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  1. #31
    M1SHAKE's Avatar Member
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    Originally Posted by evan6944 View Post
    Here's a quick addition under PaintTopInGame
    Code:
    if (Hud.Game.RiftPercentage == 100) return;
    Working well.. Thanks for that!!

    Originally Posted by Saico View Post
    Hm .. What if I want to enable a plugin only when reach Rift Guardian ? which code I use
    Code:
    if (Hud.Game.RiftPercentage == 100) continue;
    Should be like that

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  2. #32
    RNN's Avatar Elite User
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    Originally Posted by M1SHAKE View Post
    Code:
    if (Hud.Game.RiftPercentage == 100) continue;
    Should be like that
    if (Hud.Game.RiftPercentage != 100) return;

    continue is used to skip to the next iteration in a loop (ex. for , foreach, while..)

  3. #33
    mois's Avatar Member
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    Hey RNN,

    Where can I change the circle thickness?

  4. #34
    RNN's Avatar Elite User
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    Lines ~ 48,49
    Code:
    BrushDash = hud.Render.CreateBrush(150, 0, 128, 255, 3, SharpDX.Direct2D1.DashStyle.Dash);
    BrushSolid = hud.Render.CreateBrush(220, 0, 128, 255, 2);

  5. Thanks mois (1 members gave Thanks to RNN for this useful post)
  6. #35
    ismos43's Avatar Member
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    hi i am sorry i cant use pastebin in my country..how can i use this plug in

  7. #36
    RNN's Avatar Elite User
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  8. #37
    ismos43's Avatar Member
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    thank you for help

  9. #38
    bejelit's Avatar Member
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    hey guys i got this exception :

    hastebin

    Could u help?
    thx
    Last edited by bejelit; 1 Week Ago at 10:15 AM.

  10. #39
    RNN's Avatar Elite User
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    You will need to find the plugin that generates those issues first: install just a few and if that error appears, remove the plugins one by one until the error disappears

  11. #40
    pwsaw's Avatar Member
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    hi, i would like to have circles popping up only if there are 2 secconds left. is that possible?

  12. #41
    RNN's Avatar Elite User
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    Just below line ~131
    Code:
    var elapsed = (Hud.Game.CurrentGameTick - Phantasms[actor.AnnId]) / 60d;
    insert this line:
    Code:
    if ((duration - elapsed) > 2) continue;

  13. Thanks pwsaw (1 members gave Thanks to RNN for this useful post)
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