New User looking for BuffRule Numbers for Wizard menu

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  1. #1
    dotwboost's Avatar Member
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    New User looking for BuffRule Numbers for Wizard

    Hey guys, first of all yes I searched for sno ids on the forum and the files under interfaces\controllers\sno for what I'm looking for but I was not successful.

    I tried to enable PlayerBottomBuffListPlugin and add the corresponding buffs but I just couldnt find the correct BuffRule's. I would appreciate if you can tell me how to find such numbers instead of just telling me what I need so I can learn and improve what I want to do.

    I'm trying to show specific wizard buffs on my PlayerBottomBuffList

    Archon stacks
    Blackhole buff
    Squirt's Necklace buff
    Shrine Buffs

    Here is the code I'm using (PluginEnablerOrDisablerPlugin.cs) but I dont see anything

    Code:
    using Turbo.Plugins.Default;
    
    namespace Turbo.Plugins.User
    {
    
        public class PluginEnablerOrDisablerPlugin : BasePlugin, ICustomizer
        {
    
            public PluginEnablerOrDisablerPlugin()
            {
                Enabled = true;
            }
    
            public override void Load(IController hud)
            {
                base.Load(hud);
            }
    
            // "Customize" methods are automatically executed after every plugin is loaded.
            // So these methods can use Hud.GetPlugin<class> to access the plugin instances' public properties (like decorators, Enabled flag, parameters, etc)
            // Make sure you test the return value against null!
            public void Customize()
            {
                // basic examples
    
                // turn off sell darkening
                Hud.GetPlugin<InventoryAndStashPlugin>().NotGoodDisplayEnabled = false;
    	    Hud.TogglePlugin<ConventionOfElementsBuffListPlugin>(false);
    	    Hud.TogglePlugin<PlayerBottomBuffListPlugin>(true);
    	    Hud.RunOnPlugin<PlayerBottomBuffListPlugin>(plugin =>		
    		{
    
    			plugin.RuleCalculator.Rules.Add(new BuffRule(134872) { IconIndex = 1, MinimumIconCount = 1, }); //archon
    			plugin.RuleCalculator.Rules.Add(new BuffRule(243141) { IconIndex = 1, MinimumIconCount = 1, }); //blackhole
    			plugin.RuleCalculator.Rules.Add(new BuffRule(483552) { IconIndex = 1, MinimumIconCount = 1, }); //squirt necklace
    
    		});
            }
    
        }
    
    }
    Last edited by dotwboost; 1 Week Ago at 08:24 AM.

  2. #2
    JarJarD3's Avatar Contributor CoreCoins User
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    I found some, but never played wizard much so really can't help.

    dia...ndowntime.html
    dia...wizplugin.html
    dia...-downtime.html

    This is good source for icon index etc.
    https://www.ownedcore.com/forums/dia...uffplugin.html

  3. Thanks dotwboost (1 members gave Thanks to JarJarD3 for this useful post)
  4. #3
    Jembo's Avatar Member CoreCoins User
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    You are on the right track. Just need to test different IconIndex's for each buff. Each buff is different. Just by trial and error (quite a time consuming process) figuring out which IconIndex belongs to a buff/rune for a skill.
    Ie. Archon Buff IconIndex:
    null = any of
    0 = Initial Explosion entering and exiting Archon
    1 = N/A
    2 = Active Archon Stacks (main)
    3 = Same as 2
    4 = Same as 2 and 3
    5 = Swami
    6 = Swami when main Archon is inactive

    Blackhole Buff Index:
    null = any of
    5 = Rune 5 Spellsteal (Arcane)
    8 = Rune 2 Absolute Zero (Cold)

    Code:
    	    Hud.RunOnPlugin<PlayerBottomBuffListPlugin>(plugin =>		
    		{
    	    plugin.BuffPainter.ShowTimeLeftNumbers = true;
    	    plugin.RuleCalculator.Rules.Add(new BuffRule(134872) { IconIndex = 2, MinimumIconCount = 1, ShowStacks = true, ShowTimeLeft = true }); // Archon
    	    plugin.RuleCalculator.Rules.Add(new BuffRule(243141) { IconIndex = null, MinimumIconCount = 1, ShowStacks = true, ShowTimeLeft = true }); // Blackhole
    	    plugin.RuleCalculator.Rules.Add(new BuffRule(483552) { IconIndex = 5, MinimumIconCount = 1, ShowStacks = true, ShowTimeLeft = false }); // Squirt's Necklace
    		});
    
    	    Hud.RunOnPlugin<PlayerLeftBuffListPlugin>(plugin =>		
    		{
    	    plugin.BuffPainter.ShowTimeLeftNumbers = true;
    	    /* --| SHRINES |-- */
    	    plugin.RuleCalculator.Rules.Add(new BuffRule(260349) { MinimumIconCount = 1 }); // Empowered  | +100% res regen (only DH Hatred), +50% CDR
    	    plugin.RuleCalculator.Rules.Add(new BuffRule(278269) { MinimumIconCount = 1 }); // Enlightened  | +25% exp on kill
    	    plugin.RuleCalculator.Rules.Add(new BuffRule(030477) { MinimumIconCount = 1 }); // Enlightened  | +25% exp on kill
    	    plugin.RuleCalculator.Rules.Add(new BuffRule(260348) { MinimumIconCount = 1 }); // Fleeting  | +25% move speed, +25y pickup radius
    	    plugin.RuleCalculator.Rules.Add(new BuffRule(278270) { MinimumIconCount = 1 }); // Fortune  | +25% GF & MF
    	    plugin.RuleCalculator.Rules.Add(new BuffRule(030478) { MinimumIconCount = 1 }); // Fortune  | +25% GF & MF
    	    plugin.RuleCalculator.Rules.Add(new BuffRule(278271) { MinimumIconCount = 1 }); // Frenzied  | +25% IAS
    	    plugin.RuleCalculator.Rules.Add(new BuffRule(030479) { MinimumIconCount = 1 }); // Frenzied  | +25% IAS
    	    plugin.RuleCalculator.Rules.Add(new BuffRule(278268) { MinimumIconCount = 1 }); // Blessed  | -25% dmg taken
    	    plugin.RuleCalculator.Rules.Add(new BuffRule(030476) { MinimumIconCount = 1 }); // Blessed  | -25% dmg taken
    	    /* --| PYLONS |-- */
    	    plugin.RuleCalculator.Rules.Add(new BuffRule(266258) { MinimumIconCount = 1 }); // Channeling  | 100% RCR, 75% CDR
    	    plugin.RuleCalculator.Rules.Add(new BuffRule(263029) { MinimumIconCount = 1 }); // Conduit  | huge lightning damage
    	    plugin.RuleCalculator.Rules.Add(new BuffRule(403404) { MinimumIconCount = 1 }); // Conduit (in Rift)
    	    plugin.RuleCalculator.Rules.Add(new BuffRule(262935) { MinimumIconCount = 1 }); // Power  | +400% damage
    	    plugin.RuleCalculator.Rules.Add(new BuffRule(266254) { MinimumIconCount = 1 }); // Shield  | damage immunity
    	    plugin.RuleCalculator.Rules.Add(new BuffRule(266271) { MinimumIconCount = 1 }); // Speed  | max move speed, run thru & kb mobs, smash items
    
    	    plugin.RuleCalculator.Rules.Add(new BuffRule(402458) { MinimumIconCount = 1 }); // In-geom
    		});
    Last edited by Jembo; 1 Week Ago at 10:03 AM.

  5. Thanks dotwboost, afrojax (2 members gave Thanks to Jembo for this useful post)
  6. #4
    dotwboost's Avatar Member
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    Ah great thanks <3 May I ask what is the purpose of MinimumIconCount ?

  7. #5
    Jembo's Avatar Member CoreCoins User
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    I don't 100% know what it means or how to word it properly but i'll give it a try. From my testing I've found the following:
    MinimumIconCount = 1 means the icon will only be shown when the buff is active and stacks are > 0
    It appears that MinimumIconCount is not necessary as even if you don't use MinimumIconCount, THUD defaults to only show when buff is active / stacks = 1 or more
    Ie.
    Code:
    plugin.RuleCalculator.Rules.Add(new BuffRule(402458)); // In-geom
    With an item that stacks such as Squirt's Necklace:
    Code:
    plugin.RuleCalculator.Rules.Add(new BuffRule(483552) { IconIndex = 5, MinimumIconCount = 0, ShowStacks = true, ShowTimeLeft = false }); // Squirt's Necklace
    MinimumIconCount = 0: This means Squirt's Necklace will show even when the buff is inactive / stacks = or > than 0
    MinimumIconCount = 1: Squirt's Necklace icon will show only when stacks are > 0
    MinimumIconCount = 5: Squirt's Necklace icon will show only when stacks are > 4
    MinimumIconCount = 10: Squirt's Necklace icon will show only when stacks = 10
    MinimumIconCount = 11: Squirt's Necklace icon will never show as the buff caps at 10 stacks

    As for Buffs that don't stack:
    MinimumIconCount = 0: Icon will show even when the buff is inactive
    MinimumIconCount = 1: Icon will show only when the buff is active
    MinimumIconCount = 2: The icon will never show
    Last edited by Jembo; 1 Week Ago at 11:46 PM.

  8. Thanks JarJarD3, RNN, dotwboost (3 members gave Thanks to Jembo for this useful post)
  9. #6
    RNN's Avatar Contributor CoreCoins User
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    This can help you save time

    ]

    To see it better: https://i.imgur.com/MBZ1WjZ.png

    left Image : seasonal character. All buffs are shown. We see that buff 35 corresponds to the seasonal theme, and the relevants indexes are: 3 (whenever there is one of those circles on the screen) and 2 (I'm on top of a damage circle. The Buff lasts 1 second and is renewed while you remain in the circle)
    right image: no seasonal character. Community event buff not present

    Download: MyBuffs.cs (published in the plugins section)

    Instructions: Shift+F7 for enable/disable plugin , Control+ F7 to switch between showing only active Buffs/All/TimeLeft and Skills
    Last edited by RNN; 3 Days Ago at 07:25 AM. Reason: removed link, published in the plugins section

  10. Thanks BeeAntOS, s4000, dotwboost (3 members gave Thanks to RNN for this useful post)
  11. #7
    RNN's Avatar Contributor CoreCoins User
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    Now it will only show 1 decimal instead of 2 and we will also see the total Buff duration, to better identify the one we are looking for.

    To examine the Buffs is easier if we take a screenshot (prt sc) and then paste it into an image editor (edit - paste).
    In the image above the buff of Echoing Fury is highlighted (Buff sno = 483518, index = 1)
    Last edited by RNN; 4 Days Ago at 08:15 AM.

  12. Thanks Jembo (1 members gave Thanks to RNN for this useful post)
  13. #8
    iThinkiWin's Avatar Active Member CoreCoins User
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    all the documentation is in install folders.

    Code:
    //active
    ArcaneOrb // 30668 - Arcane Orb
    ArcaneTorrent // 134456 - Arcane Torrent
    Archon // 134872 - Archon
    ArchonArcaneBlast // 167355 - Arcane Blast
    ArchonArcaneBlastCold // 392883 - Ice Blast
    ArchonArcaneBlastFire // 392884 - Fire Blast
    ArchonArcaneBlastLightning // 392885 - Lightning Blast
    ArchonArcaneStrike // 135166 - Arcane Strike
    ArchonArcaneStrikeCold // 392886 - Frozen Strike
    ArchonArcaneStrikeFire // 392887 - Inferno Strike
    ArchonArcaneStrikeLightning // 392888 - Lightning Strike
    ArchonCancel // 166616 - Cancel Archon Form
    ArchonDisintegrationWave // 135238 - Disintegration Wave
    ArchonDisintegrationWaveCold // 392889 - Disintegration Wave
    ArchonDisintegrationWaveFire // 392890 - Disintegration Wave
    ArchonDisintegrationWaveLightning // 392891 - Disintegration Wave
    ArchonSlowTime // 135663 - Slow Time
    ArchonTeleport // 167648 - Teleport
    BlackHole // 243141 - Black Hole
    Blizzard // 30680 - Blizzard
    DiamondSkin // 75599 - Diamond Skin
    Disintegrate // 91549 - Disintegrate
    Electrocute // 1765 - Electrocute
    EnergyArmor // 86991 - Energy Armor
    EnergyTwister // 77113 - Energy Twister
    ExplosiveBlast // 87525 - Explosive Blast
    Familiar // 99120 - Familiar
    FrostNova // 30718 - Frost Nova
    Hydra // 30725 - Hydra
    IceArmor // 73223 - Ice Armor
    MagicMissile // 30744 - Magic Missile
    MagicWeapon // 76108 - Magic Weapon
    Meteor // 69190 - Meteor
    MirrorImage // 98027 - Mirror Image
    RayOfFrost // 93395 - Ray of Frost
    ShockPulse // 30783 - Shock Pulse
    SlowTime // 1769 - Slow Time
    SpectralBlade // 71548 - Spectral Blade
    StormArmor // 74499 - Storm Armor
    Teleport // 168344 - Teleport
    WaveOfForce // 30796 - Wave of Force
    
    //passive
    ArcaneDynamo // 208823 - Arcane Dynamo
    AstralPresence // 208472 - Astral Presence
    Audacity // 341540 - Audacity
    Blur // 208468 - Blur
    ColdBlooded // 226301 - Cold Blooded
    Conflagration // 218044 - Conflagration
    Dominance // 341344 - Dominance
    ElementalExposure // 342326 - Elemental Exposure
    Evocation // 208473 - Evocation
    GalvanizingWard // 208541 - Galvanizing Ward
    GlassCannon // 208471 - Glass Cannon
    Illusionist // 208547 - Illusionist
    Paralysis // 226348 - Paralysis
    PowerHungry // 208478 - Power Hungry
    Prodigy // 208493 - Prodigy
    TemporalFlux // 208477 - Temporal Flux
    UnstableAnomaly // 208474 - Unstable Anomaly
    UnwaveringWill // 298038 - Unwavering Will
    gigi has a plugin, BuffRulesFactory.cs which gives details on which runes to use for a lot of skills as well
    Last edited by iThinkiWin; 4 Days Ago at 09:38 AM.

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