Active Member
Confirmed Working / Broken (List)
I'll start a thread since there isn't one... It would be nice if someone had the time to make a comprehensive list at some point. I have limited access to the stress test only.
I wanted to compile the list of old KNOWN exploits & tricks, and gauge the working status, I have also listed a few tricks with unknown status from the top of my head... If anyone can confirm
Known working:
- Stormwind model still has a hole in the collision mesh above the torch behind the auction house on the left hand side of the archway, allowing entry under Stormwind.
- Ironforge Airstrip, still as it was, the whole "scenario" works (trolls attacking guards), the guards talk to you, there is a pet trainer, flag is on top of the IF mountain, crashed plane still there, also the sitting bear is there still

- Wetlands Farm, boarded up houses, mobs there, and the tunnel to underneath the world is still there
- Gilijims isle west of STV (or the area name at least, since the island was removed before launch) << Thanks to Smitten for confirming
- Edge of the map (Kalimdor) land strip to the east, if anyone can be bothered to swim a level 1 priest out through fatigue (heals out heal fatigue at this level) << Thanks to Smitten for confirming
- Old Ironforge exists << Thanks to Smitten for confirming
- Mount Hyjal possible to access (doesn't teleport out) << Thanks to Smitten for confirming
- Ortell's Hideout (above Loch Modan / Dun Morogh mountains) still exists, but is now a region of Dun Morogh instead of Silithus, chat no longer changes
- Unknown zones still exist within the game.
Known broken:
- Wall climbing (at least how it used to work; used to stand approx. 15deg off directly head on to a wall and jump + tap forward) *edit: worth noting that climbing certain objects seems to work
- Exploits involving /stuck (such as clipping through the cave in Stonetalon mountains to reach the "Unknown" zone there
- GM Island exists? (not sure how given this is the new client and there are no 2 person mounts. Someone can read the files?) << Thanks to Smitten for confirming
Untested / Needs Testing:
- Polymorph on the shop windowsill inside Ironforge (probably need a mount to run through fast enough whilst in a duel started outside) to drop into old Ironforge
- Water within water (south of AQ in the ocean near where the farm was that was introduced in TBC I think?)
- Gnome huts below kill line (forget where those are)
- Run through instance portal by DCing just before (probably doesn't work since this is new client)
- Island near... Duskwallow? (should be back to how it was in classic)
So, there are a few things to test I suppose. A lot of the map and model related exploits/explorations should still work, since I doubt they have changed the map. Spells/functionality things are likely all different though. It would be great if they would replicate the old bugs like these, but we will find new ones, I'm sure!
Edit: will add more later if I think of anything
Last edited by JohnMcCain; 05-30-2019 at 07:59 PM.
These ads disappear when you log in.
Post Thanks / Like - 4 Thanks
Post Thanks / Like - 3 Thanks