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  1. #61
    Saico's Avatar Member CoreCoins User
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    Originally Posted by hakache View Post
    This is something I might consider for an update, I was actually kinda hesitating to add this while doing the module few weeks ago. Glad for you that changing the ExpandedHintMultiplier value fixed your issue



    I didnt put this as an option as the pin function is kinda one of the core function of LiveStats modules system for me. But as LiveStats is meant to be completely modulable and customizable, I can see that being a reasonable option to introduce, especially since I remember from old thread its not the first time someone is asking. I'll update the package plugin with the change as soon as Im done

    Done ! You will find a DisablePin option in the Customizer file. Enjoy !



    This warning has been fixed in the latest LiveStats version, download it and you'll be fine
    The Health Monitor module has been kinda tricky to initially make and once it was released and I started seeing exceptions popping randomly from time to time in multiplayer games, I was just in a hurry to fix it for everyone to fully enjoy LiveStats instead of taking my time. The latest version is perfectly working as far as I can tell so Im happy for now
    I got exception when I copied the LiveStatsCustomizer.cs to have the "DisablePin" function

    C:\Users\Desktop\asdfasdf\TURBO2\Plugins\LiveStats\LiveStatsCustomizer.cs(69,56) : error CS1061: 'LiveStatsPlugin' does not contain a definition for 'DisablePin' and no accessible extension method 'DisablePin' accepting a first argument of type 'LiveStatsPlugin' could be found (are you missing a using directive or an assembly reference?)
    Do I need to copy others plugins as well to work, or not ? Cause I only copied the .cs that you made the change (LiveStatsCustomizer.cs)
    Last edited by Saico; 3 Weeks Ago at 09:42 PM.

  2. #62
    ak47.mobil's Avatar Member
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    Originally Posted by hakache View Post
    I didnt put this as an option as the pin function is kinda one of the core function of LiveStats modules system for me. But as LiveStats is meant to be completely modulable and customizable, I can see that being a reasonable option to introduce, especially since I remember from old thread its not the first time someone is asking. I'll update the package plugin with the change as soon as Im done

    Done ! You will find a DisablePin option in the Customizer file. Enjoy !
    heyhey, very nice of you. thank you <3

  3. #63
    RNN's Avatar Contributor CoreCoins User
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    By the time you update, in LiveStats_RiftTracker.cs you must change one thing
    Search
    riftQuest.CreatedOn - Hud.Game.CurrentTimedEventStartTick
    and change it to
    riftQuest.CreatedOn - Hud.Game.CurrentTimedEventStartTick + Hud.Game.CurrentTimedEventEndTickMod
    It serves to correct the time of the rift when you play alone and die several times ( 5s * resurrections) . Hud.Game.CurrentTimedEventEndTickMod was introduced recently in TH (and It doesn't affect anything if you play in a group)

    The other alternative is to download again [C#] LiveStats_RiftTracker - Pastebin.com and introduce the last changes you made
    Last edited by RNN; 3 Weeks Ago at 05:35 PM.

  4. #64
    Saico's Avatar Member CoreCoins User
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    A tracker (kinda of HealthMonitor) to track party deaths would be good to DeathTrackers too.

    It kind track people deaths like Uptime %

    Ex:
    Player1 - 30% (Percentage amount of Deaths related to party, 100%)
    Player2 - 20%
    Player3 - 10%
    Player4 - 40%

  5. #65
    User5981's Avatar First Dev On The Internet CoreCoins User
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    I finally installed it,
    I'm again asking for a GitHub to help maintaining it :-)
    - free space in inventory should be autodisabled when bagspace helper is set to true.
    EDIT :
    Just an idea : Move the stats you don't need to see while fighting to the top bar and those you need to see while fighting to the bottom bar,
    then enable the top bar only in town.
    Last edited by User5981; 2 Weeks Ago at 12:57 AM.
    Supported version for all Resu plugins
    My plugins for Razorfish's RunStatsPlugin

  6. #66
    Saico's Avatar Member CoreCoins User
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    Just a thing to improve XPTracker, the plugin is not turning off label on minimap ("Pool of Reflection") when you already got the pool and also, is not turning off marked pools (A1-Southern HIghlands XX Pools) in bottom stats after you already got the pool.

  7. #67
    hakache's Avatar Active Member CoreCoins User
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    It is perfectly turning it off. I think what you're speaking about is that if you're in group and someone take the pool when its not in your HUD detection range, then the plugin cannot detect the pool has been taken so it still shows that the pool is there. Its a normal behavior/limitation.

    EDIT : I'll try to fix this behavior in a later update, there are some workarounds possible I think, but might be not 100% accurate anyway :s
    Last edited by hakache; 2 Weeks Ago at 09:04 PM.

  8. #68
    Saico's Avatar Member CoreCoins User
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    Originally Posted by hakache View Post
    It is perfectly turning it off. I think what you're speaking about is that if you're in group and someone take the pool when its not in your HUD detection range, then the plugin cannot detect the pool has been taken so it still shows that the pool is there. Its a normal behavior/limitation.
    Oh, must be that, did not pay attention to this limitation from Hud. Thx f explanation

  9. #69
    User5981's Avatar First Dev On The Internet CoreCoins User
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    LiveStatsPlugin.cs file with a little modification :

    line 8 : using System.Windows.Forms;

    line 493 : if (!Hud.Input.IsKeyDown(Keys.LButton) && !Hud.Input.IsKeyDown(Keys.RButton)) PaintExpandUpLabels(selectedLabel, selectedX, y, w2, h);

    line 535 : if (!Hud.Input.IsKeyDown(Keys.LButton) && !Hud.Input.IsKeyDown(Keys.RButton)) PaintExpandDownLabels(selectedTopLabel, selectedtopX, y2, w, h);

    if mouse right click or left click is pressed and the cursor is over a label, the label won't expand, this prevents the label from expanding when navigating of fighting.

    here's the file : LiveStatsPlugin.zip

    Enjoy!
    Last edited by User5981; 2 Days Ago at 03:02 PM.
    Supported version for all Resu plugins
    My plugins for Razorfish's RunStatsPlugin

  10. Thanks iThinkiWin, hakache, xratedownz, RNN (4 members gave Thanks to User5981 for this useful post)
  11. #70
    RNN's Avatar Contributor CoreCoins User
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    and to further minimize the inconvenience: && !Hud.Game.AliveMonsters.Any()
    If you want to check data, the screen must be free of monsters that can attack you
    Last edited by RNN; 2 Days Ago at 06:22 AM.

  12. Thanks xratedownz (1 members gave Thanks to RNN for this useful post)
  13. #71
    User5981's Avatar First Dev On The Internet CoreCoins User
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    Originally Posted by RNN View Post
    and to further minimize the inconvenience: && !Hud.Game.AliveMonsters.Any()
    If you want to check data, the screen must be free of monsters that can attack you
    yes i added & tested, it's a very good idea :

    && !Hud.Game.AliveMonsters.Where(m => m.IsOnScreen).Any()

    the modified file :

    LiveStatsPlugin.zip
    Supported version for all Resu plugins
    My plugins for Razorfish's RunStatsPlugin

  14. Thanks xratedownz (1 members gave Thanks to User5981 for this useful post)
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