TrinityCore NPCBots Repack (Update 25-06-2020) menu

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  1. #361
    Magiks's Avatar Member
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    Hello. What programs and versions do I need to compile your repack. In the last step when I compile with visual studio 2019 I have several errors with LuaEngine.h. Thank you very much for your repack. Is incredible!!!

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  2. #362
    skuly's Avatar Active Member
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    Originally Posted by Magiks View Post
    Hello. What programs and versions do I need to compile your repack. In the last step when I compile with visual studio 2019 I have several errors with LuaEngine.h. Thank you very much for your repack. Is incredible!!!

    I'm using

    CMake 3.21
    mysql-5.7.30-winx64
    boost_1_72_0
    OpenSSL 1.1.1k but I think the new 1.1.1L should work (but like the wiki says don't use light version)
    and Visual Studio 16 2019 (The free Community Editition)

    And HERE is the Wiki guide I followed
    Last edited by skuly; 6 Days Ago at 07:49 PM.
    My Discord Server --- https://discord.gg/VtrVvVjCPH

  3. Thanks Magiks (1 members gave Thanks to skuly for this useful post)
  4. #363
    Magiks's Avatar Member
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    Originally Posted by skuly View Post
    I'm using

    CMake 3.21
    mysql-5.7.30-winx64
    boost_1_72_0
    OpenSSL 1.1.1k but I think the new 1.1.1L should work (but like the wiki says don't use light version)
    and Visual Studio 16 2019 (The free Community Editition)

    And HERE is the Wiki guide I followed
    Thanks for the quick reply. I fixed the problem by installing luaengine again and didn't get any errors while compiling.

  5. #364
    haback's Avatar Member
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    LuaEngine.h errors

    Hallo.

    Mit Git Bash:
    Code:
    git clone -b npcbots_3.3.5 https://github.com/Juggalo187/TrinityCore-Single-Player.git
    cd TrinityCore-Single-Player
    git submodule init
    git submodule update
    dann weiter mit CMake ....

  6. #365
    Magiks's Avatar Member
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    Thanks skuly for the quick reply. Install and update lua engine and fix the problem to compile.

  7. #366
    anwe's Avatar Member
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    Anyone mess about with the auction settings and have some they like?
    I've tweaked the seller settings to where I'm happy with it, but trying to figure out the buyer part makes me feel like I'm trying to decipher an alien language.

  8. #367
    Brassbright's Avatar Member
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    Does anybody know whether it is intended that npcbots take very little damage? I am not sure why it is so, but even with Autobalance and Solocraft off, 1 or 2 NPC bots seem to be able to solo instances at full difficulty. They rarely need me to heal them. My server damage rates are 1, as well. I am somewhat confused.

  9. #368
    anwe's Avatar Member
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    I have only made it into the 60's using them, but they do seem pretty strong even with lower settings. My mage and warlock bot get beat up pretty bad quite often and I have had the occasional wipe, mostly due to overzealous or accidental pulls, etc. My tanks however seem extremely overpowered, dps and threatwise, even on the lowest settings.

  10. #369
    Brassbright's Avatar Member
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    Thank you for your input!

  11. #370
    skuly's Avatar Active Member
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    Originally Posted by anwe View Post
    Anyone mess about with the auction settings and have some they like?
    I've tweaked the seller settings to where I'm happy with it, but trying to figure out the buyer part makes me feel like I'm trying to decipher an alien language.
    Well I assume Buyer buys Items you/players put up in auction.

    So ..

    Code:
    AuctionHouseBot.Buyer.Alliance.Enabled = 1
    AuctionHouseBot.Buyer.Horde.Enabled = 1
    AuctionHouseBot.Buyer.Neutral.Enabled = 1
    Seems like that enable/disables buyer bot for those Factions AH.


    Code:
    AuctionHouseBot.Buyer.ChanceFactor
    The description says "The higher the number the higher chance to buy overpriced auctions" so maybe if you want the ahbot to buy overpriced items often increase the default "2" to 10 maybe? and see how that goes if its not buying your overpriced auctions up the chance?

    Code:
    AuctionHouseBot.Buyer.Baseprice.QUALITY
    The description says "Base sell prices in copper for non priced items for each quality." Since I don't think you can not set a price for items I am going to assume by "non priced items" they mean items that don't have a vendor sell price or something.


    Code:
    AuctionHouseBot.Buyer.ChanceMultiplier.QUALITY
    Not really sure about criteria for this but obviously it increases the chance the bot will buy certain quality items.


    Code:
    AuctionHouseBot.Buyer.Recheck.Interval
    Description: This specifies the time interval (in minutes) between two evaluations of the same sold item.
    The smaller this value is, the more chances you give for an item to be bought by AHBot.

    I think that speaks for itself.
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  12. #371
    EterniaLloyd's Avatar Member
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    Originally Posted by Brassbright View Post
    Does anybody know whether it is intended that npcbots take very little damage? I am not sure why it is so, but even with Autobalance and Solocraft off, 1 or 2 NPC bots seem to be able to solo instances at full difficulty. They rarely need me to heal them. My server damage rates are 1, as well. I am somewhat confused.
    I just tried a test run with ungeared bots in RFC and they seemed to be taking plenty of damage. Do you have NpcBot.Movements.InterruptFood set to 0? I remember that when I had it set to 0, it would seem like NPCbots always had full health and mana. That why I've always played with it set to 1. You will have to wait for them a little bit to recover between encounters, but I don't mind that kind of realism. Other than that, bots are always playing at the top of their class's capabilities in simple encounters, so they will be overpowered unless you nerf their damage directly in the configuration. Personally, I have their damage rate set to 70%, which keeps them more or less around my DPS (assuming everyone has similar gear). I also usually play a tank or healer role in dungeons, so I feel that I'm contributing more to the encounters. But this is all personal preference and circumstance: you'll probably have to test and then tinker with the numbers a bit to fit however you'd like to play.

  13. #372
    Brassbright's Avatar Member
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    Thank you, I had not played with that setting yet. I will make more experiments, but so far I had definitely seen enough to ask.

  14. #373
    anwe's Avatar Member
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    Thanks skuly for the reply. I actually found some settings I am pleased with shortly after I posted.

    I raised the buy chance from 2 to 10, and increased the prices to the listed defaults.

    Now it's like playing on live. I can post things for reasonable prices with a good chance of selling them, or list them extremely cheap and sell them almost immediately.

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