[Classic] 1.13.2.32089 menu

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  1. #16
    NoxiaZ's Avatar Member
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    Thank you both for your answers, but this is not what i'm looking for, i already have the function for WorldToScreen i wrote for 1.12 which is working perfectly, now i just need to find the offsets for 1.13 and the offsets for 1.12 and 1.13 are not the same.

    So i am missing the offsets for POSITION , ViewMatrix, Fov, Aspect, but i have been looking into it and found this:

    POSITION = 0x288;
    VIEWMATRIX = 0x2E8; - I expect that the viewmatrix starts at 0x2E8 and should be a 3x3 matrix as 1.12 are, but i'm not sure, so hoping someone could confirm this.
    FOV = 0x2D0; - Im as well not sure about this one, but it seems to be right
    ASPECT = 0x2D4; - And the same goes with here, im not totally sure.

    I was hoping that someone here could help me out with the offsets.

  2. #17
    DanThePman's Avatar Member
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    offsets i use for 1.13.2:
    pCameraManager: [base + 0x2546398]
    pCamera: [pCameraManager + 0x3330]
    fov: [pCamera + 0x40]
    position: [pCamera + 0x10]
    viewMatrix (3x3): [pCamera + 0x1C]

  3. Thanks NoxiaZ (1 members gave Thanks to DanThePman for this useful post)
  4. #18
    NoxiaZ's Avatar Member
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    Originally Posted by DanThePman View Post
    offsets i use for 1.13.2:
    pCameraManager: [base + 0x2546398]
    pCamera: [pCameraManager + 0x3330]
    fov: [pCamera + 0x40]
    position: [pCamera + 0x10]
    viewMatrix (3x3): [pCamera + 0x1C]
    Thank you so much! - This was very helpful, just what i needed =)

  5. #19
    foRei's Avatar Member
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    Does anyone have world to screen for 1.13.2? It appears the one for 1.12 is off by a little bit

  6. #20
    PhoenixVip1337's Avatar Member CoreCoins User
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    anyone have SpellCooldown (base)?

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