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    Warlock Guide

    Ok well heres a Warlock guide.

    1.1 - Racial Choice
    With a warlock, each of the races offers some really nice choices in terms of abilities that you can put to use. The Gnomish ability for arcane resistance and increased intelligence is helpful, while the human’s increased spirit has its own benefits. I myself prefer to chose a race based on looks and feel, however here are some benefit breakdowns for each Warlock race:

    Gnome:
    A High starting Intelligence (24).
    Increased Intelligence (+5%).
    Escape Artist allows for quicker fleeing when "trapped" by enemies.
    The 10% Arcane Resistance gives the Gnome a slight edge when engaged in a magic shooting war with arcane spell slingers.
    Human:
    Increased Spirit (+5%).
    Better specialization in swords for Warlocks who want to go with one handed weapons.
    Orc:
    25% resistance to stun and knockout effects.
    Undead (Forsaken):
    Cannibalization allows for warlocks to quickly regenerate health when hunting enemies.
    The 10% shadow resistance gives the Undead an edge in combating shadow slinging enemies.
    General tip: Whilst being a warlock can be a fun experience to undertake solo, the experience is better shared with a group. Tactics in group make the game a much more enjoyable experience to all those involved, and group action is really where a warlock shines as he/she is able to more efficiently cast spells when they are not the active target of enemies.

    1.2 - What are the most important character stats for a Warlock?
    Warlocks rely on many statistics; the primary ones though are Intellect, and Stamina. Spirit and Agility are also somewhat important to Warlocks, but generally less than the other two. Since the Warlock is devoted entirely to casting magic and can exchange life for mana, Stamina and Intellect are essential. Agility is considered useful for “survivability”, and Spirit is good to “keep lasting”. Strength really has no benefit for a Warlock and shouldn’t be sought after.

    The stats equate to in game effect as follows:

    Strength - Increases your Attack Power thereby increasing your damage. Strength also increases the damage that you can block with your shield. Nothing useful for a Warlock.

    Stamina - Increases your health points. This is critical for Warlocks since our battles are generally short and we can only wear cloth armor. Also since Warlocks have several abilities involving depleting their health for benefits, stamina is useful.

    1 Stamina = 10 Health points

    Intellect - Increases your mana pool and your critical hit chance with spells. It also increases the speed at which you earn weapon skill points. With Warlocks since mana is an important stat, it is a good idea to max out as much as possible on Intellect.

    1 Intellect = 15 Mana

    and

    100 Intellect = +1% to critically cast spells

    Spirit - Spirit raises your health and mana regeneration rate. While it is noticeable at higher levels, it takes a significant number of points in this to regain mana quickly enough that you will not want to stop and drink to gain it back.

    Agility - Agility increases the following: attack power with ranged weapons, armor, critical hit chance and your chance to dodge attacks. The ranged weapon bonus is somewhat meaningless to Warlocks as we can only use wands as ranged weapons. The armor bonus is nice for Warlocks since we can only use cloth armor.

    2 Agility = 1 Armor point


    2.0 - Quests
    Questing as a warlock is something that really needs to be done for three main reasons. First off, it gets you out there and exploring the world, learning about what is what and where is where, secondly it gets you killing things and gaining experience at an accelerated rate, and finally questing is important because it gets you the money and equipment needed to play the game.

    Be aware that most people will see the same quest as you, however there will come times when as a warlock you will need to go out on "warlock only" quests. These class specific quests in no way inhibit your ability to group with others, however if you do these quests in a group be ready to return the favor when another member of your party needs to do a class specific quest.

    2.1 - Levels 1 - 10 Quests
    For the very low levels almost all characters of a set race start with and have access to the same basic quests. This covers the starting areas and all the quests are just to get you familiar with the game. The most important quests for the first 10 levels are the quests to get your imp and voidwalker pet.

    Imp Pet Quest

    Human: Speak with your first Warlock Trainer near the abbey (Meritt Herrion) take the quest and run north-east where you will encounter some Defias Thug’s (which unlike other mobs in the area will agro you). Find the tent past the bridge, kill the Defias there and take the books. Once you take the books back you will have access to the “summon imp” spell.

    Gnome: Speak with your first Warlock Trainer (Gozwin Vilesprocket) take the quest and run to the Frostmane cave (the troll cave as it is also known). Fight the Frostmane Novices within and once you collect 3 Feather Charms return to your trainer for the Summon Imp spell!

    Undead: Speak with Venya Marthland in the church. Accept her quest and head out to kill rattlecage skeletons. Once you collect 3 skulls off these nearby mobs, return to your trainer for access to the Summon Imp spell.

    Orc: Speak with Warlock Trainer Ruzan (right in front of the Den), accept his quest and head out to the entrance of the nearby cave that is surrounded by Vile Familiars. Kill as many Familiar’s as needed to get 6 of their heads. Once you have collected 6 heads, return to Ruzan for your new Summon Imp Spell!

    Voidwalker Pet Quest

    Human: Remen Marcot in the Lions Pride inn starts this quest. The warlock trainers of Goldshire are located in the basement of the inn. Accept the quest and go to Gakin Darkbinder in Stormwind who will give you the next part of your quest. Go to Westfall and fight Surena Caledon (and the buddies that come with her) in the Brackwell pumpkin patch. Once you kill and loot her return to Stormwind and report to Gakin. Take the necklace you receive, go down to the crypt below and use it while standing on the pink symbol on the floor. Beat the summoned voidwalker, talk to Gakin and there you have it, a Voidwalker just for you!

    Gnome: Speak with Lago Blackwrench in Ironforge who will direct you to Gakin Darkbringer in Stormwind. Gakin will then direct you to go through the same steps as in the Human quest to get the Voidwalker (see above).

    Undead: Once you talk to Ageron Kargal in the Brill Inn you will be sent to the Undercity to meet Carendin Halgar who will give you the next part of the quest. Head to the tower in Nightmare Vale and collect the book located there, but watch out for the mobs around the tower. Return the book to the Undercity and Carendin will give you runes to summon the voidwalker. Summon the demon in the summoning circle and kill him. Talk to Carendin once the demon is defeated and you will be able to summon this powerful tank of a summon!

    Orc: Ophek in Razor Hill will direct you to Ogrimmar and Gan’Rul Bloodeye. Bloodeye will give you a quest that involves collecting a book from a cave of Warlocks (with voidwalker pets!). The cave is called Skull Rock and contains these hard mobs, defeat them and get the book from the chest within the cave and return to Bloodeye. Find the tent with the summoning circle in it, use the Glyphs of Summoning given to you by Bloodeye, and defeat the Voidwalker demon. Once you defeat him, talk to Bloodeye and learn how to summon the powerful demon.

    Voidwalker Quest #1: The Slaughtered Lamb/ Gakin's Summons
    Level Obtained: 10
    Obtained From: Lago Blackwrench / Remen Marcot
    Description: If you are located in Khaz Modan or Elwynn Forest, you will be lead by these two to head to Stormwind.
    Voidwalker Quest #2: Surena Caledon
    Level Obtained: 10
    Obtained From: Gakin the Darkbinder
    Description: Go to the Brackwell pumpkin patch and kill Surena to get the choker. The fight is difficult as there are several mobs pulled at once, so bring friends!
    Voidwalker Quest #3: The Binding
    Level Obtained: 10
    Obtained From: Gakin the Darkbinder
    Description: The summoning circle is in the basement of the same building as the Warlock Trainers. The Voidwalker is a fairly straightforward fight and can be done quickly. Kill the Voidwalker and then you master how to summon him!
    Voidwalker Quest #1: Halgar's Summons
    Level Obtained: 10
    Obtained From: Ageron Kargal
    Description: This quest will send you to the Undercity to find Halgar. Halgar is located in the Magic Quarter and will display on your minimap when you have this quest.
    Voidwalker Quest #2: Creature of the Void
    Level Obtained: 10
    Obtained From: Carendin Halgar
    Description: You will need the fight the zealots of the Scarlet Crusade to get Egalin's book. The last pull before getting the book is a 3 mob pull. Usually it is best to fear one, have the imp distract another, and then down them one at a time. Of course if you have another party member, this is much easier.
    Voidwalker Quest #3: The Binding
    Level Obtained: 10
    Obtained From: Carendin Halgar
    Description: The summoning circle is just outside of the Temple. The Voidwalker is a fairly straightforward fight and can be done quickly. Kill the Voidwalker and then you master how to summon him!
    Voidwalker Quest #1: Gan'rul's Summons
    Level Obtained: 10
    Obtained From: Ophek
    Description: Ophek will send you to Gan'Rul in the Cleft of Shadows at Orgrimmar.
    Voidwalker Quest #2: Creature of the Void
    Level Obtained: 10
    Obtained From: Gan'Rul Bloodeye
    Description: This quest will send you up against the Burning Blade members who live inside the cave just east of Orgrimmar. They are easily dealt with if you have a group, or do single mob pulls.
    Voidwalker Quest #3: The Binding
    Level Obtained: 10
    Obtained From: Gan'Rul Bloodeye
    Description: The circle is located next to Neeru Fireblade. The Voidwalker is a fairly straightforward fight and can be done quickly. Kill the Voidwalker and then you master how to summon him!
    2.2 - Levels 11-20 Quests
    Succubus Pet Quest

    Alliance: Starting at Gakin Darkbinder in Stormwind, you will be sent to find Takar the Seer located in the Barrens. Takar will send you to find the Heartswood, located in Ashenvale Forest. The Heartswood is located just north of Maestra's Post, and is guarded by Dark Strand Excavators and Enforcers. Kill them, take the Heartswood, go back to Gakin and summon the Succubus. Defeat the Succubus and you can summons her!

    Horde: The Alliance have it pretty easy when compared to the "Fedex" line which is the horde. The quest starts at Gan'Rul Bloodeye in Orgrimmar who directs you to speak with Cazul (who is right beside him), Cazul sends you off to speak with Zankaja who is right beside the Wind Rider tower.
    Zankaja will send you off to the Crossroads to meet with Gazrog who will then send you to Malaka'jin in the Stonetalon Mountain area to speak with Ken'zigla. Ken'zigla will of course send you to speak with someone else, Grunt Logmar at Camp Taurajo.
    Now comes some actual fighting! Go to the Quilboar camp north of Taurajo and find Dogran. Dogran is surrounded by Quilboars which can be easily dispatched with a voidwalker out. Give Dogran the draught and he will give you his pendant to bring to Gan'Rul back in Orgrimmar.
    Speak with Gan'Rul in Orgrimmar and you will be directed back to the summoning circle where you will summon the succubus and fight her. Defeating the succubus will finally allow you to summon her!

    Succubus Quest #1: Devourer of Souls
    Level Obtained: 20
    Obtained From: Gakin the Darkbinder
    Description: Gakin will direct you to speak with Takar the Seer in the Barrens.
    Succubus Quest #2: Heartswood
    Level Obtained: 20
    Obtained From: Takar the Seer
    Description: You will be told to get the Heartswood from Ashenvale Forest. It is located north of Maestra's Post and is guarded by Dark Strand Excavators and Enforcers.
    Succubus Quest #3: The Binding
    Level Obtained: 20
    Obtained From: Gakin the Darkbinder
    Description: Gakin will Instruct you to use the Heartswood to summon the Succubus. Summon the demon and fight her to learn the steps on how to control her. Using a voidwalker is suggested for this battle.
    Succubus Quest #1: Devourer of Souls
    Level Obtained: 20
    Obtained From: Gan'Rul Bloodeye
    Description: Speak with Cazul right beside Gan'Rul.
    Succubus Quest #2: Blind Cazul
    Level Obtained: 20
    Obtained From: Cazul
    Description: Speak with Zankaja in Orgrimmar.
    Succubus Quest #3: News of Dogran
    Level Obtained: 20
    Obtained From: Zankaja
    Description: Go to the Crossroads and speak with Gazrog.
    Succubus Quest #4: News of Dogran
    Level Obtained: 20
    Obtained From: Gazrog
    Description: Speak with Ken'zigla in Malaka'jin in Stonetalon Mountains.
    Succubus Quest #5: Ken'zigla's Draught
    Level Obtained: 20
    Obtained From: Ken'zigla
    Description: Bring the draught to Grunt Logmar in Camp Taurajo.
    Succubus Quest #6: Dogran's Captivity
    Level Obtained: 20
    Obtained From: Grunt Logmar
    Description: Find Dogram amongst the quillboars to the north and give him the draught. Once you free him he will give you his pendant.
    Succubus Quest #7: Love's Gift
    Level Obtained: 20
    Obtained From: Grunt Dogran
    Description: Talk to Gan'rul to get the final quest for summoning the Succubus.
    Succubus Quest #6: The Binding
    Level Obtained: 20
    Obtained From: Gan'Rul Bloodeye
    Description: Gan'rul will Instruct you to use the pendant to summon the Succubus. Summon the demon and fight her to learn the steps on how to control her. Using a voidwalker is suggested for this battle.
    2.3 - Levels 21-30 Quests
    Felhunter Quest

    Horde/Alliance: First off you will be directed to Strahad by your respective class trainer. Strahad will request you go to a respective faction oriented "historian" who will then tell you to find the Moldy Tome and Tattered Manuscript. The Tome is located in the Southshore region while the Manuscript can be found amongst the centaurs of Thousand Needles. After returning these items you will be sent to the Wetlands to collect Channeling Rods from Dragonmaw Orcs (which are dropped off the caster mobs). Once the rods are returned to Strahad you can summon and fight the Felhunter to master his summoning!

    Felhunter Quest #1: Seeking Strahad
    Level Obtained: 30
    Obtained From: Carendin Halgar
    Description: Carendin tells you to summon a Felhunter you will need the assistance of Strahad who is located in Ratchet.
    Felhunter Quest #2: Tome of the Cabal
    Level Obtained: 30
    Obtained From: Strahad
    Description: Strahad will suggest that you speak with Jorah Annison in the Undercity to find out the information about the Tome of the Cabal.
    Felhunter Quest #3: Tome of the Cabal
    Level Obtained: 30
    Obtained From: Jorah Annison
    Description: Jorah will send you off to find the Moldy Tome and Tattered Manuscript. The tome is located in Southshore along the southern coast near the Azurelode mine. The manuscript is in the Galak Centaur camp inside the cave near it.
    Felhunter Quest #4: Tome of the Cabal
    Level Obtained: 30
    Obtained From: Strahad
    Description: Strahad will send you to collect rods of channeling from the Dragonmaw clan of the Wetlands. The Bonewarders of the Dragonmaw clan drop these items and are easily found along the southern mountainside of the region.
    Felhunter Quest #5: The Binding

    Level Obtained: 30

    Obtained From: Strahad

    Description: Strahad will give you the materials to summon the Felhunter. Once summoned the Felhunter needs to be fought and defeated before you can learn how to summon him.
    Felhunter Quest #1: Seeking Strahad
    Level Obtained: 30
    Obtained From: Gakin the Darkbinder
    Description: Gakin tells you to summon a Felhunter you will need the assistance of Strahad who is located in Ratchet.
    Felhunter Quest #2: Tome of the Cabal
    Level Obtained: 30
    Obtained From: Strahad
    Description: Strahad will suggest that you speak with Krom Stoutarm in the Ironforge to find out the information about the Tome of the Cabal.
    Felhunter Quest #3: Tome of the Cabal
    Level Obtained: 30
    Obtained From: Krom Stoutarm
    Description: Krom will send you off to find the Moldy Tome and Tattered Manuscript. The tome is located in Southshore along the southern coast near the Azurelode mine. The manuscript is in the Galak Centaur camp inside the cave near it.
    Felhunter Quest #4: Tome of the Cabal
    Level Obtained: 30
    Obtained From: Strahad
    Description: Strahad will send you to collect rods of channeling from the Dragonmaw clan of the Wetlands. The Bonewarders of the Dragonmaw clan drop these items and are easily found along the southern mountainside of the region.
    Felhunter Quest #5: The Binding
    Level Obtained: 30
    Obtained From: Strahad
    Description: Strahad will give you the materials to summon the Felhunter. Once summoned the Felhunter needs to be fought and defeated before you can learn how to summon him.
    2.4 - Levels 31-40 Quests
    Enchanted Gold Bloodrobe Quest

    Horde/Alliance: The enchanted Bloodrobe quest starts the same for both factions and progresses along the exact same quest line. First you will be directed to Menara Voidrender in the barrens (Ratchet specifically) who will direct you to retrieve a "Robes of the Arcane" (tailor made item).
    Once you have the item you will need to bring a gold bar to Xizk Goodstitch in Stranglethorn Vale. Xizk will direct you back to Menara in Ratchet for the next part of the quest line.
    The last two parts of the quest line are farming quests. The first of the two will require you travel to Desolace and kill hatefury satyrs for their blood and infernals in Mannoroc Cove to retrieve a lesser infernal stone.
    With the above items in hand you will have to collect the last batch of items; the Fine Gold Thread from Xizk in Stranglethorn, 2 smoldering coal from fire elementals in the Arathi Highlands, and finally a soul shard (collected from any mob as usual).
    Once this quest line is completed you will be able to collect your bloodrobe!

    Felsteed Quest

    Horde/Alliance: To get your "free" mount, all you have to do is talk to the respective trainer of your faction who will direct you to Strahad in Ratchet. Talk to Strahad and voila... free mount!

    Enchanted Gold Bloodrobe Quest #1: In Search of Menara Voidrender
    Level Obtained: 31
    Obtained From: Zevrost (Horde) / Demisette Cloyce (Alliance)
    Description: The respective trainer will direct you to Menara Voidrender in the Barrens. Menara is located near the same place as Strahad; the quest giver for the Felhunter line.
    Enchanted Gold Bloodrobe Quest #2: Components for the Enchanted Gold Bloodrobe
    Level Obtained: 31
    Obtained From: Menara Voidrender
    Description: Menara will require a "Robes of Arcana" a tailor made set of robes which requires the following to make: 4xBolt of Silk Cloth, 2xFine Thread, 2xSpider's Silk. You do not need to be a tailor to hold this item, however you will need to be one to make it.
    Enchanted Gold Bloodrobe Quest #3: Components for the Enchanted Gold Bloodrobe
    Level Obtained: 31
    Obtained From: Menara Voidrender
    Description: You will need to bring a gold bar to Booty Bay where Xizk resides. The bar can be retrieved from mining or from random chests.

    Enchanted Gold Bloodrobe Quest #4: Components for the Enchanted Gold Bloodrobe
    Level Obtained: 31
    Obtained From: Xizk Goldstitch
    Description: Xizk will send you back to Menara in Ratchet.
    Enchanted Gold Bloodrobe Quest #5: Components for the Enchanted Gold Bloodrobe
    Level Obtained: 31
    Obtained From: Menara Voidrender
    Description: For this quest you need to go to Desolace and collect Hatefury Blood and a Lesser Infernal Stone. The blood is fairly simple, however watch out for stealthed satyrs who may jump you while already engaged. The infernal is a tough grind but is easily defeatable (remember his immunity to fire!). Once the items are collected return to Menara.
    Enchanted Gold Bloodrobe Quest #6: Components for the Enchanted Gold Bloodrobe
    Level Obtained: 31
    Obtained From: Menara Voidrender
    Description: The Gold Thread is easy to get (simply take the boat to Booty Bay and get it), and the soul shard even easier (you probably have 10 kicking about anyways!), however the smoldering coal represents a slight challenge. To get the coals you will need to fight the Burning Exiles of the Arathi Highlands. Keep in mind that the Exiles are also immune to fire, but are again easy to defeat. Return with the goods and you will be gifted with your set of robes!

    Felsteed Quest #1: Summon Felsteed
    Level Obtained: 40
    Obtained From: Zevrost (Horde) / Briarthorn (Alliance)
    Description: The respective NPC trainer will direct you to Strahad in Ratchet.
    Felsteed Quest #2: Summon Felsteed
    Level Obtained: 40
    Obtained From: Strahad
    Description: Talk to Strahad and he will teach you how to summon your Felsteed.
    2.5 - Levels 41-50 Quests
    None

    2.6 - Levels 51-60 Quests
    Dreadsteed Quest

    Horde/Alliance: This epic quest line starts at any of the Major city Warlock trainers and will start by directing you to the Altar of Storms in the Burning Steppes (top west corner of the zone). At the Altar are two NPCs; a human named Mor’Zul Bloodbringer and a goblin named Gorzeeki Wildeyes who have quests to hand out.

    Mor’Zul Bloodbringer will send you off to collect Raging Owlbeast Blood from the Owlbear's in Winterspring (any kind will do). The Owlbeast's are all over the zone, however a large concentration can be found in the south. With the 30 blood in hand, return to Mor'Zul who will bottle it, and instruct you to speak with the Goblin Gorzeeki (located right beside him). Gorzeeki will take the blood and send you back to Mor'Zul who will now present three more quests. The quests are all item based and require the following to complete:

    1. Doomsday Candle : Collect 6 large brilliant shards and 25 dark iron ore.
    2. Bell of Dethmoora : Collect 10 elixirs of shadow power.
    3. Wheel of the Black March : Collect 35 black dragonscales.
    All of the above materials are fairly "known" high level items and players should know where to get them. The shards are recieved from disenchanting high level blue items; the dark iron is found from dark iron mining deposits in Blackrock Depths, Searing Gorge, or the Burning Steppes. As for the Elixers of Shadow Power, they can be made by any alchemist. The dragonscales are skinned off the dragonkin in Upper Blackrock Spire.

    With the above quests done, speak with the goblin Gorseeki who will send you to talk to Lord Banehollow in Felwood. Banehollow is in the back of the Shadow Hold (in the Jadenar area) and can be easily reached by use of the Shadowy Potions Gorzeeki sells (*Note that the potions make you friendly with the Jadenar and not the ooze that inhabits the zone.*).

    Banehollow will send you to kill the Traitor Ulathek who is located in Shadow Hold as well. Ulathek is a level 58 non-elite and should pose no difficulty to kill. Take the traitor's heart back to Banehallow who will now send you to talk with Ur'Dan (yet again, right beside Banehollow) who will sell you Xorothian Dust for 150gp.

    With the dust purchased, return to Gorzeeki who will now need 3 arcanite bars in order to make a special Black Load Stone. Once these items are given it's off to Scholomance in a 5 man group where you need to drop the bottled imp you have been given off at the Alchemy Lab. The Lab is located right at the beginning of the room that holds Ras Frostwhisper (big lich guy). Drop the imp to complete the quest and then head back to Gorzeeki.

    With the quest complete, Mor'Zul will give you the 7 page book on how to summon the Dreadsteed. The book tells you to purcase 3 items from Gorzeeki; J'eevee's Jar for 150 gold, Black Lodestone for 50 gold and Xorothian Glyphs for 50 gold.

    Next off; head to the Dire Maul Instance and go into the West area. You will need to clear to Immol'Thar (the bound demon dog trapped under all the pylons). Once the Demon Dog is dead and the surrounding mobs cleared, you can begin the final quest for the Dreadsteed.

    Realease the imp from his jar and watch as he places 3 artifacts around you. Each artifact provides a "bonus" and eventually they will begin to fail (making a sound and floating lower) at this point you need to use a lodestone on them (cost of 1 Soul Shard) to re-elevate them.

    The "event" starts with an army of attacking imps who deal 1 damage each and will be dealt with by the Doomsday Candle artifact (just make sure to keep it up!). Once the imps have come about 3-4 times, Dread Guard will come and attack along with the imps. Keep up the fight for about 5-7 minutes and then the waves of demons will stop attacking. Now it is time to summon the Dreadsteed...

    Consider the Dreadsteed like any other "boss" fight in WoW. Keep a main tank on him, and engage with healing and DPS as normal, until of course the Steed's Dreadlord master appears. It is adviseable to kill the Steed first and then turn to the master, which will requires some kiting or a second off tank.

    Once all enemies are dead, you can talk with the Dreadsteed spirit who will teach you how to summon it. There you have it, epic mount!

    3.0 - Trainers
    Warlock trainers are available in the locations below. They are displayed by zone and then city / area name.

    Stormwind
    -Demisette Cloyce (Warlock Trainer)
    -Sandahl (Warlock Trainer)
    -Ursula Deline (Warlock Trainer)
    -Spackle Thornberry (Fellhunter Trainer)

    Ironforge
    -Alexander Calder (Warlock Trainer)
    -Briarthorn (Warlock Trainer)
    -Thistleheart (Warlock Trainer)
    -Jubahl Corpseeker (Fellhunter Trainer)

    Undercity
    -Kaal Soulreaper (Warlock Trainer)
    -Luther Pickman (Warlock Trainer)
    -Richard Kerwin (Warlock Trainer)
    -Martha Strain (Demon Trainer)

    Orgrimmar
    -Mirket (Warlock Trainer)
    -Zevrost (Warlock Trainer)
    -Grol’Dar (Warlock Trainer)
    -Kurgul (Demon Trainer)

    4.0 - Equipment
    4.1 - Weapons
    Warlocks have a few weapon options available to them. They cannot however just pick up anything and fight with it. They can use:

    Daggers
    Staves (trained)
    Swords (trained)
    Wands
    There are two major close combat weapon choices for a warlock to be considered. Going with a sword allows the use of devices such as magic orbs in the other hand, which are great for boosting intellect and spirit. The other choice for a warlock is to go with the tried and true art of using a staff against enemies; staves are perfect for being a decent close combat weapon and usually having good intellect and spirit bonuses when magically imbued.

    Headmaster’s Charge (Staff)
    Possibly the highest level epic staff in the game, the Headmaster’s Charge is a highly powerful item useful for any magic user. With a +30 to Stamina and a +20 to Spirit, this staff has powerful stat bonuses, however this is not the best part of the Charge.
    When used on a target the Headmaster’s Charge bestows a benefit of +30 Intelligence for 15 minutes, with a cooldown of 30 minutes. This charge is stackable with existing buffs such as Arcane Intellect, which makes this Staff highly sought after.
    Reports from players indicate that this wicked staff drops off Darkmaster Gandling, the end boss of Scholomance World Dungeon Instance.
    Here is the Thottbot entry on the Headmaster’s Charge .


    Elemental Mage Staff (Staff)
    Another one of the high level epic staves of WoW, the Elemental Mage Staff is really a coin toss choice of a weapon. With it there come no inherent stat bonuses, with the exception of +20 resistance to both frost and fire, however if you are high enough level to find this item you very likely have good stat bonuses on your existing weapon.
    The Elemental Mage Staff does however offer a huge boost in damage for Warlocks who use Fire magic as it ups damage by 32 for each spell. Thus the real trade off for the loss of stat bonuses comes in the form of augmented damage.
    One of the main advantages to this staff may be the 20 additional points of Fire resist that could come in handy if one were using this weapon in a high level fire encounter… like say… Onyxia!
    Here is the Thottbot entry on the Elemental Mage Staff .


    Staff of Jordan (Staff)
    A lower level Epic Staff, the Staff of Jordan is one of the most sought after Epic items a magic user can farm for. With decent stat bonuses of +11 to both Spirit and Intellect as well as a good upgrade of 18 damage to fire related spells this staff makes Fire based warlocks very happy indeed.
    Eventually however, even this staff will be replaced by some of the higher end staves that appear in the 50’s of the game. The stat bonuses of this staff are good if found in the 40’s but even the fire damage bonus will need to be surpassed when higher end weapons begin to appear.
    As an epic item, the Staff of Jordan will be a good companion for warlocks up to low 50’s, however soon after newer items should be more then sufficient to replace this “old reliable” staff.
    Here is the Thottbot entry on the Staff of Jordan .



    Illusionary Rod (Staff)
    The large majority of magic users who have passed level 35 will be equipped with this item. As it seems to be the trend that level 35-45 is filled with numerous trips to the Scarlet Monastery this item is bound to show up, and most warlocks are bound to be attracted to it!
    With good bonuses to both Intellect and Spirit, as well as a decent bonus to stamina this staff is a “Caster’s Dream”. Teamed with the fact that this staff is really not too difficult to acquire, the Illusionary Rod is the “standard” of magic users of at least 40th level. Get an enchanter to throw on a decent bonus (usually +5) and you’ll be set for quite some time.
    This staff drops off Arcanist Doan at the end of the library Instance of the Scarlet Monastery. It may take a few runs depending on your luck to get this staff, but it is highly worth it as the stat bonuses will carry you on for quite some time
    Here is the Thottbot entry on the Illusionary Rod .


    Glowing Brightwood Staff (Staff)
    Another Epic level staff, the Brightwood Staff is well suited for Warlocks that are looking for statistic boosts. With a nice boost to intelligence (+29) and another bonus to stamina (+15).
    This staff is more suited for a Druid then a warlock, however it is still a good stat boost item, and the nature resistance is useful for certain Instances (Maraudon for example).
    The staff is a world drop, which means it can be dropped from nearly anywhere if the level is within range of the item. Known drops can be found at Thottbot.
    Here is the Thottbot entry on the Glowing Brightwood Staff.


    Warden Staff (Staff) This epic level staff is a purely defensive item that increases it's wielders armor by 260 (which is quite a large amount for a warlock). The decent amount of Stamina that the staff gives is also a nice treat for a "combat lasting caster".
    Of course this item would not normally be considered a "warlock weapon", it does serve its purpose of allowing Caster's to last a bit longer when aggro reaches them. Useful while soloing and doing PvP battles.
    The staff is a world drop, which means it can be dropped from nearly anywhere if the level is within range of the item. Known drops can be found at Thottbot.
    Here is the Thottbot entry on the Warden Staff.


    Soulkeeper (Staff)
    This epic level staff is a nice drop that not only has a cool in game sprite, but is also a pretty useful item. While it is a rare and not an epic item, the Soulkeeper presents two good stat bonuses to intelligence and spirit respectively.
    Since this item is a rare world drop, it is more commonly seen at the Auction House (compared to epic staves) and it's lower price should be enough to entice warlocks who are in need of an "equipment buff"
    Here is the Thottbot entry on the Soulkeeper .


    Staff of Hale Magefire (Staff)
    While not an epic item, this staff is a "common" sight on max level warlocks (compared to how common max level warlocks are) and is another good example of a "stat boosting" staff.
    The best way to view this staff is "The Soulkeeper's Daddy", as it is better in all ways (with the exception of the level requirement) and also has a cool sprite associated with it.
    As with the Soulkeeper, this staff is a rare drop and thus would be more common on the Auction House then equivlant level epics.
    Here is the Thottbot entry on the Staff of Hale Magefire .


    Hydrocane (Staff)v This item is more of a "luxury" item then a primary weapon. The frost resistance is a nice bonus; however the main reason this weapon is useful is because of the ability to breath underwater while it is equipped.
    I found this item useful for two things while I had it. 1) The run from South Shore to Scarlet Monastery (crossing the Lordaron lake). 2) PvP encounters where I needed to "escape" (aka RUN AWAY) and could use the water to hide in.
    This item drops in Gnomeregan and is dropped by Vicious Fallout, that inhabit one of the larger open rooms.
    Here is the Thottbot entry on the Hydrocane .



    4.2 - Armor
    Warlocks are strictly allowed to wear cloth armor, which for the most part is something that needs to be adapted to. Thankfully, there are lots of tailoring players out there who can make good cloth equipment, as well as the occasional good drop of magical cloth items should keep the warlock in good stead with his armor. Don’t forget that warlocks also get Demon Armor that allows for even more protection them standard cloth armor provides.

    Dreadmist Rainment Set

    Considered to be "the" Warlock high level rare set, the Dreadmist set is a high stamina/intellect with lesser amounts of spirit. The set itself confers many bonuses; including lots of shadow damage buffs.

    Stat Bonuses
    Agility: 13
    Armor: 491
    Intellect: 116
    Spirit: 95
    Stamina: 110

    Dreadmist Belt
    Dreadmist Bracers
    Dreadmist Leggings
    Dreadmist Mantle
    Dreadmist Mask
    Dreadmist Robe
    Dreadmist Sandals
    Dreadmist Wraps

    Also the set bonus are as follows (according to Thott):

    3: +4 Fire & Shadow Resistance
    5: Increases damage done to Demons by magical spells and effects by up to 14.
    6: Increases damage done by Shadow spells and effects by up to 21.
    7: Restores 2 health every 5 sec.
    8: Improves your chance to get a critical strike with Shadow spells by 2%.

    Deathmist Armor set

    This is the next major set a Warlock can get, it is called the Deathmist set. The set is obtained by upgrading the Dreadmist set pieces through quests. It is generally refered to as the tier 0.5 set. You can find our complete guide to the quests to get this set here: TenTonHammer's Guide to Tier 0.5 Armor Sets.

    Item Name Armor Type Armor Value Effects Quest to Upgrade
    Deathmist Belt Cloth 52 +16 Intellect
    +16 Stamina
    Increases damage and healing done by magical spells and effects by up to 12.
    Just Compensation

    Deathmist Sandals Cloth 64 +14 Intellect
    +24 Stamina
    Increases damage and healing done by magical spells and effects by up to 12.
    Anthion's Parting Words

    Deathmist Bracers Cloth 40 +12 Intellect
    +12 Stamina
    Increases damage and healing done by magical spells and effects by up to 8
    An Earnest Proposition

    Deathmist Robe Cloth 93 +27 Stamina
    +22 Intellect
    Increases damage and healing done by magical spells and effects by up to 12.
    Increases your chance to get a critical strike with spells by 1%
    Bodley's Unfortunate Fate
    Deathmist Wraps Cloth 54 +16 Stamina
    +13 Intellect
    Increases damage and healing done by magical spells and effects by up to 13.
    Improves your chance to hit with spells by 1%
    Just Compensation

    Deathmist Leggings Cloth 81 +22 Stamina
    +21 Intellect
    Increases damage and healing done by magical spells and effects by up to 16.
    Anthion's Parting Words

    Deathmist Mask Cloth 75 +24 Stamina
    +24 Intellect
    Increases damage and healing done by magical spells and effects by up to 16
    Improves your chance to hit with spells by 1%
    Bodley's Unfortunate Fate
    Deathmist Mantle Cloth 69 +24 Stamina
    +16 Intellect
    Increases damage and healing done by magical spells and effects by up to 12.
    Anthion's Parting Words


    Set Bonuses:

    2 pieces: +8 All Resistances
    4 pieces: When struck in combat has a chance of causing the attacker to flee in terror for 2 seconds
    6 pieces: Increases damage and healing done by magical spells and effects by up to 23
    8 pieces: +200 Armor
    Total Stats bonuses:

    Total Armor: 528
    Intellect: +138
    Stamina: +157

    You can find a list of all the items in the set here: http://wow.allakhazam.com/db/itemset.html?setid=518.


    Felheart Rainment Set

    The first "tier" of the Warlock Epic Sets; felheart has massive bonuses to stats as well as abilities, as each item has an ability equivlant to the set bonuses of the Rare sets. Unlike the stat gap in the Dreadmist set, Stamina far outweighs Intellect for this high level set.

    Stat Bonuses
    Armor: 584
    Intellect: 126
    Spirit: 85
    Stamina: 180
    Fire Resistance: 34
    Shadow Resistance: 24

    Felheart Belt
    Felheart Bracers
    Felheart Gloves
    Felheart Horns
    Felheart Pants
    Felheart Robes
    Felheart Shoulder Pads
    Felheart Slippers

    Also the set bonus are as follows (according to Thott):

    3: Health gained when Drain Life deals damage increased by 10%.
    5: Your pet gains 150 life and 100 spell resistance against all schools of magic.
    8: Mana cost of Shadow spells reduced by 15%.


    Nemesis Rainment Set

    The second "tier" of the Warlock Epic Sets; Nemesis has massive bonuses to stats as well as abilities, as each item has an ability equivlant to the set bonuses of the Rare sets (sometimes even 2!). This set has more stat bonuses with the exception of spirit which has seen a slight reduction.

    Stat Bonuses
    Agility: 5
    Armor: 666
    Intellect: 130
    Spirit: 95
    Stamina: 181
    Arcane Resistance: 10
    Fire Resistance: 33
    Frost Resistance: 10
    Shadow Resistance: 39

    Nemesis Belt
    Nemesis Boots
    Nemesis Bracers
    Nemesis Gloves
    Nemesis Leggings
    Nemisis Robes
    Nemesis Skullcap
    Nemisis Spaulders

    Also the set bonus are as follows

    3: Reduces the casting time of your Enslave Demon spell by 1.5 sec.
    5: Your pet gains 200 life and 130 spell resistance against all schools of magic.
    8: Reduces the threat generated by your Destruction spells by 20%.

    5.0 - Warlock Spell / Ability / Talent Lists
    5.1 - Spell Lists
    Warlock spells come in several types: Affliction, Demonology, and Destruction. Each kind of spell type has different kinds of effecting spells.

    Demonology is based around supplementary abilities like Ritual of Summoning and Soulstone conjurings.

    Destruction is a much more offensive style of magic that offers a very direct “punch” to the enemy with various DoTs (Damage over time) and direct damage spells.

    Affliction is based around using curses that reduce the effectiveness of enemies over a given amount of time.

    Spells will also be sorted by the school of spell that they belong to, as Warlock spells are broken down to three schools: Affliction, Demonology, and Destruction.

    5.1.1 - Affliction Spells
    Due to the size and complexity of the tables code to display the spells they can be found here.

    5.1.2 - Demonology Spells
    Due to the size and complexity of the tables code to display the spells they can be found here.

    5.1.3 - Destruction Spells
    Due to the size and complexity of the tables code to display the spells they can be found here.

    5.2 - Talents
    Talents are written out in much the same way as spells. Talents have ranks though so are listed as name, rank, talent, points required in tree, description.

    A very important thing to note about talents is that you can currently unlearn them if you need to. This allows you to build your character one way for early levels and then change mid-way or even late game to a different style. This is a general tip and works for all classes not just priests.

    To unlearn all your talents, the first time only costs 1 gold, the second time only costs five gold (or is it 10?). This is a very nice bonus, it means you do not have to play your end-build from level 1 (well.. 10).

    An excellent talent builder program is available via Thottbot by clicking here: http://www.thottbot.com/?ti=Warlock

    5.2.1 - Affliction Talents
    Due to the size and complexity of the tables code to display the talents they can be found here.

    5.2.2 - Demonology Talents
    Due to the size and complexity of the tables code to display the talents they can be found here.

    5.2.3 - Destruction Talents
    Due to the size and complexity of the tables code to display the talents they can be found here.

    5.3 - Talent Calculator
    6.0 - Roles - Tactics - UI
    As with all classes in World of Warcraft, there are varying ways of playing a Warlock. The following is a compiled list of different styles that a Warlock can be played, they are by no means the only way but a list compiled by gamers. At the core of the paths a Warlock can choose are the 3 categories of spells (Demonology, Destruction & Affliction) though most Warlocks typically use a combination of these abilities.

    6.1 - Tactics + Techniques
    Primary early Warlock technique -

    When starting off as a Warlock one of the key things to remember is how your spells interact with one another. Starting combat off by sending out your voidwalker to gain aggro while beginning to dispense all your DoT spells, is a commonly seen "solo" tactic. It is up to you how you mix and match your spells, but be sure to get a system that works for you and that you are comfortable with.

    1 Hand vs. 2 Hand weapon debate

    There is a huge debate on which is a better option for characters. To me it all comes down to character role. Some Warlocks prefer to go with a single hand weapon such as a sword (mainly humans) and then use their off hand for an intellect buffing device such as a magic orb.

    There are many other factors that come into play and I will expand on these later.

    6.1.1 - Destruction Warlock - This build of warlock is heavily based on the concept of "Direct Damage" and the use of several DoT spells that inflict damage. Spells like Hellfire and Immolate are excellent to start off with, then are well complimented by more direct damage spells like shadow bolt. The major issue with this build is the high threat generated by all these damaging spells.


    6.1.2 - Daemonology Warlock - Warlocks based off this build are centered highly around the abilities of their summoned pets. This build has several nice combinations of abilities, such as improving the stats of pets, all the way up to being able to have damage shared for a short time between the pet and the caster! Demonology also allows access to some of the "neater" Warlock abilities, such as spellstones, ritual summons, and the valuable "Eye of Kilrogg"


    6.1.1 - Afflication Warlock - Affliction Warlocks are the "kings" of DoTs, holding the ability to do extreme damage over time. Teamed with their ability to "Drain Souls" and acquire Soul Shards which are the basis of many high end spells, Affliction Warlocks have some definate uses.

    6.2 - Your U.I. Setup
    Setting up your U.I. is a highly important aspect of playing a Warlock as you will need to organize your spells in a way that it is familiar and easily used.

    6.3 - Group Dynamics
    Coming Soon!


    6.4 - Proper Grouping with other Warlocks
    Coming Soon!

    6.5 - Talent Builds
    Shadow Mastery / Ruin (SM/Ruin 30/0/21)

    Affliction: 30

    Improved Corruption rank 5/5
    Improved Life Tap rank 2/2
    Improved Life Drain rank 3/5
    Fel Concentration rank 5/5
    Amplify Curse rank 1/1
    Grim Reach rank 2/2
    Nightfall rank 2/2
    Siphon Life rank 1/1
    Curse of Exhaustion rank 1/1
    Improved Curse of Exhaustion rank 3/4
    Shadow Mastery rank 5/5

    Demonology- 0 points

    Destruction- 21 points

    Improved Shadow Bolt rank 5/5
    Bane rank 5/5
    Devastation rank 5/5
    Shadowburn rank 1/1
    Intensity rank 2/2
    Destructive Reach rank 2/2
    Ruin rank 1/1

    With this build, you maximize quite effectively all of your Damage over time spells, while signifigantly raising your chance and damage on critical hits. In Molten Core/BWL/ZG, you most frequenty are casting Shadowbolt and this build also highly increases it's effectivness and damage, for it is your main source in end game content.

    Master Demonologist / Ruin (DM/Ruin 0/30/21)

    Affliction: 0

    Demonology: 30

    Improved Healthstone rank 2/2
    Improved Imp rank 3/3
    Demonic Embrace rank 5/5
    Improved Voidwalker rank 3/3
    Improved Succubus rank 3/3
    Fel Domination rank 1/1
    Master Summoner rank 2/2
    Unholy Power rank 5/5
    Demonic Sacrifice rank 1/1
    Master Demonologist rank 5/5

    Destruction: 21

    Improved Shadow Bolt rank 5/5
    Bane rank 5/5
    Devastation rank 5/5
    Shadowburn rank 1/1
    Intensity rank 2/2
    Destructive Reach rank 2/2
    Ruin rank 1/1

    The massive pro to this build: you get an instant summon for one of your demons. Another great thing is the versatility, being able to switch pets for whenever the situation calls for it. Whether you need a heavy DD or need the extra HP through Demonic embrace. Something else of note is the 20% Reduced Threat while your Imp is out, you won't hit as hard in MC/BWL/Onyxia as SM/Ruin, but you won't have to deal with agro either.

    Nightfall / Conflag (20/0/31)

    Affliction: 20

    Improved Corruption rank 5/5
    Improved Life Tap rank 2/2
    Improved Life Drain rank 3/5
    Fel Concentration rank 5/5
    Amplify Curse rank 1/1
    Grim Reach rank 2/2
    Nightfall rank 2/2

    Demonology: 0

    Destruction: 31

    Improved Shadow Bolt rank 5/5
    Bane rank 5/5
    Devastation rank 5/5
    Shadowburn rank 1/1
    Intensity rank 2/2
    Destructive Reach rank 2/2
    Improved Immolate rank 5/5
    Ruin rank 1/1
    Emberstorm rank 4/5
    Conflagrate rank 1/1

    A great PVP build for a warlock, especially even if you get your spells locked by a sheild bash or a kick. You have the options to Immolate and Conflagorate if your shadow spells are shut down. Heavy hitting instant cast DD, Immolate, Conflag, Nightfall, and ShadowBurn. While still alowing the caster to life drain while taking a beating and instant cast corruption.This is a great Direct Damage build for any who feel the need to have a huge output.

    Shadow Mastery / Demonic Sacrifice (30/21/0)

    Affliction- 30 points

    Improved Corruption rank 5/5
    Improved Life Tap rank 2/2
    Improved Life Drain rank 3/5
    Fel Concentration rank 5/5
    Amplify Curse rank 1/1
    Grim Reach rank 2/2
    Nightfall rank 2/2
    Siphon Life rank 1/1
    Curse of Exhaustion rank 1/1
    Improved Curse of Exhaustion rank 3/4
    Shadow Mastery rank 5/5

    Demonology- 21 points

    Improved Healthstone rank 2/2
    Improved Imp rank 3/3
    Demonic Embrace rank 5/5
    Improved Voidwalker rank 3/3
    Fel Intellect rank 0/5
    Improved Succubus rank 3/3
    Fel Domination rank 1/1
    Master Summoner rank 2/2
    Unholy Power rank 1/5
    Demonic Sacrifice rank 1/1

    Destruction- 0 points

    The key to this build is through the sacrificng of your voidwalker and increasing your HP regeneration, you greatly increase your chance of outlasting your opponents when putting this into combination with DoT's. As well, remember the 25% increase to shadow damage when you sack your Succubus.

    Mobile Instant Casts (26/4/21)

    Affliction Talents - 26 points

    Improved Corruption - rank 5/5
    Improved Life Tap - rank 2/2
    Improved Life Drain - rank 3/5
    Fel Concentration - rank 5/5
    Amplify Curse - rank 1/1
    Grim Reach - rank 2/2
    Nightfall - rank 2/2
    Siphon Life - rank 1/1
    Curse of Exhaustion - rank 1/1
    Improved Curse of Exhaustion - rank 4/4

    Demonology Talents - 4 points

    Demonic Embrace - rank 4/5

    Destruction Talents - 21 points

    Improved Shadow Bolt - rank 5/5
    Bane - rank 5/5
    Devastation - rank 5/5
    Shadowburn - rank 1/1
    Intensity - rank 2/2
    Destructive Reach - rank 2/2
    Ruin - rank 1/1
    6.0 - Roles - Tactics - UI
    As with all classes in World of Warcraft, there are varying ways of playing a Warlock. The following is a compiled list of different styles that a Warlock can be played, they are by no means the only way but a list compiled by gamers. At the core of the paths a Warlock can choose are the 3 categories of spells (Demonology, Destruction & Affliction) though most Warlocks typically use a combination of these abilities.

    6.1 - Tactics + Techniques
    Primary early Warlock technique -

    When starting off as a Warlock one of the key things to remember is how your spells interact with one another. Starting combat off by sending out your voidwalker to gain aggro while beginning to dispense all your DoT spells, is a commonly seen "solo" tactic. It is up to you how you mix and match your spells, but be sure to get a system that works for you and that you are comfortable with.

    1 Hand vs. 2 Hand weapon debate

    There is a huge debate on which is a better option for characters. To me it all comes down to character role. Some Warlocks prefer to go with a single hand weapon such as a sword (mainly humans) and then use their off hand for an intellect buffing device such as a magic orb.

    There are many other factors that come into play and I will expand on these later.

    6.1.1 - Destruction Warlock - This build of warlock is heavily based on the concept of "Direct Damage" and the use of several DoT spells that inflict damage. Spells like Hellfire and Immolate are excellent to start off with, then are well complimented by more direct damage spells like shadow bolt. The major issue with this build is the high threat generated by all these damaging spells.


    6.1.2 - Daemonology Warlock - Warlocks based off this build are centered highly around the abilities of their summoned pets. This build has several nice combinations of abilities, such as improving the stats of pets, all the way up to being able to have damage shared for a short time between the pet and the caster! Demonology also allows access to some of the "neater" Warlock abilities, such as spellstones, ritual summons, and the valuable "Eye of Kilrogg"


    6.1.1 - Afflication Warlock - Affliction Warlocks are the "kings" of DoTs, holding the ability to do extreme damage over time. Teamed with their ability to "Drain Souls" and acquire Soul Shards which are the basis of many high end spells, Affliction Warlocks have some definate uses.

    6.2 - Your U.I. Setup
    Setting up your U.I. is a highly important aspect of playing a Warlock as you will need to organize your spells in a way that it is familiar and easily used.

    6.3 - Group Dynamics
    Coming Soon!


    6.4 - Proper Grouping with other Warlocks
    Coming Soon!

    6.5 - Talent Builds
    Shadow Mastery / Ruin (SM/Ruin 30/0/21)

    Affliction: 30

    Improved Corruption rank 5/5
    Improved Life Tap rank 2/2
    Improved Life Drain rank 3/5
    Fel Concentration rank 5/5
    Amplify Curse rank 1/1
    Grim Reach rank 2/2
    Nightfall rank 2/2
    Siphon Life rank 1/1
    Curse of Exhaustion rank 1/1
    Improved Curse of Exhaustion rank 3/4
    Shadow Mastery rank 5/5

    Demonology- 0 points

    Destruction- 21 points

    Improved Shadow Bolt rank 5/5
    Bane rank 5/5
    Devastation rank 5/5
    Shadowburn rank 1/1
    Intensity rank 2/2
    Destructive Reach rank 2/2
    Ruin rank 1/1

    With this build, you maximize quite effectively all of your Damage over time spells, while signifigantly raising your chance and damage on critical hits. In Molten Core/BWL/ZG, you most frequenty are casting Shadowbolt and this build also highly increases it's effectivness and damage, for it is your main source in end game content.

    Master Demonologist / Ruin (DM/Ruin 0/30/21)

    Affliction: 0

    Demonology: 30

    Improved Healthstone rank 2/2
    Improved Imp rank 3/3
    Demonic Embrace rank 5/5
    Improved Voidwalker rank 3/3
    Improved Succubus rank 3/3
    Fel Domination rank 1/1
    Master Summoner rank 2/2
    Unholy Power rank 5/5
    Demonic Sacrifice rank 1/1
    Master Demonologist rank 5/5

    Destruction: 21

    Improved Shadow Bolt rank 5/5
    Bane rank 5/5
    Devastation rank 5/5
    Shadowburn rank 1/1
    Intensity rank 2/2
    Destructive Reach rank 2/2
    Ruin rank 1/1

    Ok i'm gonna have to make another post with this its to long for one post.

    Warlock Guide
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    Warlock guide continued

    Ok continued from the first post

    7.0 - Pet F.A.Q.
    When do I get my first pet?
    The Imp is your first pet that you recieve. You can get him at level 1, but it requires fighting mobs of around level 3.

    How do I get the Imp?
    You get the Imp via a quest. Depending on your location and faction it varies for each. Have a look at Chapter 2 (Quests) about how to find the imp.

    What other pets are there?
    Along the way you will receive the Voidwalker, Succubus, Felhunter, Infernal and Doomguard.

    How do I get these pets?
    The Imp, Voidwalker, Succubus and Felhunter are all obtained via completing a quest (which can be viewed in Chapter 2) however the Infernal and Doomguard are obtained via drops from mobs.

    Which one is the best to use for soloing?
    This is highly a matter of preference, however many view the Voidwalker as the pet to go for if you need something to tank for you. Not only does he have a lot of HP, he has Torment which is an ability to taunt a mob off you. This allows for some good "solo" adventuring.

    Which pet can deal the most Damage?
    The Succubus is capable of dealing huge amounts of damage with her "Lash of Pain", however she is quite frail and cannot take a lot of damage.

    What is up with the Felhunter?
    The Felhunter is the last quest obtained pet found in the game. This pet is great against enemy magic users in particular.

    Could you explain how the infernal summon currently works?
    Once you've found the recquired book in BRS (Blackrock Spire), you can cast an Infernal once every 30 minutes, at the cost of one Inferno Stone. The Infernal is under your control for 15 seconds, and then it breaks lose. You are able to use Enslave Demon to keep it after this.

    Can I name my pet?
    No, unlike Hunters, Warlocks cannot name their pets. When you first summon a pet of any given type (Imp, Voidwalker, etc, etc) it is given a name that will be the same each time you summon the creature henceforth.

    How do pets learn abilities?
    Pets learn new abilities by the use of Grimoires which when used immediately teach the pet a new ability (dependant on the book). The book is used up in the process.

    Where can Warlocks get Grimoires?
    Pet trainers will sell you these items.

    7.1 - Imp Information
    Abilities

    Firebolt - The main attack of the Imp. Firebolt is similar in style to the fireball spell of a mage. The Imp launches a fireball at his enemies, that deals a small amount of fire damage.


    Blood Pact - This passive ability of the Imp is considered to be the most useful pet ability for group situations. The Blood Pact ability is a passive effect that increases the Stamina of the caster and any Players partied with him. To make it even better, this ability stacks with Fortitude buffs given by priests.


    Phase Shift - Another passive ability for the Imp. While Phase Shift is active, the Imp cannot be the target of enemies. This "invincibility" will be broken if the imp attacks an enemy. Phase Shift can be used with Blood Pact for a really good combination. Currently Area of Effect attacks will damage the Imp.


    Fire Shield - Rounding off the abilities of the Imp is Fire Shield. This spell encases the target in a shield of flame that deals fire damage to anyone who attacks the target. This spell cannot be cast on the Imp himself but as long as the imp has sufficient mana it can be cast on any nearby character. This effect lasts 3 minutes.
    7.2 - Voidwalker Information
    Abilities

    Torment - This ability acts like a Warrior's taunt. It will keep single enemies fighting the voidwalker agrroed on him. Beware, that you can still attract the aggro off the voidwalker with large damage.


    Suffering - An escalated version of Tormet, Suffering gains the aggro of nearby groups of enemies and not just a single opponent. This is highly useful for keeping all enemies attacking the voidwalker and not attacking the warlock himself.


    Sacrifice - Using this ability immediately destroys the Voidwalker, so it's pretty much a "buff" ability and not a pet ability. The sacrifice of the Voidwalker encases the warlock in a protective "bubble" that shields him for a certain amount of damage.


    Consume Shadows - The voidwalker will begin to consume shadows around itself and heal at an accelerated rate. This ability can only be used outside of combat and not while engaged with enemies.
    7.3 - Succubus Information
    Abilities

    Lash of Pain - A direct damage attack, the lash of paint strikes at an enemy dealing shadow damage (44 at Level 1). This is a quick attack that is instant and does not take away from the Succubus' normal attacks.


    Soothing Kiss - This effect reduces the threat level of the Succubus making it less likely that she will be attacked by enemies while she is attacking. This is useful when in groups and you don't want to have agro drop off the Main Tank.


    Seduction - A "holding" spell; Seduction will make an enemy humanoid unable to take action for up to 15 seconds. This spell will be broken if any damage is done to the target in this time. Excellent for multiple pull situations.


    Lesser Invisibility - This spell makes the Succubus invisible for up to 5 minutes. This effect will be lost if the Succubus attacks or is damaged.
    7.4 - Felhunter Information
    Abilities

    Tainted Blood - Taints the Felhunter's blood for 60 seconds. When the Felhunter is hit with a melee attack, the attacker will lose 17 attack power for 10 seconds. This spell stacks up to 5 times on an enemy and will further prolong the life of the Felhunter.


    Devour Magic - Purges 1 harmful magic effects from a friend or 1 beneficial magic effects from an enemy. If an effect is devoured, the Felhunter will be healed an amount dependant on the rank of the ability. Useful in PvP and PvE against any buff or debuff enemies!


    Paranoia - A continual effect that increases the stealth detection of all those in the party as well as the Warlock. Useful in PvP for those sneaky rogue types.


    Spell Lock - This ability counters the casting of enemy spells and prevents any other spells being cast from that school of magic for 6 seconds. Useful against caster opponents only.
    7.5 - Infernal Information
    Summoning

    To use the Infernal, it must first be summoned (the hardest part of using this demon). Summoning the Infernal requires the "Inferno" spell which is retrieved from the quest chain in Felwood, or from the "Grimoire of Inferno" which drops in Blackrock Spire. Casting Inferno requires an Infernal Stone (base price 50 silver) and can only be cast every 60 minutes. Inferno will call down a meteor from the sky that causes 200 fire damage to all in the area, and stun enemies for 2 seconds. From the meteor will arise the Infernal, under the control of the caster. Once control is lost (and you will lose it after 15 seconds) you will need to enslave the demon again to maintain control over it.

    7.6 - Doomguard Information
    Summoning

    Unlike the Infernal, there are actually two ways to summon the Doomguard. The first method, is to use the "Ritual of Doom" spell that will summon a Doomguard immediately, but it requires 4 other people and a Demonic Figurine reagent (1 gold base price). The other method is to use the "Curse of Doom" spell, which has a chance of summoning a Doomguard if it kills an enemy.

    Once summoned, the Doomguard must immediately be enslaved (no 15 seconds grace like the Infernal) or it will proceed to show you and your fellow party members how happy it is at being summoned!

    OK its finally done. PLZ REP up this GUIDE.

  3. #3
    Rustin's Avatar Member
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    this looks strangly like part of the Warlock guide from Game Guides online.

    i posted the way to get the guide i "think" he copied this off of.
    it's called "Warlock guide"

    original, i know
    Last edited by Rustin; 07-14-2006 at 02:22 PM. Reason: Auto-merged Doublepost

  4. #4
    kamakazi22's Avatar Member
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    Re: Warlock Guide

    AWESOME GUIDE i will use it for my warlock....... :OOOOO: hes scourge/forsaken/undead
    Blizzard crits for you $15! Your Login is resisted!

  5. #5
    Orochimaru's Avatar Member
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    Re: Warlock Guide

    Well. I think it was a looong guide. and a good guide!
    Warlocks rocks

  6. #6
    Tory's Avatar Contributor
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    Re: Warlock Guide

    Two problems Bossman..

    You got this guide from TenTonHammer.com (http://wow.tentonhammer.com/index.ph...id=126&meid=64)
    and didn't give credit to them...

    and secondly, you asked for rep.
    [RETIRED] MMOwned.com Co-Founder & Developer

  7. #7
    Squirllz's Avatar Active Member
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    Re: Warlock Guide

    Great guild +rep

  8. #8
    blueorange's Avatar Member
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    Re: Warlock Guide

    Good guide, but as Tory said, this was stolen property, and you asked for rep, so no rep for you, and you didnt even give them credit...

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