_idle/vampiricfootprint_04.ao; Vampiric Foot 2; ffC6FFC6
Metadata/Effects/Microtransactions/foot_prints/vampiric/town_idle/vampiricfootprint_03.ao; Vampiric Foot 3; ffC6FFC6
Metadata/Effects/Microtransactions/foot_prints/vampiric/town_idle/vampiricfootprint_02.ao; Vampiric Foot 4; ffC6FFC6
Metadata/Effects/Microtransactions/foot_prints/vampiric/town_idle/vampiricfootprint_01.ao; Vampiric Foot 5; ffC6FFC6
Metadata/Effects/Microtransactions/foot_prints/vampiric/boxxy.pet; Vampiric Foot 6; ffC6FFC6
I am sad ^^
Can someone help me with UnstackDecks? When I try to add it to AutoLoader, this happens:
021-02-26 18:11:02.830 +07:00 [ERR] UnstackDecks -> CompilePlugin failed
2021-02-26 18:11:02.834 +07:00 [ERR] UnstackDecks -> PoeHelper\Plugins\Source\UnstackDecks\UnstackDecks.cs(76,17) : warning CS0162: Unreachable code detected
2021-02-26 18:11:02.834 +07:00 [ERR] UnstackDecks -> PoeHelper\Plugins\Source\UnstackDecks\UnstackDecks.cs(270,36) : error CS0117: 'Input' does not contain a definition for 'SetCursorPositionAndClick'
2021-02-26 18:11:02.834 +07:00 [ERR] UnstackDecks -> PoeHelper\Plugins\Source\UnstackDecks\UnstackDecks.cs(282,36) : error CS0117: 'Input' does not contain a definition for 'SetCursorPositionAndClick'
2021-02-26 18:11:02.834 +07:00 [ERR] UnstackDecks -> PoeHelper\Plugins\Source\UnstackDecks\UnstackDecks.cs(28,22) : warning CS0169: The field 'UnstackDecks._CoroutineIterations' is never used
2021-02-26 18:11:02.834 +07:00 [ERR] PluginLoader -> Not found plugin dll in PoeHelper\Plugins\Compiled\UnstackDecks.
2021-02-26 18:11:02.834 +07:00 [ERR] PluginLoader -> Dll should be named like folder or only dll in folder.
I tried compiling it manually, and I can see plugin in menu then and change hotkeys/settings, but it does not work -- when I press assigned key, nothing happens. Is there any way to run this plugin on this version of HUD?