Another little guide i get my hands on :P hope it helps
Warriors are a very complicated class, as they have many aspects in the game. In this guide, you will be explained most aspects of the warrior class.
Whether your warrior is a meat grinder (damage per second, or damage dealer) or a monster abusing maniac (tank), they are 90% of the time, melee, so they have many different abilities and purposes. The range of stances lets you take all those different abilities and purposes to the next level.
Strengths of a warrior include;
-Being able to equip nearly ever weapon and piece of armor in the current game.
-Able to incapacitate monsters without becoming over incapacitated him/herself.
-Great close combat skills
Weaknesses of a warrior include;
-Unable to self-heal without first aid or food for fast regeneration.
-Most warriors depend on gear (that's where this guide comes in).
Warriors are able to equip every piece of equipment in the game except wands.
Warriors do not use mana or energy, but use rage, the more your melee or range attack hits, the more rage you gain.
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Choosing the right Race
Choosing the right race can be a difficult choice. You must judge which race to be using the Stats and traits at the beginning. Use the Traits and stats below to choose your race.
Alliance
Human: 23 Strength, 20 Agility, 22 Stamina, 20 Intellect, 21 Spirit, 47 Armor, 60 Health.
Dwarf: 25 Strength, 16 Agility, 25 Stamina, 19 Intellect, 19 Spirit, 34 Armor, 90 Health .
Night Elf: 20 Strength, 25 Agility, 21 Stamina, 20 Intellect, 20 Spirit, 57 Armor, 50 Health.
Gnome: 18 Strength, 23 Agility, 21 Stamina, 24 Intellect, 20 Spirit, 53 Armor, 50 Health.
Horde
Orc: 26 Strength, 17 Agility, 24 Stamina, 17 Intellect, 23 Spirit, 36 Armor, 80 Health.
Tauren: 28 Strength, 15 Agility, 24 Stamina, 15 Intellect, 22 Spirit, 32 Armor, 84 Health.
Troll: 24 Strength, 22 Agility, 23 Stamina, 16 Intellect, 21 Spirit, 51 Armor, 70 Health.
Undead: 22 Strength, 18 Agility, 23 Stamina, 18 Intellect, 25 Spirit, 43 Armor, 70 Health.
Traits
Alliance
Human:
-Increase Spirit by 5% (Passive)
-10% bonus to faction gain (Passive)
-+5 to Sword skill
-+5 to Mace skill
- Ability; Increased Stealth Detection when activated. Lasts 20 seconds, 3 minute cooldown.
Dwarf:
-+5 to Gun skill
-+10 Cold Resistance
- Ability #1 - Able to see treasure. Lasts until cancelled, no cooldown.
- Ability #2 - Grants 10 % more Armor and Immunity to Bleed, Poison and Disease effects. Lasts 8 seconds, 3 minute cooldown.
Night Elf:
- Ability - Grants lesser invisibilty, only lasts until movement, in combat or until cancelled. 30 Second cooldown.
- Dodge chance increased by 1%
- +10 Nature Resistance
- If dead, become a wisp, increasing movement speed while dead by 50%. Passive.
Gnome:
- Ability - Able to remove Immobilizing effect. Cast speed is 0.5 seconds, 1 Minute cooldown.
- Increase Intelligence by 5% (Passive)
- +10 Arcane Resistance
- 15 skill bonus to Engineering
Horde
Orc:
- Ability - Increases base melee attack power by 25% for 15 sec. (I forget the cooldown on this)
- 25% resistance to stun and knockout effects.
- Pet melee damage increased by 5%.
-+5 to Axe skill.
Tauren:
- +10 Nature Resistance
- 15 skill bonus to Herbalism
- Max Health increased by 5%
- Ability - Able to stun 5 opponents within 8 yards for 2 seconds. 0.5 Second cast, 2 minute cooldown.
Troll:
- 10% health regen bonus, 10% active in combat
- 5% damage bonus to Beasts
- +5 to Throwing Weapon skills
- +5 to Bow Weapon Skills
- Increases your attack speed by 10% to 30%. At full health the speed increase is 10% with a greater effect up to 30% if you are badly hurt when you activate Berserking. Lasts 10 sec.
Undead:
- Underwater breath lasts 300% longer than normal
- +10 Shadow Resistance
- Ability - Regenerate 7% of total health every 2 sec. by consuming Humanoid or Undead corpses within 5 yds. Lasts 10 seconds, 2 minute cooldown.
- Ability - Become immune to Fear, Sleep, and Charm effects. Can also be used while already afflicted by Fear or Sleep. Lasts 10 seconds, 2 minute cooldown.
Traits and Stats are taken from WoW website.
In my honest opinion, Dwarves are the best race for warriors, as their ability and starting stats are appropriate for a warrior.
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Choosing the Right Talents
Choosing the rights talents is the key to what you want to be.
You can be;
- 'The Protective Meat Shield'
- 'Mortal Striker'
- 'Beserker'
- 'The Mix'
-- Protection Warrior - The Protective Meat Shield --
Quote:
Arms Talents (14 points)
Deflection - 5/5 points
Increases your Parry chance by 5%.
Improved Heroic Strike - 3/3 points
Reduces the cost of your Heroic Strike ability by 3 rage rage point.
Tactical Mastery - 5/5 points
You retain up to 25 of your rage points when you change stances.
Anger Management - 1/1 point
Increases the time required for your Rage to decay while out of combat by 30%.
Fury Talents (0 points)
None
Protection Talents (37 points)
Anticipation - 5/5 points
Increases your Defense skill by 10.
Shield Specialization - 5/5 points
Increases your chance to block attacks with a shield by 5% and has a 100% chance to generate 1 rage when a block occurs.
Improved Bloodrage - 2/2 points
Reduces the Health cost of your Bloodrage ability by 50%.
Toughness - 5/5 points
Increases your armor value from items by 10%.
Defiance - 5/5 points
Increases the threat generated by your attacks by 15% while in Defensive Stance.
Last Stand - 1/1 point
When activated, this ability temporarily grants you 30% of your maximum hit points for 20 seconds. After the effect expires, the hit points are lost.
Improved Shield Block - 3/3 points
Allows your Shield Block ability to block an additional attack, and increases the duration by 2 seconds.
Improved Sunder Armor - 3/3 points
Reduces the cost of your Sunder Armor ability by 3 rage points.
Improved Shield Wall - 2/2 points
Increases the effect duration of your Shield Wall ability by 5 seconds.
Concussion Blow - 1/1 point
Stuns the opponent for 5 seconds.
One-Handed Weapon Specialization - 5/5 points
Increases the damage you deal with One-Handed Melee weapons by 10%.
-- PvP Warrior - Mortal Striker --
Quote:
Arms Talents (36 points)
Deflection - 5/5 points
Increases your Parry chance by 5%.
Improved Rend - 3/3 points
Increases the bleed damage done by your Rend ability by 35%.
Improved Heroic Strike - 3/3 points
Reduces the cost of your Heroic Strike ability by 3 rage rage point.
Tactical Mastery - 5/5 points
You retain up to 25 of your rage points when you change stances.
Improved Charge - 2/2 points
Increases the rage generated by your Charge ability by 6.
Anger Management - 1/1 point
Increases the time required for your Rage to decay while out of combat by 30%.
Improved Overpower - 2/2 points
Increases the critical strike chance of your Overpower ability by 50%.
Deep Wounds - 3/3 points
Your critical strikes cause the opponent to bleed, dealing 60% of your melee weapon's average damage over 12 seconds.
Impale - 2/2 points
Increases the critical strike damage bonus of your abilities in Battle, Defensive, and Berserker stance by 20%.
Two-Handed Weapon Specialization - 5/5 points
Increases the damage you deal with two-handed weapons melee weapons by 5%.
Sweeping Strikes - 1/1 point
Your next 5 melee attacks strike an additional nearby apponent.
Improved Hamstring - 3/3 points
Gives your Hamstring ability a 15% chance to immobilize the target for 5 seconds.
Mortal Strike - 1/1 point
A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 seconds.
Level 48: Damage plus 110
Level 54: Damage plus 135
Level 60: Damage plus 160
Fury Talents (15 points)
Cruelty - 5/5 points
Increases your chance to get a critical strike with melee weapons by 5%.
Unbridled Wrath - 5/5 points
Gives you a 40% chance to generate an additional Rage point when you deal melee damage with a weapon.
Improved Battle Shout - 5/5 points
Increases the Attack Power bonus of your Battle Shout by 25%.
Protection Talents (0 points)
None
-- PvE DPS - Beserker --
Quote:
Arms Talents (17 points)
Deflection - 5/5 points
Increases your Parry chance by 5%.
Improved Heroic Strike - 3/3 points
Reduces the cost of your Heroic Strike ability by 3 rage rage point.
Tactical Mastery - 5/5 points
You retain up to 25 of your rage points when you change stances.
Improved Charge - 2/2 points
Increases the rage generated by your Charge ability by 6.
Improved Overpower - 2/2 points
Increases the critical strike chance of your Overpower ability by 50%.
Fury Talents (34 points)
Cruelty - 5/5 points
Increases your chance to get a critical strike with melee weapons by 5%.
Unbridled Wrath - 5/5 points
Gives you a 40% chance to generate an additional Rage point when you deal melee damage with a weapon.
Improved Battle Shout - 5/5 points
Increases the Attack Power bonus of your Battle Shout by 25%.
Enrage - 5/5 points
Gives you a 25% melee damage bonus for 12 seconds up to a maximum of 12 swings after being the victim of a critical strike.
Improved Execute - 2/2 points
Reduces the Rage cost of your Execute ability by 5.
Dual Wield Specialization - 5/5 points
Increases the damage done by your offhand weapon by 25%.
Death Wish - 1/1 point
When activated, increases your physical damage by 20% and makes you immune to fear effects, but lowers your armor and all resistances by 20%. Lasts 30 seconds.
Flurry - 5/5 points
Increases your attack speed by 30% for your next 3 swings after dealing a critical strike.
Bloodthirst - 1/1 point
Instantly attack the target, causing damage equal to 40% of your attack power. In addition, the next 5 successful melee attacks will restore 10 health. This effect lasts 8 seconds.
Level 48: 13 health
Level 54: 17 health
Level 60: 20 health
Protection Talents (0 points)
None
-- Occasional Tanking PvP'er - 'The Mix' --
Quote:
Arms Talents (31 points)
Deflection - 5/5 points
Increases your Parry chance by 5%.
Improved Rend - 3/3 points
Increases the bleed damage done by your Rend ability by 35%.
Improved Heroic Strike - 1/3 point
Reduces the cost of your Heroic Strike ability by 1 rage rage point.
Improved Charge - 2/2 points
Increases the rage generated by your Charge ability by 6.
Tactical Mastery - 5/5 points
You retain up to 25 of your rage points when you change stances.
Deep Wounds - 3/3 points
Your critical strikes cause the opponent to bleed, dealing 60% of your melee weapon's average damage over 12 seconds.
Improved Overpower - 2/2 points
Increases the critical strike chance of your Overpower ability by 50%.
Anger Management - 1/1 point
Increases the time required for your Rage to decay while out of combat by 30%.
Impale - 2/2 points
Increases the critical strike damage bonus of your abilities in Battle, Defensive, and Berserker stance by 20%.
Two-Handed Weapon Specialization - 5/5 points
Increases the damage you deal with two-handed weapons melee weapons by 5%.
Sweeping Strikes - 1/1 point
Your next 5 melee attacks strike an additional nearby apponent.
Mortal Strike - 1/1 point
A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 seconds.
Level 48: Damage plus 110
Level 54: Damage plus 135
Level 60: Damage plus 160
Fury Talents (5 points)
Cruelty - 5/5 points
Increases your chance to get a critical strike with melee weapons by 5%.
Protection Talents (15 points)
Anticipation - 5/5 points
Increases your Defense skill by 10.
Toughness - 5/5 points
Increases your armor value from items by 10%.
Defiance - 5/5 points
Increases the threat generated by your attacks by 15% while in Defensive Stance.